TL;DR: Please keep the challenges either out of Naval entirely, or to something achievable.
Right, so, my main gripe right now is the “Air Gunner” challenge of the “Skilled Marksman” Battle Pass. I don’t play Naval much at all, as I find the mode frustratingly imbalanced, nonsensical and unintuitive… and, most of all, boring. If you like WT Naval, good for you, but, let’s be honest, it isn’t a remotely popular game mode within the playerbase.
The “Air Gunner” challenge requires 5 playerkills, as a bomber, in Air, Ground, and Naval modes, each. No problem in Air and Ground, but Naval is an absolute chore and highly unlikely to succeed, for several reasons. Firstly, getting the points to spawn in a bomber in the first place, takes far too long, only to then be swatted out of the air by AI AAA from the ships or someone who loads a few ProxFuse shells and blasts you shortly after you have spawned, far from being able to drop your bombs in the first place. This might be easier in higher BRs, but practically unobtainable in the 4.3-6.0 area that I have access to via ships. Add to that an average spawn time for a match of 5 minutes (yuge popularity of mode, right there) and it becomes unfun tedium.
My request would be to either not add Mandatory Naval Challenges to the battle pass in the future (maybe by adding an alternative, but more time intensive challenge completion option) or to keep those challenges to obtainable goals, like the old “X damage in Coastal Vessels” of previous challenges. It still makes the “You Have To Play Naval Now” aspect of it happen, padding the numbers of players who “enjoy” the mode so as to justify the continued expense of it being in the game, while lessening the “yeah, you’re not going to fulfill the conditions of this challenge, screw you” feeling emerging upon fruitless and pointless endeavours.
I’d also be happy if any challenge had such an alternative (and, by all means, grindy) completion condition (say “Achieve 100.000 mission points in any mode with Rank III or above vehicles” [Number is arbitrary, could of course be tweaked]) so as to avoid challenges which can not be completed by 99.9% of the players. (See also the “Awakening the Volcano” challenge from a previous BP, which had “Play 5 missions of each mode, destroying at least one ground/naval vehicle and one air vehicle and capturing one point in each mission, in the following game modes: Air Battles, Ground Battles, Naval Battles”, which was nigh impossible because of the absence of capturable points from most air battles, and should’ve been laughed out of the “what challenges for this BP?” meeting, because the “genius” who suggested it clearly does not play the game.)
Thanks for taking the time to read this, may you be well.