Matchmaking and constant defeats

Passive teams in tank arcade. Can we please somehow improve the matchmaking system so cases like continuous defeats can be reduced? The gaming experience is dramatically decreasing with defeats like this. I did all I could to help capture the point and get targets, but seems to me the teammates did not want to help or to win, why?
losses

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Good luck. This has been flagged to Gaijin literally hundreds of times by thousands of players and Gaijin couldn’t care less. They WANT short battles because it keeps queue times short and there are too many things to fix to change anything. The matchmaker is the first thing. Uptiers and BR compression not far behind. Increasing rewards for winning to make it worth even TRYING to win is another. The game is going down the toilet. Just waiting for the big BAWOOOOOOSH of the flush.

Also, they want people to get so frustrated with losing that they will PAY their way out of losing streaks by buying OP Premium vehicles.

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Gaijin wants long battles because it keeps queue times short.*
Players wanting shorter battles isn’t Gaijin wanting that.

There are no premium vehicles more powerful than tech tree vehicles, not a one.
I already get bonus rewards for winning.
The matchmaker allows for balancing vehicles that are similar but different, so I don’t see the issue with it.

There are issues that need addressing, such as BR compression and OP vehicles that people should focus on.

Edit: There are even more minor issues such as heli PVE rewards, and removal of the incentive to leave EC matches when losing, and so forth.

I’ve listed hundreds to thousands of issues across the forum.
I might have to put them all in one document.

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All of your constant defeats are victories for half the players in the game, so never going to happen.

Sometimes you just get a long run of carp team mates - there is nothing can be done about it.

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How do you figure that? If I log on or finish a battle, and battles are going for say 20 minutes instead of the current 5 to 10 in arcade ground, it’s clearly going to be a longer wait for players to be freed up to matchmake at a given level than if battles are short and people are turned out to the lobby more regularly.

BTW, what method do Gaijin usually use to make matches shorter? Map compression, making sections of existing maps “Out of Bounds” and thereby forcing more CQB. When was the last time the community posted anywhere saying “Please give us smaller maps”?

Don’t mind him, he is a known troll

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Oh I’m well aware of him and his Gaijin apologist nonsense, usually spouted without any facts to back himself up. Wouldn’t surprise me if he’s not either working for them or on some kind of commission for his constant dev defending rubbish.

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Welp the Aral Sea one makes sense

I don’t think so, he is just a very weird individual

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Here’s the math: 170,000 average instantaneous players. “Minimum” match size is 16.
Let’s say they’re 50:40:10 Ground, air, sea.
Maximum match length of 25 minutes in air and ground.

50% of players for ground 85,000. There are 12.7 ground BRs with a maximum of +1… 6.5?
85,000 / 16 = 5312.5 matches. / 25 = 212 matches per minute. 212 / 6.5 = 32.7 matches per minute per BR range. 60 / 32.7 = 1.84 seconds per match.
For ground arcade, since it’s slightly more popular, that’s like 3.5 seconds for ground arcade.

And how long are queue times usually? 5 - 30 seconds, cause it’s trying to match squads with opposing squads, restrict top BR player counts, bomber counts, and so forth.

The queue times would be identical across the average if matches lasted the full 25 minutes.
For there to be queue times longer than 30 seconds, there has to be 2 matches per minute, x25 = 50 matches for every BR range. x6.5 325 total matches. x16, less than 5200 people playing the game mode.

Of course, that’s an average, and for now there’s no risk of player counts ever reaching that low outside 10.7 ground right now.

The maps that shrunk are 2 [and a 3rd that didn’t shrink but came in with red zones] at high BRs. One I wasn’t upset with because without that change to Maginot Line, South side winning would continue to the end of days.
Flanders was the other, and I’m annoyed some positions were restricted cause I liked fragging tanks that would go to those positions.
North Holland came in with restrictions on the North East and South West sides which I opposed cause I like fragging tanks that think flanking in the open is a good idea.

So 2 of 45 maps available at top BR are smaller than they use to be, and 1 on top of that 45 was introduced with red zones making it 46 total maps.

@HighRiskNoReward 's post is [likely unintentionally] defending Gaijin with an attempt to derail discussion by attacking critics instead of providing constructive discussion, his post I believe is misrepresenting his views on the matter, as I believe HighRisk is in agreement with myself and others about issues involving War Thunder.

Your post is not you, and I feel your post is misrepresenting your views, HighRisk.

I hold criticism in high regard.
While you’re attack everyone that criticizes Gaijin, I support the criticisms of War Thunder, especially when I disagree with a minority of them.
Cause even when there’s disagreement, it is a path toward compromise and solutions.

Edit added a few things, and clarified others. Edit 2/3 compressed things a bit.

6 out of 10 for the mental gymnastics you’just did to try and make it seem like HighRiskNoReward hasn’t literally said the opposite of what you said.

You’re losing your spark for baiting.

Once AGAIN, you’ve got your facts entirely wrong. If anything, my posts are pretty much always CRITICAL of Gaijin, and certainly not defending them. My opinion is that Gaijin are disgraceful devs for constantly ignoring all the issues that have been flagged by the community ad nauseum. The very least they could do is do us the favour of providing reasons WHY they refuse to address the many issues that have been highlighted. Instead, they simply ignore us. Bear in mind that more players than you’d suspect are actually paying to play in one way or another and as such, they would appreciate some actual response from the developer.

In the meantime, I’d be very interested for some evidence that backs up your comment about me “attacking everyone that criticizes Gaijin”. I’m pretty sure you were looking in the mirror when you typed that…

Waiting…

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@Cuddly_Bear
Me: “Gaijin does these things wrong.”
Then you falsely accuse me of things after I criticized the game thousands of times across the forums.

Also I never said anyone was defending them, I stated one post was, which I guarantee doesn’t represent that user’s views.

I ask you a yes or no question: Do you agree with me that assertively criticizing War Thunder in a civil & articulate manner is good?

@Leinadmix9_ツ
No where in my post do I make claims of what HighRiskNoReward said.
I specified his post, which I believe does not represent his views.

HighRiskNoReward made a post falsely accusing a critic of War Thunder.
I agree with most of what you and HighRisk believe in, so I guarantee that HighRisk doesn’t know he’s misrepresenting his own views with that post.

Everyone that criticizes the game is in agreement on most things.
Other critics represent most of my views on War Thunder, and if @HighRiskNoReward is making posts falsely accusing me of things when his views represent mine on most matters, I want him to know that his post is potentially misrepresenting his own views.

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Posts/letters/emails/etc are not people, Lein.

Ideally posts represent us, but in some cases our posts misrepresent our own views.

Edit: I hope that helps you in the future, good sir.

5 out of 10 for the mental gymnastics and ragebait
-1 point for being disrespectful so final score is 4 out of 10

Very likely, your teammates currently try to optimize score and not win rate. Should end in 2 days.

Add another point for complaining in PMs

BTW @HighRiskNoReward represents my views on most matters, his views are mine on most matters.
On some we disagree, but disagreement is okay.

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