A premium Type 74… Instead of something Japan actually needs (F-2) this has to be by far the worst update I’ve seen…
Well, thats an issue Gaijin could fix.
Or they just change the order of rounds, lol.
Yeah but you only find it on heavy fighters, which aren’t as agile as single engine props.
So other than the Horten, it’s not as easy going for such attacks.
There’s the Fw 190 F-8 but the you just go from having bombs to gun pods with limited ammo that greatly reduce the planes performance.
Not saying it’s not possible but after a few passes the planes are out of energy and an easy target for any other aircraft.
Of course there are other possible fixes to these problems.
They could be removed from airplanes which were strictly used for attacking bombers.
The penetration could also be lowered further, since the round is filled with both explosive and incendiary filler but only the explosive content is considered for a reduced penetration.
Even though Ghostmaxi will tell you that it should have APC modifiers.
Other than that it could be removed from the default belt.
With extra SP for a ground targets belt, it wouldn’t be any different than planes dive bombing with bombs.
Added lines:
Sound
- Some aircraft guns used sounds from ones that were on ground vehicles. Now they have their own sounds, taking into account the specifics of the environment. This includes the following guns: MG 151, MG 131, MK 103, MK 108, Degtyarev machine gun, Hispano-Suiza, MG 15, MG 17, MG C/30L, M1919.
Game Mechanics
- The thermal signature of missiles and bombs now accounts for aerodynamic heating. This causes the distances at which the munitions can be acquired by IR seekers to depend on their speed.
Any word on the Harriers IR signatures getting tweaked?
Anything but 15.0 huh? It’s an interesting change nonetheless.
so what does this mean in mortal terms?
So now it could be possible for IR only SPAA to lock and track munitions consistently?
Fast things are easier to lock, slow things are harder
No AMD RT yet I take it.
@Smin1080p_WT can you say if AMD cards and Consoles will this patch finally get Raytracing too?
got it ty
Very nice :) and they are single deploy!
lol, I just tested it and it does actually affect the penetration.
I just shot a T-34s in test-drive. One shot with the Pzgr. 40 from maybe 50m, obvously penetrated the turret, then the API-T from the same belt, which also penetrated.
This is freaking hilarious because despite Gaijin nerfing the belt by only having 50% APCR, it’s actually a buff, because now you are firing API at 1050m/s with AP instead of APCR modifier 😂😂
(Somehow both rounds also seem to share the same ballistics, even though APCR should lose velocity faster)
You can also kill the Churchill Mk III in test-drive using the Italian 20mm APHE when using the APCR belt, by firing through the hull MG port, which is only 50.8mm CHA 😂
Ok, tho i have never encountered such in match? Is there maybe a difference in Test drive (player based) and Matches (server sided)? Have you tried it also in random matches?
Nope, but how would you notice that the API or APHE has better penetration?
Most of the time you just hold down the trigger and put as many rounds into target as possible.
Particular when you don’t know that the API actually has more pen than the APCR.
I mean yeah, i never put a thought to it and never really gave it attention, my last post was purely out of memorie.
Gaijin, thanks for the Chi-Ri fixes in the dev server.
Please also add the Type 1 37 mm APHE to the secondary gun (it’s the same gun as found on the Ka-Mi), and fix the the model too! The turret is waaay too far back.
Chi-Ri - 3D Model wrong // Gaijin.net // Issues
Chi-Ri II ~ Missing Type 1 APHE for secondary gun // Gaijin.net // Issues
Well, I guess its the time to ask for it
Make kh 38 possible to be shot down by missiles other than pantsir, its seriously annoying how they can just sit casually and do nothing but you are stuck weaving in and out of cover unable to save your allies
E-sports ready…
That comes down to the weight and drag coefficient that gaijin gives the rounds, because this bug is even more complicated than it looks. For some reason, while the velocity is determined by the first round in the belt, all the other characteristics of the rounds are still applied correctly and depend on the individual round.
Looking at the datamines the HVAP has a much lower drag coefficient than the AP-I (0.28727 compared to 0.45781), so it probably compensates for the lower weight. To really see if there’s a difference you’d need to go to long range shooting.
To put it simply, I don’t think this is a good implementation. I think over realism will become an issue.
However the plan to test these detailed components with specifically the Abrams. I really can’t recommend this. Simply put, this will lower and negatively affect top tier US win rates worse than they already are.
If you do insist on implementing this overly realistic and most likely painful feature, test it on far more than two chassis. Postpone this test till you can provide detailed components for all nations main MBT platforms. That way a more thorough test can be put into action.