AIM-9B / -E / -J, etc. The USN Sidewinders at least have range to rely on.
Its more than enough to make them useful due to the comparatively higher loading and good acceleration and so can correct for positional mistakes on behalf of the Shooter.
It really is, you give them any other Rear Aspect missile and they either can’t lock due to the excessive approach angle or it doesn’t have the pull to make that shot once the lock is able to be acquired.
If I need to scan such a large additional volume for a shooter, and recognize a missile launch that lowers the polling rate of a given volume and so makes it more likely that I wouldn’t see the launch in the first place and with a limited number of Countermeasures, preemptive deployment is limited by necessity.
Sure it may be an artifact of compression, but it’s still at least tangentially relevant as some of the worst impacted jets that are implemented.
It sits at 10.7 and doesn’t even have access to flares and yet can expect to see All-Aspect missiles in a down tier, and only has AIM-9Es, and in order to do so has to give up one of its two CM slots. And it will often See counterpart Strike Jets like the Su-17 / Su-22 with R-60Ms. I’m honestly pretty happy that I seem to be able to maintain a KD of about ~0.5 (57:122) with it, though getting focused by others knowing that it arbitrarily lacks any form of response is frustrating.
Considering there is only a single US aircraft At 11.0; the F-4E, The AN/APQ-120 not having doppler modes or having access to the AN/ASX-1 TISEO heavily limits Sparrow use to high altitude and look up situations which are easily abusable, let alone issues with multipath its easy so turn them into dead weight.
And so what happens if the opponent I am fighting does something while I’m looking around for a missile that isn’t there, or has already burnt out its motor
It’s often literally the only option due to them either being in aircraft with a higher top speed or better acceleration, than whichever airframe I’m in and so jousting simply gets you run down after being in a worse position, and utilizing airfield defenses is no guarantee and as such some change of forcing a mistake or otherwise delaying the kill for assistance to arrive is really all they have.
Considering how regimented the maps are, and how obvious most routes to the bombing targets, having set spawns all combine with the apparent TDM focus of RB. least of all how easy it is to rapidly look for and intercept Strike aircraft with Air Intercept Radars that are ubiquitous above ~9.7. to really make having fun difficult.
Quite literally yes they are not relevant here…you literally said similiar BR my guy. 9Es stop being found at 10.0 which is a FULL DOWNTIER from most R-60M carriers (besides the awful fitters) If you are going to use this logic, guess what? That means mandatory we have to talk about the full UPTIER too! So instead of R-60Ms, the 11.0 jets now need advanced SARH like R-27ERs to compete! Have fun facing that in your 10.0s! Now the 10.0s need R-27ERs! Oh no!
If you don’t see the problem in why you can’t compare missiles of a 11.0 to a 10.0 at this point then I’m gonna drop this specific topic.
Doesn’t matter bub. They are there and they can still easily get you kills when you actually have a good understanding of the plane.
Why are you concerned with multipathing on a non-PD radar?
The trick is to… KEEP TRACKING BOTH. I do this in every single game. Disregarding markers not working, you can always see the launch of a missile so if you missed it, it’s on you.
So you don’t joust. Simple. Ariete is played by third party fighting furballs or by going after isolated targets of opportunity. It is not to be used in merges unless the other guy is a moron. If you do have to merge with somebody and they turn, literally click on them and kill them because it’s about that easy in the ariete. If they don’t accept the fight… congratulations! You’re still alive and can just go elsewhere or let him see your ass and setup a reversal if its doable.
You literally just said the F-105 is 10.7 in AB but its 10.0 in RB. They are EXTREMELY different gamemodes even regarding just BR placement. This has NOTHING to say about the fact the metas of the two modes are ENTIRELY different and have almost no correlation. Arcade is played entirely differently.
Sure but the F-111A for example is stuck with -9Bs at 10.3 in RB, and considering its a worse missile.
… No, you don’t since those aircraft that would be seen in an up tier would also be covered when it came time to analyze their performance in a down tier. There is no point as all possible permutations would be seen, apart from Reserve Aircraft and since they form the first aircraft you can get they don’t actually impact anything by being unbalanced.
Why should RB be the ultimate arbiter for additions, and tweaks for ordnance? Arcade is significantly more popular.
426:126 isn’t so bad is it? I must be doing something, especially if I can’t get the hang of AIM-7s.
Did you know Ground Clutter is turned off in AAB? so It’s effectively works an an ersatz PD radar, it Also happens to not be the only aircraft equipt with Sparrows either.
Its very easy to get task saturated, and overwhelmed especially if there are squad stacks (let alone more than one) working together.
I never meant to imply it wasn’t, just that It’d be nice if access to proved to a comparable capability for those airframes that could have them especially those in a similar role.
Does the F-105(let alone the F-111 or A-7) somehow manage to outturn a MiG-21 / -23 or Su-17 / -22?
Dumping speed has issues all of its own(even ignoring that US Strike airframes tend to near universally be Boats), and with Radar Slaving ^ the increased missile FoV in AAB sitting just off the nose won’t save you.
Not from specific perspectives, there is very little difference for an Attacker other than the fact that the Team will often Stick around for longer in AAB.
It’s also a strike plane not meant for aerial combat. Even so it is an extreme exception to the rule. The last 9B limited plane before the F-111 is what? 9.3 jets?
Technically there is also the F-5A & -5C at 10.3 w/ the -9E as well (F-4C has -9E’s at 10.0). but I would expect the F-111A to go down since the FM was changed significantly and there has yet to be a rebalancing of BRs since its introduction.
Arcade is about 1/10th as balanced as RB is why. Arcade air BRs are some of the most moronic asinine BRs gaijin has ever created. Ki-84 facing MiG-21. The F-4E is not balanced with 9P4s in air RB at 11.0 and since thats mainly the most balanced mode at least regarding fighters atm so that is what I deem the point of balance.
The trick is to stop thinking your pure ground attack jet with no fighter capability is going to do fuck all to a dedicated plane that’s entire purpose is to be VERY GOOD at destroying YOUR SPECIFIC TYPE OF PLANE.
You either need to avoid these jets or ask gaijin to actually make air RB into a better gamemode regarding objective design so strike planes have more reason to exist besides food for fighters in the regard of the F-105/F-111 getting killed without recourse.
You are the first person to mention it. I didn’t say you do this.
Still going on how attackers aren’t good in general in air RB.
Going to end this discussion about AAB here, I honestly do not care about AAB because of the above reasons described.
9E is not a 9B and even so 9Es also end at 10.0 besides for the F-5C which … doesn’t even matter because the F-5C ends up overperforming at the BR anyway due to being a perfect jet for the meta.
Seeing that makes me realize kinda suck at high tier air lmao. It’s just too chaotic and too much of a clusterfuck for me to enjoy, kinda like arcade. I also can’t seem to get a hang of the Mig-21s.
The Bis-sau doesn’t feel like a bad plane to me, it just has poor matchmaking and gets lots of uptiers.
I mean yeah, that’s pretty good. Although, like you said, this may only really happen once in a blue moon, and because you are a very good pilot. I’m pretty sure you would be able to make bad vehicles work fairly well (not saying the MiG-21BIS is bad, but that it isn’t anything crazy), and that average players would struggle more so with this plane than, perhaps, other planes at 11.0.