There is nothing wrong with it but if you can’t agree on basic principles of facts there is no point to do so.
It is a fact that Gaijin is shrinking game area of the maps quite regularly. For example Mozdok almost entire 4x4km area used to be playable, now we have a fraction of actual map.
The same with the Normandy, Sinai or Fulda. And now Eastern province playable area is been reduced .
Only maps which still have fill size 4x4km area is I think Volokomansk.
So the trend is undeniably there, and therefore people are super pissed when they hear about another reduction.
It’s not regular though, and it’s on a minority of maps.
Yes, I am equally opposed to those changes as everyone else.
However, exaggerating the maps count doesn’t help our position.
Sands of Sinai shifted west with no change to area.
Small Normandy got smaller.
Fulda is slightly smaller on the East side of the map, but I can’t tell if that’s a map shift or not due to not visiting the west side.
@McPlopish
It’s obvious you have dozens blocked if you’re upset at people opposing negative map changes since they started.
Maybe it is not regular but shrinking is happening but never way around. Maybe in global scale but those are a few good maps (+few others) which I don’t insta quit while playing top three GSB brackets, Rest is CQB garbage.
Since not every map is in SB rotation even those few maps are significant amount.
Long way before the “recent changes”
Dunno what you mean small Normandy but the Normandy with the beach use to have the big hangar and good portion of a map sout of it:
Not mention there was aconfiguration where spawns were North/South which was even bit bigger.
Now the map end s in the midle of a d row, quite reduction…
This used to be full Fulda map:
Now we are polaying on this sand pit:
I wound not call that slightly smaller…
Also Maginot Line used to be bigger etc. I think people simply forgot how big the mas actually were and since GJ is reducing them bit by bit we got the boiling frog phenomen.
Which is something like 1200x1200m maps which is absolutely trilling when you spawn in modern MBT an you can actually drive whole 100m to first ridge where you can shoot the enemy. It gives fast vehicles a true meaning since they got there 0.5s sooner. etc.
That is shrinking 13km2 map to 1.5km2 map.
@AlvisWisla so I actually thing that those meme maps are not that exaggerated as it seems.
Whilst you don’t like the outcome of these map changes, there was a significant portion of players proclaiming they wanted instant engagement, and not have to drive 5 minutes to get to the field.
That’s why I think the devs have done all of these changes, for that vocal minority.
Then comes the ‘I got sniped from across the map’ crowd, or the ‘I didn’t even get out of spawn because someone flanked and I cbfed looking around before I drove out of spawn’ train enthusiasts.
Current Normandy: Battle area is the same though with more cover in the fields.
Current Fulda: Got this at least 2 times in the last week or so. Same borders.
Not since January 2019 when I played ground RB consistently enough to start remembering maps.
Though I remember first gen Karelia, and we’re on iteration 4 or 5 of Karelia.
These are what you call “the lowest common denominator” and I think it’s sad to see the devs cater to these instead of veterans and the core playerbase.
And how do you know ? Where the significant portion of of players express their opinion ?
Because it is not certainly here on forum where certain pol with over 3k volts clearly speaks against recent changes.
Long before…
Check my picture above.
They were RB games, I did not have full Fulda for ages, fee free to check…
Mozdok map is in WT since 2014… and there is actually record on the Wiki:
You can work on this shit. And forums are an easier place to exist than face-to-face since everything is written and things are usually presented in a very clear/recognizable pattern.
I’m mostly saying this so y’all don’t dismiss the opinions/views of folk with ASD just because of one bad experience.
Yes, even despite all efforts to learn and predict stuff, you will fuck up and you will fuck up in ways that honestly ruin your life; but it takes a special kind of “I do not care” attitude to not even make an effort.
Now though, we do tend to get hung up on certain moral codes and beliefs to the point of hurting ourselves. Given the previous comments across this or another thread that seemed very insistent about the idea of lying, misrepresentation and whatnot - I might find the behaviour commendable, although it’s best to pick your fights so they matter. Don’t be me and throw away friendships because a joke broke your personal moral code lol.
for the majority of the community. No, not the vocal elements in the phone booth that is this forum, nor reddit, but the actual overall community.
