On topic. It’s interesting how 90% of the forum is Russian mains excusing why they need absolutely busted things such as the Yak 9k, LMUR, and other stuff to “make their otherwise bad tanks work and keep win rates reasonable”.
Just to then turn around and blame any other nation and their win rates solely on player skill, and see no issue with them having atrocious win rates and receiving nerfs after nerfs.
Depending on the situation their skill is just so great they deserve a bunch of stuff to compensate for “terrible vehicles”, while simultaneously declaring themselves the best players. Then turn around and tell others that “they just gotta accept stuff being bad/nerfed” and players of other nations just being bad.
Even as they have some of the most generous BRs, maps build around their vehicles strengths, equipment from other nations is gimped to absurdity, and they get outright fictional vehicles.
The company was literally founded by Russians in Russia and moved to a NATO friendly country for Tax reasons. Yes it exist in every update you can guarantee something Russian will be added and it will be grossly broken.
No they werent. They were completely stable and even rising until June when they did an 8% nose dive.
And like ive already said and showed above. We know how russian playrates behaved after the updates, the amount of increase is in no way big enough to solely facilitate those winrate increases except if all those new players are complete godlike. There are META players swapping there are just not enough to swing that hard on their own.
LMURs, magic DIRCM, nerfs to Abrams and Leopard 2s. BR increases and bad decompression, and so on and on totally have nothing to do with the change. Russian players just suddenly became that much better and everyone else that much worse.
And hey, that one guy has good win rates from playing in a full squad before the changes/nerfs and now is playing a different nation.
Also, talking to Alvis is wasted effort. He defends Russian stuff, always. Which is funny since he doesn’t even play higher BRs.
Explains why he mostly plays low tier. Where Russian stuff is arguably even stronger, but aside from the Yak9k lacks the fantasy elements to the same degree.
I feel like a three times increase in KD for a tank thats the basis of your argument would be kinda obvious tho.
yeah thats not how that statistic works it just tells you that theres one MI28NM for every 4 T80BVM with 16 Players on a team and russia being the most popular nation im gonna let you figure out how likely (or rather unlikely) it is to have a russia game without an MI28NM. Since CAS costs SP theres obviously going to be less helis for every tank.
Last time i checked June had more than 25 days and so does September. Which also perfectly correlates with the smaller drops/increases in the update month and the big ones in the first full post update month.
And like i iterated 4 times already, check the numbers of additional players there is no number big enough to make that swing on their own.
@Perinvisus coming in to defend his favorite Russian vehicles.
I have 7 tech trees in War Thunder at 12.0 ground, and I rarely play Soviets.
After all, the only reason I have Soviet top tier like I do is because of Warsaw vs NATO matchmaking that existed for many years and I had friends that played it. I could only play Soviets if I wanted to squad with them without >4 minute matches because China wasn’t in-game yet.
I’ll keep criticizing Russian vehicles.
Enjoy your low BRs I guess, Perinvisus.
@H_ngma
25 days is higher than 5 days. So stats dictate to use it for pre-Leviathans.
23 days is higher than 7. So stats dictate to use it for pre-Tusk Force.
If they were closer to 50:50, then you dismiss the data for either side without a week by week visual.
I was bouncing between tabs and looked at the bottom of another statcard.
No, there’s 1 Mi-28NM match for every 4 T-80BVM matches, not one Mi-28NM for every 4 BVM spawns.
The matches played are not the same as the amount of spawns. I play top tier regularly and own the majority of it, including Russia. I rarely even see Su-30SM or Mi-28NM.
No they dont. You would be right if the amount of games played was distributed equally over the whole month. But its safe to assume that post update the game gets a boost in players which like i said correlates with the small change in the update month and then the big change once the full month is post update.
??? Thats not how math works.
The MI28NM has 3% more spawns than games and the BVM 5% more thats borderline no difference. Every single player playing a game counts one if the MI28NM has 25% of the games the BVM has in a team of 16 then the amount of BVM games without one cant be high.
I really dont understand why you people keep parroting your statistically completely irrelevant anecdotal stuff thats absolutely worthless in this discussion
Its absolutely insane that you guys would rather believe a statistical borderline impossibility than the very easy explanation that newly added stuff thats leapfrogging current stuff is responsible for massive winrate changes like occams razor is a completely foreign cocept to you.
18 kills, 72 launch. at least the lmurs take more time to launch that much due to the limited 8 missile.
people complain but its the idea of heat explosive against he
My first comment here was expressing frustration over the Mi-28NM getting special treatment, not that it’s overpowered. It’s not Biased because I hate the LMUR. I’m trying to point out that it’s not common enough for the win rate Russia has. The majority of the problems with balance are due to the Meta players migrating.
1 in 4 Russian players at 12.7+ do not own the Mi-28NM.
Yes it is, its literally more popular than the BUK, its by far the most played top tier Heli. The only Heli with a higher monthly max in 2025 than the MI28NM is the KA50.
they dont have to if you have 1 MI28NM player for every 4 players with a BVM then thats enough.
Dude ive already calculated above that even if you take the most favvorable numbers for your theory which is 100% winrate for every additional game/player post update then the average winrate for every player would still need to go up by a significant number. Its plain and simply such a convoluted unlikely explanation compared to just broken addition = higher winrate