Map design.. Why devs are doing this?

That’s just lazy, at least make the borders follow the streets.

What’s bad about 16v16 in GRB? I can’t see too many issues with it because there is overall much more action (which means more rewards if everyone continues to spawn). (genuine question)

They are actively removing spawncamping spots, and blocking off flanks to reduce spawncamping. You can’t spawncamp if you can’t drive around the edge of the map right away. I think the way they are doing it needs work, but you are incorrect in saying they promote it.

I wasn’t complaining about player count, you have 32 players on a map that is ~700m x 1750m
I like 16v16, but that many players on a map this small with top tier vehicles makes no sense.

As for making changes like this with the idea that it helps with spawn camping I think thats insane. Not only is there only 1 spawn to spawn in from, you only have to cover an area 700m wide.

3
(please excuse my crap Paint illustration)

All it takes is pushing back their front, which can only be 700m wide as defined by the map, and you have them locked in their spawn. All single spawn maps are bad in my opinion, but when you compound it with an extremely narrow map it makes it impossible to fight back.

4 Likes

I do agree that all maps need multiple spawns. The south spawn on that map is kinda screwed, since you can’t go to the west to avoid confrontation due to an area being cut off. I’d start by removing the south-west red zone.
image

Personally, I’d restrict that variant (and similar ones) to prevent them from appearing above 9.3.

2 Likes

So this goes back to my original point. They redzone both East + West routes coming out of spawn. This limits your lateral movement and makes it easier for the enemy team to control your front. If they push you back you have no counterplay to avoid being spawn camped.

This is why lots of FPS now have spawn points in a circular pattern accross a map.


It makes it very difficult to control an entire team if they are able to spawn on your flank.

Narrowing the map is the exact opposite of this, thats why I say it promotes spawn camping and 1 death leaving. The design of the map limits tactics to avoid getting steamrolled.

2 Likes

Last April fool Mad Max styled event had very large maps.
I hoped it is a prelude to new bigger maps in WT.

Because for the modern MBT current maps are tiny, does not allow any serious maneuver or exploiting vehicle speed. Nearly only remaining maneuvering element are helicopters.

For Top Tier map like 10x10km would be just right, few minutes of driving to line of contact, but big enough for maneuvering, ATGMs does not cover whole map, and maybe even big enough for helis to fly in not just around.

1 Like

Honestly i hope so too

I remember that, Pacifica wasn’t correct on how tank battles were fought. Nor understands that the name tank was given because it was designed to tank or bounce rounds lobbed by the enemy of various degrees depending on the job the type of vehicle is serving. Whether this is the Anti-Air Tanks, Tank Destroyer tanks, Artillery Tanks, transport tanks, etc.

They are designed this way to keep player frustration and progression as low as possible, shorter matches ensures that players don’t get enough RP per match and thus, pressuring the player into getting premium. People should be calling out this predatory practice more.

2 Likes

Oh jesus it’s terrible at low brs over Br1ish as it is, you can also spawn camp from B main street lmao.

The maps and decisions related in this game are the worst of any title i’ve ever seen. I’d automatically leave this map, the 3 cap one is bad enough (you can’t even cross the river and will die to CAS within a few minutes on the one open field) and I encourage everyone else to leave this trash map also.

*above BR1

it’s already too small for BR2 tanks. Stop lumping WW2/cold war/etc tanks on tiny maps they were never designed for.

1 Like

WW2 tanks are fine on smaller maps. Playing certain American or some Russian tanks at longer ranges is a massive pain. City maps only become an issue once everyone has a stabilizer and high mobility.

Plus, all older maps in WT were designed for WWII/cold war tanks.

If Holland wasn’t designed for a 2.3 tank, then why is it good at those BRs?

2 Likes

I think the subtlety in map design is sometimes overlooked and the idea of balance is taken too literally. No one side of a map is ever going to mirror the other.

Take the new Tunisia for example. It’s easy to say that coming in as the red team you can cover the spawn area quickly and completely and stop its use and yes you can and it can appear unfair and unbalanced at first.

You can scream for its removal with rocks etc and close that bit of fun down.
However if you bother to look deep at it from both sides you can see that Blue can actually do the same but in a different way.No it is not a mirror image but it does allow the same opportunity if we bother to take the time to look.

image

Sorry for my terrible art work : )

So my point is that we have had some very clever maps in the past but us players weren’t clever enough to understand them so they got wiped and the quality lost and dumbed down for the stupid.

I love the old Tunisia and hope for its return but I am sure the good qualities of the new Tunisia will soon be eradicated as well due to people being too dumb to get it.

Overall I think few us take the time to really understand what the old map makers intended.We have earned the rubbish we have now with our premature complaints.

3 Likes
2 Likes

yes i support multiple spawn idea, and easter europe without bridges have a same shoe like north holland… fast battles and lot of one death leavers when opposite team take spawn camper key point(s)…battles are BORING…
image

4 Likes

Remember guys, there is nothing wrong with Gaijin map design


perfectly fun 6 minute match on this map at 12.7 GRB.
enemy team was unable to spawn 3 minutes into the match.

Even at 7.7 it’s a mess.

1 Like

If I get that kind of map I just leave.

3 Likes

I kid you not, on my Breda, i was shot by a Kv-1 and it chased me lol I tried to hide within the sand area and well…got gaijined and cornered. Was unable to go there and died to that Kv-1 since I couldn’t drive there and hide to repair. Didin’t notice it was red till it warned me to go back.

1 Like

I only play top tier, so got this at 12.7.
Drove 50m and peaked a hill and could see their spawn.

2 Likes

That is truly shocking at top tier. I have only ever played TT on a mates PC a few times and to have that map there is out of order for a game like this.
Something of an embarrassment for War Thunder. The game is showing it’s age.

I would certainly recommend playing War Thunder but not paying for it. Not now.
If you were around a few years ago you had the glory days, if you are coming into it now you missed the boat.

1 Like