I really like that the maps in War Thunder are big, but the problem is that they feel incredibly empty. I want to grind Close Air Support (CAS) aircraft, but the matches usually just feature the same four base objectives and ground units we’ve been looking at for the last ten years—nothing has changed. We need Air Realistic Battles (RB) to make CAS aircraft actually useful. In my experience, it’s rare to even bomb a base in a CAS plane, yet that is practically the only thing you can do with them unless you get a Simulator map or Mysterious Valley in Air RB. This leaves you carrying a full loadout of bombs, which slows your plane down and makes you an easy target for every fighter on the map. A perfect example of this is the Su-24M. It really suffers from this meta because faster fighter aircraft steal the bases first, and the Su-24M is simply too slow to reach them before getting shot down—unless you take the long way around the massive, EMPTY map.
Anyone else annoyed with the big EMPTY maps?
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Empty maps annoy me very much as they remind me of my empty life, playing War Thunder and nothing much else.
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Man, if only we had this in GRB. I hate the small maps!
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Yes, that is true. You’re not even playing a tank game, it’s just CoD at this point. Can’t use tanks like tanks.
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Yep, very few Long range maps, and it sucks. I would love a super huge map where I could send a friend in a puma out mark a target and me and my other friends just use hummels to indirect fire and kill the target. Larger maps would encourage teamwork to win, help with the CAs issue, and make the game more interesting in terms of combat. They could also have towns on the map like they do currently in maps like The big Sinai (don’t remember its name), but the map would be much bigger. Anywho I do agree, the current ARB maps are boring, they should give us actual objectives that change the way the battle would go depending on how a team does.
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One major argument players often bring up is the issue of CAS. However, this could easily be balanced by introducing AI-controlled SPAA, AA, and SAM installations. For example, a top-tier map could feature automated S-300 or Patriot missile positions, while lower-tier maps could utilize stationary flak, classic AA guns, and mobile units like the M16 MGMC, Wirbelwind, or ZSU. that would make the CAS player actually think.
To make this work, developers should expand the map scale and rethink the overall game mode design. While larger maps mean matches would take longer to win, the strategic depth would make them more fun. They should look at games like IL-2 Sturmovik for campaign inspiration, or examine how DCS World handles dynamic battlefield environments. It’s time to actually make maps good, rather than just endlessly adding generic ones and leaving them untouched forever.
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They aren’t
Sim
Guess I’ll camp them for easy RP and SL cause it would effortless with markers
for start they should give strike aircraft spawns ahead of the fighters so they can at least reach the bases first
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Kinda like arcade for this reason. You spawn and you are already shooting, even on subsonics. And cranked up pilot and airframe performance. Instant action but queue times tend to suck.
Yes for the nobrainer answer is ARB EC which is so close to sim without leaving the RB realm plus it has been mentioned again and again
And the other choice is nuke thunder with confidence in gaijin making the thing as fun as on apr 1st. Put it as second so you know how hard it is to believe in gaijin.
Nope
How is Air RB EC and Nuclear Thunder any different besides giving more targets to bomb bases and AI units for people in high tier premiums and bombers/ground attackers? besides being in a squad I don’t see a difference for myself.
Yeah… NT shows they can add new and interesting objectives if they want to. But they just… wont.
ARB is always going to be more TDM focused, but ASB… we’ve been calling out their lazyness for years and nothing has changed. There are dozens of excellent suggestions to make PvE way more interesting and they just… wont do it.
Which contains what exactly?
Basically the exact same ground objectives as ARB. Just slightly different, but the choices ultimately are:
- Bomb the boring bases
- Destroy static ground targets
- Destroy some slightly moving ground targets
- Destroy naval targets
All of which can be found on most/all ARB matches too.
ASB should be more weighted towards PvE than ARB, and it kinda is, but that doesnt make the objectives that exist good or really any different
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Never said it was ngl
Yep
I do believe the gameplay should be more balanced so most aircraft including float planes, bombers, pre-modern ground attackers could be useful can influence match outcomes without being overbearing and spammed like Su-25/A-10A, B-57, Ju-288.
Having, trains, depots and bridges would change it up a lot.
Yeah, they would, and the worst part… they use to be targets and were removed
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Suddenly, he agrees. You had to get all cool and mysterious at the beginning, now he nicely agrees because he saw he didn’t have any arguments. What a joke. At least you came to your senses now. And we know you always cared buddy.
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I didn’t change my mind, I just don’t find it to be meaningful or immersive in Air RB, regardless if it is Air RB EC.
???
I didn’t make any arguments lol
Change of mind confirmed!
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