Match Balance in Prop Air RB

Hi everyone,

I am by no means a great prop Air RB player, but as someone who still enjoys — or at least used to enjoy — this mode, I wanted to get some feedback from other players.

When I play as the USA or end up on a USA team, I often find myself fighting half the enemy team because most of my teammates are already dead. Taking down multiple enemy planes takes time, but matches are only 25 minutes long, and the tickets run down very quickly. When I play against USA teams, the match often turns into a race to farm players in useless bombers, strike aircraft, or fighters flying at treetop height. In my opinion, this whole situation is so frustrating that experienced players avoid playing the USA most of the time, which is something several YouTubers have also mentioned, either directly or indirectly, when reviewing USA prop planes. That only makes the problem worse.

Another issue is AI-controlled planes flying all over the map. Sometimes there is no easy way to tell whether a plane is a bot or a real player without getting close, which wastes valuable time and position. The engine sounds of AI-controlled planes are also distracting. There is no clear way to distinguish a bot’s engine sound from a real player’s, so in dogfights, I often hear a plane approaching and worry another enemy is joining, only to realize it is just a bot.

I propose a few possible solutions:

  • Put USA players on both teams.
  • Introduce role-based matchmaking, so for example if one team has three bombers, the other team also has three.
  • Increase match time.
  • Reduce how quickly tickets run down during matches.
  • Add special markers that are always visible above AI-controlled planes.
  • Add different minimap markers for AI-controlled planes so they are easy to distinguish from real players.

I would like to hear what other players think about these ideas, and whether there are better ways to solve this issue.

Hello

For what you said about USA team/team mate, this is the sad state of air battle, at some BR some nations performe batter than other and vice versa. Putting the same nation on both side would not really solve the problem it would just put the problem on both side. Also since this is a player skill based problem we shoud’nt need change in teh way the matchmaking is, adding some kind of tutorial on how to play eatch type of aircraft would be a more fitting change but player should be looking at online tutorial and guide on their own ether way.

For the AI aircraft is just about experience, after some time you will recognise AI aircraft just by looking at where their are on the map and their flying patern.

Also putting a role based matchmaking can be a good idea but if you have 5 Bomber in one nation and yu have to wait for 5 other bomber from another nation to queue up at your specific BR it would just making the queue up time much longer for nothing much more. Reducing how quickly tickets run out would just make games much longer and most of the player base would not be happy about that me include, in my opignon ticket are good the way they are.

Thanks for ready and have a good night/day

PS: Im sorry for any bad spelling im not a english native

Hey, thanks for your reply. Based on my experience, the current prop Air RB meta heavily favors aircraft with excellent climb rate, turn rate, and low-altitude performance. USA planes often need time to climb and time to secure kills, which this meta does not always allow.

I also noticed that you mainly play USSR and Japan, two nations that are generally much better suited to this meta. That may be why we see this issue differently. If possible, I would suggest trying USA props for a while to see how frustrating it can feel from that side.