Mechanic that has a chance of disabling various onboard electronic systems when an aircraft fuselage is damaged

Have i mentionned ONCE being “on fire, in a flat spin” ?
I’m talking about getting splashed by missiles who got a near-miss and getting damaged by small missiles that hit “empty areas” of the plane, like the “tail” between the engines of the Su-27 family

Yes

Right? And a hit like that probably should knock at least one engine or all the control veins to the rudder

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A thing it does half the time

so, you are probably a dead duck anyway.

And besides, the game has very low fidelity at the moment, the body is 1 piece. So a hit in places where it would affect weapons is the same part as you describe. Until that gets changed, there is no way to differentiate what damage where does.

Dead, with one engine out ?
And the rest of my plane pretty much intact ?
In WT, it’s till definitely flyable

No rudder, 50% power loss. Yeah. you arent going to be staying in a dogfight for long after that.

Exactly. but flyable =/= fightable.

you should be limping back home or looking to eject not ignoring damage like that because “I can still fly”

No ?
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It’s WT, not real life
I still have missiles, my plane is still functional, if there’s an enemy nearby, i’ll just bag it BEFORE going trying to go back to base because running away only means i’ll die closer to the airfield.
Because i’m not out-running or out-turning anything with half my engine power

So you want to magically be able to ignore damage?

Sounds like you are playing the wrong game. Maybe ACE combat would better for you?

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Try to tanks a missile or a ZSU in DCS with an A10 and you will see that this redundancy is not magic.

A single missile and all your screens are black …
Good chance to fly and use your armements without hydraulics and electronics …

No
I just want non-disabling damage to STAY non-disabling
Losing your weapon privileges because you got your fuselage oranged by a missile exploding nearby or because one of your engines is dead is straight-up idiotic since i’m already being punished (either maneuvrability or loss of engine power) for it

And, while they are two very different gamemodes, that’s like making you lose all functionnality in a tank because the crew got traumatized by the commander being vaporized and decided to apply the real-life tactic of getting out of the tank before a second shell impacts

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i had only main fuselage damage on my gripen-e (note no stability issues, disabled radar or missing surfaces) yet was completely unable to defend against a PL-8B because of the fact that when that mechanic goes active i cannot fire flares, so you are a sitting duck that can basically only run at toptier.

w-what!?

“weaponry” includes countermeasures too.

this is incredibly stupid and unfun

literally anti-fun game mechanic

that’s not an advantage, remember how it worked on helis? the detailed components required actually being hit and destroyed to disable specific systems, the simplified model that lacked components simply shut down systems as soon as something scratched the paint on the air frame.

makes the stock grind even more hellish:

  • try to get a kill with a low amount of missiles
    amraam (especially C-5)'s weak seeker and undesirable low altitude performance will make its chance of miss very high.
  • if you leave the ground effect whilst spotted you’ll probably be hosed down with missiles
  • a lucky proxy hit will disable your only defense countermeasure against missiles that ignore the ground effect
    your chance of death now whilst you can basically only run is quite high.

not. fun. at. all.
(yes i am coping and seething, and i won’t get over it)

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Ok so I just had to google this after getting this exact thing after taking a grazing hit from a missile in my F-2, still being fully in control of the aircraft and capable of maneuvering and shooting, but the game saying my avionics were damaged and thus I couldn’t fire.

I was so confused, even more so when I looked at the Xray in the hanger and couldn’t find an avionics module that could get damaged (even my radar still worked).

missed out on an easy kill on the guy whos missile it was too, since he fired a 2km ARH which I had barely gotten into the notch in time for it to explode off the front of my aircraft instead of direct, hence the lower damage, after which I was able to turn and would of had a perfect side/rear aspect AAM3 at 1km for him to hold but alas, no :(

Also, For what its worth. Been grinding 13.7 air almost exclusively since the patch dropped, this is the first time I’ve seen this message pop up.
For all the people saying its stopping people in flat spins from dumping missiles: Not a single time I’ve been dead and in free fall have my weapons been disabled so far. The literal only time was now, when it didn’t do enough damage to shoot me down.

It happened quite a few times to me, so it does prevent that behaviour, but yeah, the fact that a near-miss can disable your armament (which also happened quite a few times to me) and punish you for the enemy messing up his launch is exceedingly annoying

The big problem is that flat spins usually happen when an aircraft loses all stability, which mostly happens when the wing or manœwring surfaces are hit. The mechanic seems to engage when the mid-fuselage section of the aircraft is sufficiently damaged.