Until this vocal minority can accept that considering a 1.5km² map “tiny” is, in fact, not the average from which to judge things, we’ll continue to have issues like these.
The devs have infinitely more data on player habits and such than we do (heatmaps being a great example, but plenty else too), and like every sensible game developer create the game that the actual majority is going to play.
There are a lot of opinions around here which read as if an Air SB player were trying to claim that clearly SB is the baseline from which we should design the game, with zero self-awareness about how far off to one side their Overton Window has shifted.
Of course you haven’t, because I specifically chose an equivalent that isn’t regularly seen so that people do not have preconceptions/biases towards it. That is to say, proper perspective.
I mean, if you look at the original release of warthunder, the original youtube communication. There was a far bigger emphasis on sim, and RB was presented with a much bigger desire for recreating iconic WW2 air battles.
And the fact that they’ve initially put not-insignificant effort into the whole MEC concept, made tutorials about it and all that shows the initial vision was for authentic recreation of that experience. Also, if you read the flavour text for old planes, you’ll even discover neat little historical tidbits - original modifications actually seemed to be inspired, at least in part, by real life alterations by experienced crews and commanders. The low BR spitfires are a neat example of this.
Something changed along the way, and I’m not happy about it. Air RB has become unplayable - I have initially came back to this game after years of absence hoping to do some cool U.S+Britain vs japan battles over midway and the like with carrier landings and fighting over fleets of boats and ships. Of flying across the british channel to dance with spitfires.
All that is gone. Air RB is now (I’ve timed it!) take off at around 24:30, climb until 23:30 and merge with the enemy (or fly off to the side to get an altitude advantage and your team merges and dies and you’re alone with that one italian dude who thought the same fighting a hopeless battle). You might think I’m exaggarating, but the Lake Ladoga map is where I made these measurements (other maps tend to be marginally better, but planes merge way too fast compared to old times).
Ground RB tanks, until the centurion mk1 and charioteer, so far been on the “okayish” side as a returning player. The red crayon of doom has merked me a few times as a british main without decent reverse speeds, and some maps I utterly despise. However, there is still some room to maneuver and play - room that I am scared we will lose as we get more maps of line objectives and red tunnels and flanking routes of bridges removed.
I see it on many of the various platforms… The forums here, Steam discussions, Reddit, in the game chat, and even on twitch.
Whilst you see a single post with a reactionary 3k votes on it, it doesn’t mean that the whinging mass hasn’t been sitting here moaning… Just look at the CAS hating folk who only want to see a tank only mode because they can’t stand planes bombing them and having to take it upon themselves to think, and spawn something to handle such an event rather than sitting pretty in thier tanks desperately trying to snipe.
I mean, most of your reply falls right into exactly what I was saying, especially about peoples’ Overton Windows (expectations of what is “normal/average”) being rather far from centre.
There’s nothing inherently wrong with this, so long as people are self-aware about it. Otherwise feedback on gameplay/design elements tends to be… out of tune with the actual game.
“Air/Naval(/Ground) EC should be the standard mode” being another similar example. If someone is posting feedback from such a perspective, it’s not going to be that useful or relevant.
I meant replays from SB battles because I checked 15 random and all were in the small AB map of Fulda.
As above I’m unable to find SB reply with large version. Small map is better then most, except it is well… small.
Well I don’t think so. It my be just me and my “Bubble” but if they were able to gather such data they would not do time to time the polls for important changes etc, I can’t imagine they have clever enough bot to gather feedback form twitch chat. Generally I think they pretty suck at any big data processing and they proved so many times over.
Again, your personal preference isn’t really relevant here, and that’s kind of proving my point about approaching design “off-centre”.
I have plenty of my own preferences, but if they conflict with the game as it’s intended to be then they’re not really worth suggesting or posting about.