Mandatory Naval Battle Pass Challenges

TL;DR: Please keep the challenges either out of Naval entirely, or to something achievable.

Right, so, my main gripe right now is the “Air Gunner” challenge of the “Skilled Marksman” Battle Pass. I don’t play Naval much at all, as I find the mode frustratingly imbalanced, nonsensical and unintuitive… and, most of all, boring. If you like WT Naval, good for you, but, let’s be honest, it isn’t a remotely popular game mode within the playerbase.

The “Air Gunner” challenge requires 5 playerkills, as a bomber, in Air, Ground, and Naval modes, each. No problem in Air and Ground, but Naval is an absolute chore and highly unlikely to succeed, for several reasons. Firstly, getting the points to spawn in a bomber in the first place, takes far too long, only to then be swatted out of the air by AI AAA from the ships or someone who loads a few ProxFuse shells and blasts you shortly after you have spawned, far from being able to drop your bombs in the first place. This might be easier in higher BRs, but practically unobtainable in the 4.3-6.0 area that I have access to via ships. Add to that an average spawn time for a match of 5 minutes (yuge popularity of mode, right there) and it becomes unfun tedium.

My request would be to either not add Mandatory Naval Challenges to the battle pass in the future (maybe by adding an alternative, but more time intensive challenge completion option) or to keep those challenges to obtainable goals, like the old “X damage in Coastal Vessels” of previous challenges. It still makes the “You Have To Play Naval Now” aspect of it happen, padding the numbers of players who “enjoy” the mode so as to justify the continued expense of it being in the game, while lessening the “yeah, you’re not going to fulfill the conditions of this challenge, screw you” feeling emerging upon fruitless and pointless endeavours.

I’d also be happy if any challenge had such an alternative (and, by all means, grindy) completion condition (say “Achieve 100.000 mission points in any mode with Rank III or above vehicles” [Number is arbitrary, could of course be tweaked]) so as to avoid challenges which can not be completed by 99.9% of the players. (See also the “Awakening the Volcano” challenge from a previous BP, which had “Play 5 missions of each mode, destroying at least one ground/naval vehicle and one air vehicle and capturing one point in each mission, in the following game modes: Air Battles, Ground Battles, Naval Battles”, which was nigh impossible because of the absence of capturable points from most air battles, and should’ve been laughed out of the “what challenges for this BP?” meeting, because the “genius” who suggested it clearly does not play the game.)

Thanks for taking the time to read this, may you be well.

7 Likes

It would be easier to just let the players choose a challenge between game modes.

Keep 14 levels of challenges like we have now but each challenge will have a toggle to complete in aircraft battles / ground battles / naval battles.

For example:
Challenge 1: Destroy 100 enemy vehicles
Toggle: ground battles / air battles / naval battles

EZ PZ everyone wins.

1 Like

I absolutely agree with this.
As a naval enjoyer i cant get myself to grind that utterly difficult task. I completed every single battlepass task, but will leave that one open.

The AI and proxy-fuzes from autocannons from the US and Russian ships are the main problem.
Since they are the only two nations with fast reload ships, while also getting proxy-fuzes.

When you finally get a bomber, its difficult to kill a ship as well. You either have to direct hit or get a heavy bomb close in the water to actually do damage. But this is nearly impossible, the AI gunners are way to strong and every plane under 2000 meters will be shot down almost instantly.

They really should make more easily available naval tasks. Especially since it’s a lesser played gamemode with a stupidly bad RP-SL reward. Which makes it getting to rank III and especially above a very demanding/time consuming task.

3 Likes

Ahh finally, I was beginning to wonder when the mandatory complaint post for this BP season was going to drop.

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Premium B7A2 and the reserve Japanese destroyer works great. Same with French Helldiver and their reserve DD. FIFY.

(Brit Brigand and their reserve if you want a little more of a challenge, or Russian Pe-2 late and theirs. Of course there’s always the Pe-8 in AB too, highly reliable.)

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The complaints will continue until design improves. ;-)

3 Likes

In my opinion it would make sense for all the challenges to be of the same type as the BP’s reward vehicle.
So if the reward is a tank then you only get challenges in ground modes.
If the reward is a plane you only get challenges in air modes.
etc.

Why fix naval when you can force people to play it?

2 Likes

I think that would result in a precipitous decline in the number of players actually playing each BP. I don’t see any way Gaijin would ever go for something like that. The option to decide which mode you want to play for each challenge seems the most reasonable, but as others have stated, I doubt that would would be approved by Gaijin because it would likely also result in the number of naval players dropping to realistic levels.

1 Like

How do you figure?
Most of the challenges are already ground and then a few air and sometimes one or two naval.

I don’t think this would be the case at all, the challenges only lasts for two weeks anyway so the influx of naval players would then only be during those two weeks the challenge is active.

1 Like

Seems the poster is hating on naval.

Don’t hate on naval. Naval players deserve to have a challenge in the BP that allow them to get points too.

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Very good point, i didn’t think of that :)
Perhaps carrier based planes should then get a players choice between air or naval challenges?

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If the BP reward vehicle (assuming you’re talking about the main vehicle, the top prize) was, for example, a naval vessel, and all the challenges were naval-based like you suggested, then I’m pretty confident that far fewer players would even look at that BP, much less grind it out. Limiting the mode for each BP challenge to one specific vehicle class/type just doesn’t make sense to me.

Gaijin has not shown any ready willingness to let the players choose in this regard. I, for one, would never play naval if it wasn’t a requirement for some of these BP challenges. If I was not forced into playing a mode I find entirely dreadful in order to complete some of these challenges, I would never ever play naval again. And I know I’m not the only player who feel like this. (And I’m sure there are many naval mains - all 28 of them - who would never play anything other than naval if they weren’t forced to do so by these BP requirements.)

All just my opinion and whatnot, so it’s cool if you see things differently.

If only naval AA wasn’t so deadly. Me: enters vicinity of random ship, the random ships AA:
IMG_0447

Me after the AA starts firing:
IMG_8934

Not saying naval players shouldn’t have the chance to get points, too. But that would be addressed by Gaijin allowing the player to chose which mode they’d like to play in order to complete each challenge. It would make everyone happy, right? You’re a naval main, you play naval. You’re a ground main, you play ground. You’re an air main, you play air. Literally everyone can play what they want in order to grind through the BP. How is that the least bit objectionable?

2 Likes

I’m about to take a long hiatus from War Thunder. I’m gonna go grind on WoWs:Legends. I need that BIG BOI Alsace French super BB.

I just wanted to add that the best way to get Naval kills with a Bomber is a lot like the best way to get Bomber kills in GRB.

Use a really big bomb (or a Frtiz X if you have one) and fly high up.

Big bombs like you find on the Pe-8, Wellington, Lancaster, etc increase your chances of scoring a hit when dropping from altitude. The Fritz, being guided, does the same.

As far as spawning the bomber, the best method is to open with a fast coastal vehicle and rush the cap, try your luck against the other coaster vehicles doing the same, and if you survive then go whale hunting with any torpedoes you might have.

The japanese one has been working for me, now on 2/5 kills. Thanks for the advice.