And when are they going to fix this? It’s clear that there are important errors that affect many tanks, but I think that the correction of errors in tanks that have cost real money should be a bit faster and a priority, especially if it affects that vehicle a lot.
Not only is it horribly unfair. It’s also completely unrealistic. It’s not remotely authentic. The turret basked is just some wire mesh so the crew doesn’t get pinched or snagged by elements of the hull and can easily turn with the turret.
It’s like cartoon level unrealistic and demonstrates a fundamental misunderstanding of modern tanks.
Currently im receiving about 50 notifications an hour. So you will have to forgive me if I miss some. Sadly I cannot answer everything and missing things is inevitable.
Going on a rant offensive however sadly is not going to assist that.
The name change is very nice, but when will the model change be for Hungary and Israel? Since Hungary and the Arab countries from which Israel captured the Shilka only received V1 models, so having the V model is not correct.
I was wondering if you could have a look at the damage of the HE-VT on both the G6 and Bkan 1C.
On both of the vehicles, the HE-VT has a lot smaller over pressure radius that the regular HE, even when both rounds have the same amount of HE filler.
I did go onto the dev server, and can confirm that it is still an issue on the dev server.
I made these two videos that highlights the difference in where you need to hit to kill a vehicle, just by using HE vs HE-VT.
I LOVE the return of the old unique gun sounds remastered, this is fantastic and I’ve missed the guns sounding unique for the longest time. But PLEASE, let us hear them in the gun sight too. You can only hear your gun make the unique sounds when in third person. If you fire while zoomed in the scope, you only hear the same boring metal sled that’s almost identical between tanks.
It would be nice for the accepted dev reports for the autoloader in the 3 most modern chinese tanks to be corrected to 6.5 seconds (9 rounds per minute). The Al Khalid I (the specific version the devs added to the game) should also be affected by this.
It’s somewhat annoying that this still is not happening, despite it being documented.
It would also be wise to folder j11a with j11 so that j11b can stand on it’s own.