Only makes sense to push when you have tons of them.
Nah my Olifant MK1A still need blood.
You cant just continue to tank rounds after you get hit or got a disabled turret
You bail out,repair and continue to unleash hell on them
You get way more kills by doing that,having that EGO like 1 death leaver would usually kill you in game
If you have a disabled Turret/automatic death.
I’ve had many times where my turret was disabled, and I still managed to get it repaired and kill them. That said, both of us are off topic.
at this moment i believe this guy`s just a huge troll
they arent, they just have 6.7 canon at 7.3-7.7.
it must not?
Nearly all heavy tanks in this game, starting from KV-1 L-11 and ending on T58, are pretty much vulnerable if standing straight front. Most heavy tanks need to angle their armor to make it worthwile. So does Maus - it is immune to most of the guns from his era AND TO ALL GUNS except HEATFS launchers from 6.7 frontally and is a huge mess to deal with even with HEATs and APFSDSes which he meets when angled. More than that, it has literally most powerful cannon on that rating, deleting ANY threat with ease. And also has a secondary cannon which helps against small machinery. That would be stupid to imply that it`s weak when even someone like me, who hates this tank in its entirety, plays it doing 3kd ratio.
ability to whistand random shots from enemies you missed and trick sme players into shooting it.
And i get it, its hard to master when you mostly play cardboard anti-tanks like SHellcat, Sturer Emil and ASU-57. Brawling in close quarters is an art that must be learned hard way.
tho i see you play well with OP heavies like King Tiger or KV-1B, so i suggest you understand that yourself. And EVEN MAUS has 2.5kd ratio in your hands, that`s straight up trolling right now. YOu play OP kv-1B with same KD ratio as Maus and suggest moving Maus. That really trolling. Most well-played tanks on your account are literally those which you called

Don’t see what a poor jumbo will do against a maus
Imho, your general interpretation of the meta is correct.
I absolutely do go for flanks in a Maus if the map allows to. And when forcing a frontal engagement I still make sure I have plenty of cover. The Maus has many gameplay quirks, but you still do have to use the same “universal” ground RB skills of managing the survivability onion. This exacerbates your weaknesses in mobility.
However, not every vehicle needs to be meta. Vehicles like the Maus exist in the in-between spaces. They thrive when pitted against inexperienced players, or when spawned on maps where they can be a roadblock. They are a challenge to play, and they punish rushed or poorly aimed shots from enemies.
That’s good enough.
In an ideal world, I would like the same role diversification you’re asking for, but the truth is that the meta in WT did not form like this by accident. People like to do well. They like mobile vehicles and fast reloads. On average, they like to play things in a familiar and automatic way. They like having tools to deal with tough cookies frontally. In short, they like shooters. And the company of course follows the market.
That’s always the case, with any vehicle. Vehicles don’t play themselves. Maybe I got 11 kills in X match because I am awesome, or maybe it’s because the enemy team was all idiots that one time, how do I know?
The impossibility of separating the vehicle from the player is exactly why WT is balanced by statistics. There is nothing anomalous in Maus stats compared to other vehicles at that BR. It doesn’t matter how those stats are formed, it means the vehicle is reasonably competitive, and in a pure PVP format, that’s all you can ask for.
only 4 ways to make it suffer less in my opinion.
1- change uptier system from +1 br to 0.7 max up tier
2-separate WWI / WWII from cold war + tanks
3- add historically matchmaking
4-add 15.0 br but issue with higher br there will more gaps on other brs will be played less than other.
maus at lower br is a nightmare same story for object 279 it was good at 8.7 but issue it can face 7.7 the maus back then XD
at 9.0 is bad because of up tiers to 10.0
No? You just need to understand how armor works and use it, not rushing the field faceing straight to enemy fire. That way Maus becomes literally invincibe and, tho cannot return-fire, can whistand all the shots you want except HEs.
yes, there is some machinery that does fall to that concept. As you have mentioned, the Jumbo, the Tiger 1, i would also pin the M6 and the late KV-1-ZIS5, and so on. Tho they have that playstyle for several reasons, one of which is either weak armor for their rank or the bad cannon which implies them being used like that.
None of them actually complies with Maus - it is literally invulnerable if angled AND it has pretty decent cannon. Example: the Jumbo has good frontal armor, but cant angle (making it vulnerable against several cannons it meets) and has worst cannon on rank. Tiger on the other hand has good cannon and CAN angle, but its armor is as week as to get penned even angled by some cannons (17PDR, 122mm, ect).
Same goes with other examples - T-10 has weak armor, ARL has weak turret, Conquerror cant angle, ect ect ect.
it does when thou remember that Maus is ww2 era heavy tank and his enemies are Cold War ERA MBTs designed SPECIFICALLY to have TD cannon.
tho they not. MAUS plays within 6.7 to 8.7, meaning he meets many machines that cannon do his frontal armor - Pershing, SuperPershing, T32, T26E5, T-44, T-44-100, IS-2, IS-3, IS-4, IS-6, Char 25, ect ect ect. THose who can pen him within 6.7-7.7 either should use low damage ammunition or can be easilly destroyed by Maus’s secondary cannon. And 8.0-8.7 is uptier for maus meaning it shouldnt perform AS well as being downtiered. And that being said, Maus also performs pretty good for what it is even being uptiered.
I do. Singular machine like that can run an entire enemy frontline to ashes. That beong said it requires team support to cover its sides. But it sure WILL have that support as will suppress an entire enemy frontline, making it easier for teammates to move by its side.
that being said - lets look at the Jumbo. Jumbo has at least two weakspots frontally yet it can run any enemy it meets (except maybe the long 88mm cannons) straight frontally and burn it to ashes, even with its weak cannon.
