Major Update “Hornet's Sting” — DEV Server Changelog (28.02.2025)

no - I said that no one which plays naval arcade support this change - naval has more arcade as realistic players (latter ones mostly on higher BR)
Why arcade is harder as realistic from your pov???

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I doubt he can do anything
Gaijin would likely read his forwarded info and said:
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The method of aiming is identical, except you can’t manually adjust in arcade making accurate shots harder than realistic.
That’s the last time I played it, so if you can manually adjust now then it’s identical to realistic in every way when it should be easier.

No J-10A radar?

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All feedback from the Dev server is being forwarded to the developers as always.

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what’s about F-15J(M)?

Am I the only one having trouble reading this sentence?

@Smin1080p_WT could you please elaborate? Thanks.

The VR bugs keep mounting up…

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Now some planes switch to IRST track when the target is notching, and IRST did not allowed for S/ARH missiles launch. This was very annoying. Now if it switches by itself, launch will still be possible. If you sellect IRST manually, launch will not be possible.

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Any feedback on the Wager/ orders recycling option ?

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Thanks as always for colour-coding them!

The ability to hide the (not very useful) Naval hit icons is really nice, always good to have less UI clutter!

It has it as well.
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@Smin1080p_WT a couple months back, I remember asking if gaijin would be opposed to adding indigenous Israeli munitions, I saw that the “VT-5” for China was added to the files along with the “Spice-2000” I was wondering if there would be any hope to see that the Spice munition come at-least to the dev server or the live update?
Thank you, in advance

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I figured that was the case. Thanks.

IRST bug finally fixed worked around.

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Hornets and Su-30SM coming with all unguided air to ground ordnance unlocked from get go is feature and sign of changes to come for other rank 8 aircraft, or just someone forgor?

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In Naval Arcade it has always been possible to manually correct the distance by simply moving the cursor up or down.

The problem is, there is no tutorial that explains this. There is also a bug I mentioned before in this topic that sometimes breaks the sync between your cursor position and the distance correction:

This is why sometimes when you select the enemy that is standing still (and you also stand still), you can’t aim directly at the enemy, you have to put your cursor higher or lower to compensate for the bug. I actually saw a few players who couldn’t understand this, but this is just a bug. It’s sometimes hard to explain to players that even very serious bugs in this game mode can be ignored by the devs for years and you basically have to learn to live with them.

I’m really not surprised that Naval dies, considering the way the devs treated this game mode. Like 2-3 year ago Naval Arcade had many more players than today. Recently the devs had to add more bots to Naval battles, because the queue waiting times were ridiculous. I play on EU/RU servers and in the last half a year I usually had to wait 5+ minutes to find a battle. Like 2-3 years ago the average waiting time for me was closer to 20-30 seconds (EU/RU servers in Naval Arcade were always the most popular).

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oh, that’s great

Where muh .50cals for the Rapier and the VT-5 on the changed list in green?

Also, the ridiculous “turret basket horizontal traverse” still needs removed.

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On the dev server, I keep getting spawned in on the teams where players are already winning and only one enemy player is left as opposed to spawning in on the enemy team which would provide me with multiple enemy targets.

Spawning in on the teams where the enemy only has one player left often times has led to very short games ending within minutes if not seconds since the last player has usually been found and killed by the time you take-off.

This leaves me with zero action times.