I overall agree with your analysis of the 262 in this thread, it’s better than what I could’ve done. In my opinion, an interceptor spawn, and a BR reduction of all non rocket 262s to 6.7 (with the rocket ones being 7.0 and 7.3/7.7) would be a great starting point. General decompression is also needed, but that’s true for any BR.
There’s also a non-zero chance that the He-162 is a better plane overall, but it’s 6.0.
Even facing off against the 6.3 variant isn’t that hard in most planes around 6.0. You will have the altitude advantage at all times, and it isn’t hard to get a 262 to slow down. A decently flown Me-262 in the 5.7-6.7 BR range would be able to survive due to its speed, but it might not be too effective in killing enemies.
This tracks with my own experience playing the squad version, as well as the C1A. They aren’t planes that can easily dictate fights, because their main advantage (speed) is negated when facing almost every plane above 6.7.
I prefer to call them partial downtiers. You’ll still face better enemies, but they will be limited in numbers.
I flew around 80 matches (in December) in the 6.3 50mm and the 6.7 A-2a in order to validate my opinion with actual experience. My last 262 fights happened 20 years ago in IL-2 with FR settings :-)
Even as i am not representative for the average Air RB player as i use a Hotas and SFC with disabled instructor slides (which kills any form of accuracy = no head-ons) i was able to score some kills (53:15, max 5-7 AI).
But there was no real point in continuing with this - if your weapon system has not any form of a single, but decisive advantage in a 1 vs 1 and you are basically helpless vs similar experienced players in technically superior aircraft at the same BR there is no point in flying it.
I can win vs a 3.3 P-63 (with a good pilot) in a 410 at 3.3 with some smart decisions (like positioning, using his lack of high alt power or air brake, etc.) but the 262 gives me not a single option which puts me not in a disadvantage.
I slightly disagree regarding the altitude issue “at all times” - it is no problem to get up to 8-9 km, but you actually don’t need it. So if you see a bunch of Hornets at high alt right at the start of the game they are in 9 of 10 cases below 7 km when you arrive there.
As a side note here: I actually almost rammed a B-29 in heavy clouds at 8 km as i was following the contrail of a very high F-84. I managed to outclimb both, damaged the F-84 (idk why but he stall climbed) and ended up getting killed by return fire of the B-29 after i killed his plane…
Slowing down a 262 is dependent on the “commitment” factor of his pilot and the use battle tactic. As soon as you have no 7.0 enemy jets left in the enemy team you are untouchable if you keep your speed and have an eye on map borders.
I fully agree.
The 6.3 version suffers imho extremely from the accuracy nerf some years ago and the inconsistency of the available ammo. On top of that the 50 mm overheats like hell (i would estimate that in two thirds of my matches my gun jammed without any kill) and precise follow up shots are imho impossible. The pinnacle of disappointments was a center mass hit on a (stationary as landed) BI with 50 mm HE, no kill. Several P-51s survived hits with the AP rounds in their wings (i watched the replays) fired in 90 degree dives.
The MK 108 is not much better even as i tried upfront to find the right convergence settings in testflights - so i had (and still have) severe issues to find the right lead. Even as this might be rooted in my Hotas usage (i use virtual cockpit when attacking) - the gun produced on top at lot of hits which don’t rewarded me with a kill.
Best strategies (for me) in getting kills vs props:
It sounds strange, but most of my kills in the 6.7 version happened in slight downtiers playing 1 vs all. Basically all of these matches followed the same pattern:
3-5 fighters behind and below or above me
3-5 fighters murdering my tickets
The trick to get kills was always to keep the chasing fighters as close as possible behind me and to keep them in a group. At the same time I fly a wide loop bringing them out of the center. By watching the scoreboard, the kill feed and vanishing own ground units you can predict where some of the other guys are.
Most effective way to get kills was to approach the enemy forward airfield from behind. So in a best case scenario you can catch one or 2 guys landing/reaming. As the firing time even on stationary targets is very short when you come in with 1.000 kmph i missed a lot of MK 108 shots or got often just hits - so i tried R4M salvos which granted me 2 double kills despite they not really fly straight. The 3-5 fighters behind you had zero chance to catch me.
The majority off my other kills were either pilots trying to pitch up and stalling in front of me (USN pilots excelled here), totally oblivious ground pounders or tunnel visioned guys trying to get a kill in front of them and not watching their six. With enough time and ammo even i (with my potato aim) am able to kill such guys.
So as written earlier:
Best usage of 262s vs props is (from my pov) to keep a large part of enemy superprops distracted / occupied and allow your team to have numerical superiority on other parts of the map. Very effective here is running into them with rather high speed and pulling them out of the center whilst disrupting their climb. 3 or 4 fighter leaving the center chasing you is always helpful.
The sad reality is often that (in cases this worked) your team starts either immediately ground pounding, going low vs enemy attackers or simply RTB. Just a few experienced pilots realize that trying to get altitude is a smart idea, so mainly JP and UK pilots (which already climbed) and a few battle hardened Ta-152 H-1 pilots are able to benefit from these efforts.