It cannot?
It again cannot
surely cannot. APDS have huge trouble with angled enemies, incuding maus.
it cannot for sure. But its same with ANY machine that depends on its armor. Same goes with tiger 2, same goes with KV. Its not like it should tho? IF the enemy has braincells AND can shoot, it always can destyou the cannon of heavy tank when it will shot it. That does not make it any worse for the heavies tho. They sure should not have a 100% winrate against any vehicle they meet frontally.
Yo can try to move to cover, making enemy nervous and do a mistake shot, or they may try to get your tracks, ect ect ect. Thats a gameplay addition, not a problem of Maus.
including all types of the machinery, which excludes this problem from “maus suffers” and moves it to “Derpguns are OP”.
So? What makes you NOT use heavily armoured machines as breakthrough? THey still CAN and ARE used by that. Maus included.
You can. And you do.You have nearly 3 KD Ratio with Maus. I do the same, and most people i know have the same.
then you turn and make them stay with you by shooting off their tracks with 75mm. And then again shoot their gun off with same cannon. Works 70% of the time.
i dont bring the smoke ammunition tho, only carry HEATs
i did not, i just pointed out that Maus is amongst best vehicles in your stats, same as mine.
so?
There are no reason to imply that you play Maus as stationary cannon based on your own explanation of its weak spots. And also based on my own lmb+w experience which tells exact same situations but with different angle of view. My own experience is close to yours except i see those situations as ‘norm’ for a heavy tank. And the KD ratio also shows that being close between us.
I refuse playing maus because it does not fit my prefered playstyle, as it sure does move QUITE bad. But when im forced to play it with friends, two mauses make maus haus experience pretty easy, being the brute force that lets teammates easilly complete objectives. And even when i hate it it shows pretty decent results.
it literally is like that when maus plays against its own kind. Most of the 6.7-7.7 cannons cant do shit to maus frontally with their standart issue ammunition and are forced to either use different machinery (e.g. using M103 instead of t32) or the “high pen round” (e.g. 100mm HEATFS on t-54 instead of APHE). And the vehicles easilly doing it ARE SPECIALIZED tank destroyers, which carry exactly only high pen ammo (the HEATFS launchers, the 32PDRs, ect)
1- Not needed at all, the Maus is balanced in the 1.0 system, and 0.7 BR compression of the match maker will only make things worse.
2- Maus would go in the col war era, and not ever see WW2 vehicles again, because it’s a prototype.
3- Would ruin the game entirely. Was attempted before and was abandoned due to people overtly preferring arcade battles. People would just go back to arcade battles, and you’d have your 5 minute historical battle queues back due to inherent imbalance.
4- This would only decompress 2.7 primarily, as 7.7 is already rather decompressed.
Extreme angling protects the Maus from even 105mm HEATFS, and modest angling protects against 90mm HEATFS.
We’ve been over this before. This is factually incorrect.
I do not support historical MM at all, but we don’t need falsehoods to shoot down that idea.
All Maus development work happened before the summer of 1944, and then stopped.
And Soviet trials (which were not aimed at developing it) took place after the war but before the Cold War.
WW2 prototypes that only saw production or would only see production after the war are not WW2.
Otherwise Centurion series is argued to be WW2, including upgrades.
The first Centurion certainly is.
The Maus was cancelled during WW2. This means it does not fit either of the scenarios you have described, so you need a different criterion.
The original plan for the Maus was to have a trial vehicle ready by the end of the year 1943. This didn’t quite happen, but it came close: mobility trials for the Maus commenced in December 1943.
The planned date to begin mass production (if you can call it “mass”) was January 1944. From then onwards, Maus production was supposed to run at a rate of 10 vehicles per month indefinitely.
Bombing raids caused sufficient damage to German industry that delays were accumulating, however. With mobility trials beginning in December, mass production by January 1944 was simply unthinkable - a few extra months would be needed before production could begin.
The real clincher however is that a political decision had already been made before the pilot tank was completed to cancel Maus mass production. Speer personally informed Ferdinand Porsche of this in late October 1943. Even some tanks that were being worked on at the time would not be completed. Resources slated for them were reallocated to the StuG IV.
Then in the summer of 1944, Hitler cancelled all development work on all superheavies.
Porsche continued to fiddle with his creation regardless, but that is besides the point. You are making a speculative argument: if the Maus would see production, this would be after WW2. But this is incorrect. The only chance at life the Maus had, was if the Germans decided to continue with their plans. You are then looking at a modest production of Maus tanks in 1944, at the expense of the StuG IV.
There is zero chance that the Maus would ever be produced post-war by anyone, and on the first day of the Cold War, the Maus was already just a museum piece in Kubinka, all trials over.
No
As an avid Maus enjoyer imma say no. It’s fine and balanced enough at 7.7. Uptiers are rough but so is an uptier for every vehicle. And it a full downtier you curbstomp people, you can even ignore some tanks since they can barely even pen you. My 2 cents.
Show me the people struggling in Maus? Unless those people just struggle in general, I think you’ll find Maus goes well for people who use it - as is - where it is at 7.7. So why move it down? You have to think about the 6.3 vehicles that may be impacted.
Germany has a nice 7.7, lineup, also. You’d just end up uptiering the Maus to use it with Pz2000.
tank was never designed to fight against tank. It was designed to kill as much men in trench as possible and let the artillery move to destroy defence lines. So… okay? Why care?
It sure it pretty good for its rank and if someone dislikes it playstyle then its their problem :/