Making tanks use there actual gunners sight in ground rb to balance aiming for weakspots

There’s already a thread for this (it’s also a terrible idea).

This is a discussion not a suggestion.

You can still hit very small weak spots? The parallax means absolutely nothing above 8.3

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Aiming for weakspots is balanced though, you are rewarded for precise aim rather than just who has the better shell. There is nothing wrong with making the game “fun” by having some elements of unrealism if the alternative is making the game hyper realistic and only fun to the most sweaty players.

You want this kind of realism? Play SIM. That is why we have different game modes.

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I can agree with this. I really get tired of being shot at by tanks where the only thing I can see is the very top of the tank but yet they can still shoot me even though the barrel is clearly behind cover.

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Fully behind this.

This is something I would personally love. It would reduce those awful and very frustrating LOS instances that happen far too much. Bino shooting being the perfect example. That is such a lame tactic that I can see many standing firm on wanting to keep in the game. Personally don’t care what those players opinions are. There is ZERO reason I should be getting shot by a tank that’s barrel is physically not even visible and the only thing showing is the very tip of his MGs on top. It’s ludicrous actually and something I’m growing very tired of. It simply SHOULD NOT BE A THING. But again OP I would love the idea myself

You want unrealism? Play arcade.

You want a simulation? Play SIM.

Realistic has always been Arcade +.
It is meant to be in between.

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Would be honestly nice if we had the option in the sim to use the periscope that some vehicles have or be able to sit within the commander cupola for sim and rely on the slits though would probably be difficult to model. Since one of the only games that has gone fully though was Red Orchestra/Rising Storm, probably RO2 Vietnam as well.

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Tanking in the original Red Orchestra was awesome. Unfortunately RO2 was already very arcadish in that regard. (still more realistic than SIM in WT though)

If they’re going to do Sim, they can do 5 different rates of Ground Simulator Battles:

2.3-5.0
5.0-7.0
7.3-9.3
9.7-10.3
10.7-11.7

There. Done.

Instead of consistently switching the Simulators from 9.0 to 11.7, and back again.

Eh, i can tolerate that honestly RO2 devs knew what they were doing, and considering just how wacky the Vietnam war was this was understandable. Now we wait for the F/A-18 Toilet Bomb :)

In what world you see Realistic Battles taking its name seriously? Realistic Battles is not nearly realistic, I’m a Simulator Battles players I do enjoy, if you want gunner sights, play Simulator as well.

Realistic Battles is just Arcade Battles less chaotic and with way less assistance, Simulator Battles is just a rebranded Realistic Battles with better rewards, and that’s it, nothing else is exclusive.

But if you still wanna play with gunner sights, you’re free to enable the option, otherwise, Simulator Battles is always available.

Speaking about the lack of realism in Realistic Battles, Gaijin should work more on Simulator Battles, making the matches and the operation of the ground vehicles more complicated, making the mode more rewarding,

Like the needing of starting up the vehicle, exclusive massive maps for top tier rotation with multi tasks objectives, EC ground basically, maybe, just maybe longer time repair with capabilities of disabling a vehicle permanently for the entire match like a permanent cannon damage or engine damage and functional optics and periscopes,

Things like that making Simulator Battles more realistic and then scrap some very specific modifications to Realistic and keeping Arcade as it is because is the only game mode that takes the name seriously.

In Red Orchestra 2 if you single-crewed a tank and you were not actively playing the role of the driver any movement of the tank was delayed, because when you as the gunner or commander pushed any of the movement keys, the corresponding command was shouted to the driver like “forward”, “faster”, “turn right/left”, “stop” and the driver followed these commands with a 1-2 second delay.

In War Thunder, even in “Simulator” battles, tanks are controlled by one hive mind.

What’s funny is that Gaijin did test the idea of a single crew member being alive, apparently due to how WT was back then, it was very broken due to how it was coded. Vehicles could still operate even with 1 crew member but required a couple of seconds between the crew member going from the turret to the driver’s seat.

I agreed with this but it had to some with bigger map size too otherwise it will be nothing but annoying

I’ll preface this by saying that I’m generally against ‘solutions’ that propose to fix the game by limiting the way people play the game. (Exploiting out of bounds, bugs etc excepted)

This seems like a solution looking for a problem.

I think the gun sight suggestion fits the simm environment better than Realistic battles. When you consider it holistically a major distinction between each game mode is a removal of situational awareness handicaps in the heads up display.

Arcade highlights enemy vehicles within a detection radius and provides a lot of feedback on range, point of aim and likelihood of penetration

Realistic removes the highlighted enemies, point of aim etc. Instead you musy locate or highlight specific enemies using the scouting function. Range is estimated by the gunner or accurately assessed using equipment.

Sim removes all hud information for identification, all targets must be visually acquired and identified (no friendly highlighted). 3rd person is limited to commander’s perspective and gun sight is from the optic not the bore.

I think the established ground rules for each game mode are well founded, make reasonable sense and follow a reasonable theme. I would need a very convincing reason to want to introduce sim elements into RB when SIM is working just fine as a game mode (low population may be evidence that its not working that well, but it would also stand to reason that introducing SIM elememts into RB ,would by extension harm RB)

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Make Sim permanent for top tier.

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