Major Update “Hornet's Sting” — DEV Server Changelog (10.03.2025)

I just realized that the Ho 229’s ground targets belt starts with HVAP.

So it’s going to be firing APHE and API at 960 m/s…

APHE-T (without cap because that’s how it is right now, but with cap is becomes 76 mm)
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AP-I
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Edit: Correction because I incorrectly put the MV of the 20 mm HVAP, not 30 mm.

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Odd. At ~800m they hit basically the same target.
I thought the drag coefficent soley determines the velocity. Does weight change the velocity loss?

It should, since F = m a means the same force on two objects where the only difference is mass will lead to different accelerations, with the lighter object having more acceleration.

In this case, higher drag coefficient with the same velocity and diameter leads to more force, but the AP-I round has more mass which seems to lead to roughly the same deceleration as the HVAP.

In other words, the heavier mass and higher drag roughly balance each other.

To some degree. But historically the HVAP was only better to 600m.
Or so they say.

And in game it’s worse at the muzzle.

1_Ee2sxWyxWbD4YWrcdSTk9w

Besides, the drag coefficient is basically chosen by Gaijin. The only way to change it is to make a bug report showing that the current velocity loss is incorrect and what the correct velocity loss is.

Unfortunately there’s a slight tiny hurdle to overcome in order to do that which is that it is kinda impossible to know what the in game velocity of APCR rounds is over distance because Gaijin hasn’t fixed the old wiki APCR calculator. And now they likely never will since they have migrated to the new wiki, which doesn’t offer a penetration calculator.

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Well I’m still on the fence about exactly how realistic this is. I would be fine with modeling the hydraulics and controls.(correctly) but i still have my doubts about an basket taking damage stoping turret traversal. I know a guy in a leopard on here said it would but also someone who was in an abrams on here said it wouldn’t. On top of that in that last war I remember the report of the one abrams being pennetrated in the side and i haven’t seen anything about the turret being rendered inoperable.

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Something like a Kh-38 should be easier to lock onto than a maverick, if you have IR missiles

I agree with you fully, and the a200c should be seperate. But if gaijin wont add its full ordanance load (which honestly wouldnt be overpowered, it would be a lot inferior to the fgr4) then why add a whole new plane to the grind? Additionally, despite the a200c having better and more ordanance, it is still the same br as the 1995 (which itself deserves to be a like 11.0 or 10.7 because in my opinion the AMX is better for cas and at that br). Anyways, such is life with gaijin

MK 103 sounds like remaster of 2017 gun sounds

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Gen 1 Harriers are still lacking in STR even after the Dev buff.

https://community.gaijin.net/issues/p/warthunder/i/0pjyC4bjkc9h

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LRF for the Clovis 👀👀

As reported:)

Fixed
Still open as Suggestion
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might have to cop if it gets the dart, Love the Turms 3

Please increase the duty cycle of missile symbols displayed on RWR on planes with the new MAWS+RWR sensor fusion. When the symbol blinks it’s visible for a very short time and then invisible for a much longer time making it very difficult to see and track. It should be the opposite or alternate between bright/faint instead of disappearing completely.

No need for the Dart, but pls gib Stabi+ TVD xD

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Would be an insane combo, hopefully they wouldn’t uptier it to high heavens haha

Just Imagine if we would get all the fixed,
Dart from an gun with stab, TVD while having the 5s autoloader for 12 rounds, + you have the 20mm xD

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i’m imagining it and its something I needed yesterday LOL

What I need is the Tigre HAD/E for this Lineup, RIP BO 105 PAH-1A1 2018-2025
snail gib… my Money is ready for an Day 1 Purchase…

Zusammenfassung

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New Addtions:

Great Britain

  • Harrier T.10 (Pack)

Japan

  • Type 74 Red Star (Pack)

China

  • VT-5 (Squadron Vehicle)

USA

  • USS Colorado

Interface:

  • The “Collections” button has been moved from the Shop dropdown menu to the Player Profile.
  • The vehicle context menu has received a more modern look.

Game Mechanics:

  • MAWS countermeasure release logic has been changed. Now, MAWS releases either flares or chaff depending on the information acquired from the RWR.
23 Likes