I played A-1a often, then I played the 50 mm swallow… I’ll leave the others for when I’m in the mood…
You can play with all of them, the problem is that many planes need altitude and on the maps that are in the game, you rarely manage to get it before the outcome of the battle is decided…
I like to remember the old, large map of the area under Moscow (Naro-Fominsk, etc.) …
Before you reached the battle area, you needed 5-10 minutes …
But you got above 5000 meters, where most of the players were at that time…
Then there was a problem with a lot of players, because they attacked with any plane, in the style of the Holy Grail of this game (head-on is extra TOP)…
And they started crying terribly that they were flying somewhere for 10 minutes and then the game was over in 2 seconds…
So the map went into the trash…
Personally, I would welcomed a longer map, airstart for all aircraft, graded by altitude, according to aircraft type and target only type of base, factory, missile base and airport, minimum ground AI …
This way you could play really interesting air battles …
I switched from mouse/keyboard to joystick in RB (Lgt Xtreme 3d) and at the cost of a slight loss of accuracy, I got a much better feeling of flying the aircraft and for example the Me-262 (which has a flight model of a heavy fighter, which it also is) does not lose speed so much, but of course you need to fly it a little differently…
As the 262 was already mentioned in the BR adjustment thread i added a post regarding the He 162:
I included a current example of the range limitations of MG 151/20 to it - i dove on a Spit and had a maximum firing range of ~ 800 meters.
Regarding 262s:
I scored recently my first 3 kill match in the 262 A-2a at 6.7 - with MK 108s!!!
To be fair: I played 1 vs 10 and i got those kills with 3 high speed visits of the enemy forward airfield but i get better with MK 108s and the 2 of the guys 2were not moving…with 98% thrust a fuel load of 18 minutes is enough for a 25 minute match.
ME 262 can be played certainly but is much more complicated to play and much more reliant on a decent team than many jets it faces.
Regular ME 262s likely should be 6.7 with A2A possibly being reasonable at 6.3.
Not having to face 8.0 would be a good start.
Smaller matches would help as well.
It seems to be a common understanding in this thread that the “standard” Me 262 A-1a at BR 7.0 (Air RB) needs a BR reduction in order to make them somehow playable.
In case you see this similar - i recommend to support this post in the current BR reduction thread with a “like”:
I’m being honest, the A2A is very good. It should be at 7.0 with the others, but because it’s an event vehicle, it gets a lower BR. It turns better and holds energy better, so much so that I find myself overshooting in dogfights against normal 262s. Sure, it has less ammo, but as long as you shoot right, 160 rounds is enough to take down about 4-5.
In a full downtier it’s quite capable when facing people who have no Idea what to do who let themselves be picked out.
In an uptier people who know what to do in 262 have no chance against aircraft that outperform it in every metric.
Those Ju-288 & co. teams really could do with some support against full Super-Prop fighter teams.
Once the 288s are shot down you have a full team of super props some at altitude against you.
Alternatively we could of course conclude that while A2a is quite decent A1a Jabo but especially A1a are simply victims of Br compression to be left untouched.
In a downtier it kills props, period. This whole “props can fight jets and win!” thing is purely driven by bad jet players, and not by the good plays of prop players. There is no opportunity to kill a good 262 player fighting your p51 or f2g or spitfire
A perfectly played 262 will survive in a downtier but if there are multiple props especially super props at various altitudes you wont get a kill without risking it.
Well played super props certainly can fight early jets.
Especiallyy early jets.
In some matches you simply wont be able to do much if you want to survive and I am talking about a downtier here. In a uptier it can be much much worse…
Like, the Me 262 has speed, but props gain energy much quicker.
So how are you going to shoot down a prop?
They either dodge forever or they force a head-on.
And with the poor ballistics of the MK 108, and the damage output of 20mm cannons, you don’t have any real advantage.
Dodging bullets of a P-80 is much more difficult and likewise in a head-on his rounds are going to hit much quicker than 30mm Mineshells that are much slower and lose velocity faster.
So it would be quite difficult for Me 262 to have a clear advantage over props.
At least not in 1 vs. 1 type scenario.
The reality might look different.
Combine fast planes with decent turning planes and one team generally has a advantage.
At least in your general WT lobby.
Afterall, only a fraction of the enemy team is going to be Me 262s in a downtier.