Imho part of the problem is that very good pilots flying Germany at around 7.0 are a minority - i saw just a few, most of them in coordinated squads. I mean they are not wrong - why should they invest a hell of time and energy to get kills with a highly overtiered plane?
If we have a common understanding that the main weakness of the 6.7 - 7.0 versions are the MK 108s
This is the one part of your post I’d consider not fully accurate, and it isn’t by much. The Mk 108s are definitely difficult to use, and severely hamper the performance of the aircraft, but I would say that the Me 262’s largest problem is the engines, which are so far weaker than nearly everything it faces that even before trying to fire your Mk 108s you have to almost entirely rely on luck or the enemy’s incompetence to position yourself against them. This also leaves you entirely defenseless if anyone on the enemy team decides to mark you down.
The rest of your post is awesome, and I honestly don’t have anything to expand on or comment on in any way, because it fully encompasses all aspects of this conversation and all solutions that can be sought. Even my note above about the Mk 108 is mostly a difference of priority/perspective. This can be considered the ultimate post that any future discussion in this topic should be based on, I think.
I wrote this post several days ago but only now posted it because the forum thought I haven’t been playing the game for some reason.
I played the Jabo for quite a few matches and it’s quite alright at 7.0.
However I would never fly out the Me 262 without air spawn again. Starting with zero energy on the ground makes fighting props almost impossible since they always have the energy to evade your attack while you slowly need to built up speed for a single pass and I don’t even want to think about fighting more competetive Jets.
The air spawn of the Jabo is literally what makes it decent and is a night and day difference compared to the regular Me 262.
I played A-1a often, then I played the 50 mm swallow… I’ll leave the others for when I’m in the mood…
You can play with all of them, the problem is that many planes need altitude and on the maps that are in the game, you rarely manage to get it before the outcome of the battle is decided…
I like to remember the old, large map of the area under Moscow (Naro-Fominsk, etc.) …
Before you reached the battle area, you needed 5-10 minutes …
But you got above 5000 meters, where most of the players were at that time…
Then there was a problem with a lot of players, because they attacked with any plane, in the style of the Holy Grail of this game (head-on is extra TOP)…
And they started crying terribly that they were flying somewhere for 10 minutes and then the game was over in 2 seconds…
So the map went into the trash…
Personally, I would welcomed a longer map, airstart for all aircraft, graded by altitude, according to aircraft type and target only type of base, factory, missile base and airport, minimum ground AI …
This way you could play really interesting air battles …
I switched from mouse/keyboard to joystick in RB (Lgt Xtreme 3d) and at the cost of a slight loss of accuracy, I got a much better feeling of flying the aircraft and for example the Me-262 (which has a flight model of a heavy fighter, which it also is) does not lose speed so much, but of course you need to fly it a little differently…
As the 262 was already mentioned in the BR adjustment thread i added a post regarding the He 162:
I included a current example of the range limitations of MG 151/20 to it - i dove on a Spit and had a maximum firing range of ~ 800 meters.
Regarding 262s:
I scored recently my first 3 kill match in the 262 A-2a at 6.7 - with MK 108s!!!
To be fair: I played 1 vs 10 and i got those kills with 3 high speed visits of the enemy forward airfield but i get better with MK 108s and the 2 of the guys 2were not moving…with 98% thrust a fuel load of 18 minutes is enough for a 25 minute match.
ME 262 can be played certainly but is much more complicated to play and much more reliant on a decent team than many jets it faces.
Regular ME 262s likely should be 6.7 with A2A possibly being reasonable at 6.3.
Not having to face 8.0 would be a good start.
Smaller matches would help as well.
It seems to be a common understanding in this thread that the “standard” Me 262 A-1a at BR 7.0 (Air RB) needs a BR reduction in order to make them somehow playable.
In case you see this similar - i recommend to support this post in the current BR reduction thread with a “like”:
I’m being honest, the A2A is very good. It should be at 7.0 with the others, but because it’s an event vehicle, it gets a lower BR. It turns better and holds energy better, so much so that I find myself overshooting in dogfights against normal 262s. Sure, it has less ammo, but as long as you shoot right, 160 rounds is enough to take down about 4-5.
In a full downtier it’s quite capable when facing people who have no Idea what to do who let themselves be picked out.
In an uptier people who know what to do in 262 have no chance against aircraft that outperform it in every metric.
Those Ju-288 & co. teams really could do with some support against full Super-Prop fighter teams.
Once the 288s are shot down you have a full team of super props some at altitude against you.
Alternatively we could of course conclude that while A2a is quite decent A1a Jabo but especially A1a are simply victims of Br compression to be left untouched.
In a downtier it kills props, period. This whole “props can fight jets and win!” thing is purely driven by bad jet players, and not by the good plays of prop players. There is no opportunity to kill a good 262 player fighting your p51 or f2g or spitfire
A perfectly played 262 will survive in a downtier but if there are multiple props especially super props at various altitudes you wont get a kill without risking it.
Well played super props certainly can fight early jets.
Especiallyy early jets.
In some matches you simply wont be able to do much if you want to survive and I am talking about a downtier here. In a uptier it can be much much worse…