Got the MiG-35. However, it’s definitely bugged. This aircraft will not and cannot accelerate past about Mach 1.1-1.2 at high altitudes. That’s slower than the Super Hornet. I’ve been able to get to about mach 1.4-1.5 in the F18. Stat card shows a max speed about 1150 Knots (real work aviation speed unit) which is not possible for the MiG-35 to reach)
Attached is a screenshot. This picture was taken after about 5 mins of flying straight at about 30K feet, give or take. Something is definitely incorrect with how this aircraft performs. Anyone else noticed this too?
the 29K and 35 both have more fuselage drag than the SMT, somehow. Despite the fact that they should be aerodynamic improvements over the 9.15 (MiG-29M)
Hi wuugs, we do notice the problem, and had a short conversation with BowieKnife. The wing drag co of 9.41 family should and does get a larger value than prev Fulcrum due to enlarger wing(just like F-2a to F-16c). But the fuselage drag of MiG-35 aint quite right, just as shown above.
Its a shame they arent willing to do the same fix for other aircraft with documented incorrect drag (Tornado for example, Gaijin admits themselves it has too much drag and can no longer reach its IRL top speed)
Some aircraft’s benefit from lower high altitude drag (rafale, but also F15 and EFT to some degree), while others definitely are getting too much drag (ie tornado as you said below).
The main issue is that they don’t model tropopause correctly (only using the standard linear model for all altitudes), and then compensate on high altitude drag on a case by case basis and sometimes decide that a plane should have more or less drag almost arbitrarily
I just think it’s funny that a MiG-35 is slower than a Hornet in this game lol. Hoping they take a look at this. “Emergency Thrust” literally won’t change anything.
the screenshot isnt showing the drag of the planes but the drag coefficent
in this case its fair to directly compare them since the fulesalage on the Migs is basically identical in their surface area
Quite the case for J10c. Such a slim aircraft but almost highest wing drag co than any other canards. My Chinese friends always complain to me about how Gaijin removes drag from Rafale and then just drops on their own canard.
The 9.41 wings are different because they were optimized for naval operations, I assume thats were most of the extra drag comes from.
Just like the F-2A to the F-16, its draggier and heavier but the wings provide better energy retention.
The 29KR 9.41 with the engines turned off, can still pull more than the much lighter Mig-29 9.12 in the same conditions, despite being more than 1ton heavier.
The 9.41 has lower wing loading and can create more lift, at the cost of higher drag.
Drag coefficient is not the same as drag. Drag coefficient is independent from the size of the object and is only impacted by its shape.
Then you multiply the coefficient by the area to get the drag itself. The larger the plane the bigger the total drag even for the same coefficient.
Coefficients in game are largely all other the place tho.
MICA for example, until this update, used to have one of the largest coefficient of all air to air missiles despite being among the slicker one.
Gaijin just adapts coefficient and other values to tune to real life data points. The rafale just happens to have quite specific data points, especially at high altitude where gaijin’s modeling is quite poor, that forced the devs to tune the plane in weird ways.
I wouldn’t not say I know much about the J10C, but in this case the MiG35 is definitely not correctly tuned seeing it hits a brick wall at such low speeds at high altitude