It should, since F = m a means the same force on two objects where the only difference is mass will lead to different accelerations, with the lighter object having more acceleration.
In this case, higher drag coefficient with the same velocity and diameter leads to more force, but the AP-I round has more mass which seems to lead to roughly the same deceleration as the HVAP.
In other words, the heavier mass and higher drag roughly balance each other.
Besides, the drag coefficient is basically chosen by Gaijin. The only way to change it is to make a bug report showing that the current velocity loss is incorrect and what the correct velocity loss is.
Unfortunately there’s a slight tiny hurdle to overcome in order to do that which is that it is kinda impossible to know what the in game velocity of APCR rounds is over distance because Gaijin hasn’t fixed the old wiki APCR calculator. And now they likely never will since they have migrated to the new wiki, which doesn’t offer a penetration calculator.
Well I’m still on the fence about exactly how realistic this is. I would be fine with modeling the hydraulics and controls.(correctly) but i still have my doubts about an basket taking damage stoping turret traversal. I know a guy in a leopard on here said it would but also someone who was in an abrams on here said it wouldn’t. On top of that in that last war I remember the report of the one abrams being pennetrated in the side and i haven’t seen anything about the turret being rendered inoperable.
I agree with you fully, and the a200c should be seperate. But if gaijin wont add its full ordanance load (which honestly wouldnt be overpowered, it would be a lot inferior to the fgr4) then why add a whole new plane to the grind? Additionally, despite the a200c having better and more ordanance, it is still the same br as the 1995 (which itself deserves to be a like 11.0 or 10.7 because in my opinion the AMX is better for cas and at that br). Anyways, such is life with gaijin
Please increase the duty cycle of missile symbols displayed on RWR on planes with the new MAWS+RWR sensor fusion. When the symbol blinks it’s visible for a very short time and then invisible for a much longer time making it very difficult to see and track. It should be the opposite or alternate between bright/faint instead of disappearing completely.