Man-in-the-Loop: Guidance Mode for Munitions with TV and IR Seekers

Hmmm, I can’t test it right now

I remember being able to launch the Kh-59ME from a longer range than 30km, but I can’t properly test it right know

What I could get to work is point launches at up to 30km, which should be enough on Most GRB maps

I’ll have to test this again tomorrow, though I will admit that there is chance that I am misremembering this

I think what I did in that earlier test was select a point using the map, point the seeker there, reselect that point on the map (moving the seeker manually activates the 30km limit and puts the target into the air or into the ground of something is in the way) and launch either in third person or from the pods/missile perspective without moving the mouse

The 30km limit on target pods and the missile target screen is a bit wird, you can bypass it by selecting a point on the map. I discovered that in ASB and usually use that as a navigation help lol

Yeah, getting more than 30 km out of it is no problem. I don’t have to bypass it like you describe either, locking is no problem even if the targeting pod rangefinder can’t really go past 30 km.

You almost certainly got a POINT lock that way. If you press “fire” without a lock it will just try to lock whatever it’s pointed at anyways.

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Since man in the loop is coming do we have to have specific pods to use it like the AN/AWW-13 and APK-9 pods ?
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in fact you are already forced carry the pod even without MITL

Ah, I think I might have lost track of the actual arguement

The initial target acquisition (point lock/launch) will probably stay and I don’t think they are gonna add away to “dumbfire” anything that isn’t SALH guided anytine soon (if ever lol)

Peeking out from behind cover or launching while diving into cover will probably remain as the only way to launch these missiles

No true NLOS for better or worse, depending on who you ask

I can’t tell if Gaijin is deliberately limiting the MITL mechanic for the sake of balance or if this truly is the best they could do with the current spaghetti code, but I am glad it’s not more powerful

As fun as proper MITL would be for the pilots, the tankers really suffer from Gaijins decision to keep buffing CAS

I mean this limitation has been in place since we had TV/IR guided weaponry, and while it seems like a balancing decision I’m not even entirely sure if it’s intentional. So who knows, maybe it gets reworked. And I agree, would certainly be very strong if you can just dump 16 Stormbreakers or the like without ever popping out of cover. Doesn’t even matter you can only guide one, the rest would just be bait or maybe get lucky and find a target to lock on at random in their 0.1° FoV.

spikes will finally be useful!

“Hit”

Spikes are giving “hits”?

That surely needs to be bug reported, they arent meant to be doing that much damage. Must nerf

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@Smin1080p_WT Is there a definitive list of what weapons will be receiving the MITL function or will we have to wait for that?

Since I and probably everyone else are curious on what the “some others” are?

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SICK; can’t wait to try out

If there’s any balance considered in current game, top tier SAMs would be nerfed already.
One tap remove any plane without any skill needed and 10% spawn cost comparing to attack aircrafts, so called BALANCE lmao

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Even when we introduced ARM in the future, the circumstance will not be on plane’s side cuz the huge cost gap between SAMs and air.
One can never counter anything with 10times more cost than his opponent, the time he choose to give up AG munitions for ARM, SAMs already won, far on economy.

Current SAM systems are pretty easy to defeat (except for SM-SV). For any ARH SAM, just mutlipath get close and destroy, For IR SAMS like IRIS-T and CLAWS/NASAMS start spinning and flare

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The full list will be in the changelog.

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We all know that the real reason is that the US and Russia use no such systems.

If it was a feature that could be added to some BMP and no other vehicle, it would already be in the game.

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Will Brimstones for German/Bristish Tornados and EF2000 get unnerfed with the upcoming update? Its nice to see mostly Rus ammunition gets another feature added, but where is the MMW seeker for Nato munitions?

Why can’t Spikes for Narmer, Puma and Boxer tanks get the the new feature? There are Bundeswehr videos of Eurospike shots from Marders and Pumas, where they just shot it into the air and select targets mid or terminal flight. Its a core feature, which is simply ignored.

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It is simple:
The new feature would “only” be available for Germany, Italy, Britain, Israel and Sweden.
Russia and the US don’t benefit from it.

You can’t have new systems in the game that grant an advantage if they are not available to either of those two nations.

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since when is 2 out of 7 listed munitions “mostly”? don’t trip over you own cope there mate!

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But using the same from heli platforms and Suchoi jets is ok? Thats kind of strange.