Usually the only ones I see flying near the bloody moon is the XP-50 players. Lower than that, like P-47s are hovering near the ground trying to dogfight every Spitfire, BF-109, and Ki planes they can see, and then getting mad that they get out turned. They’re also usually like level 10, so.
Short story time, I used to actually try and dogfight in that P-38 interceptor. I was a very special noob.
You reduce team sizes, each jet has enough missiles to destroy each other several times over.
If you get to that point you still have a gun.
RIP (F-35B)
I’m not against airfields for Korean war and WW2 as I understand an airfield is needed.
But higher tiers with BVR missiles we dont need it. We are also going to receive more advanced missiles making the PK much higher than we have in game.
They don’t. You still have to manage ammo on most planes and fuel on anything that has a fuel hungry afterburner.
I don’t know how people abuse airfields either. If it is about camping, the AA is almost useless in high tier and you can just let people land and deal with AI instead of hunting the enemy players right up to their AF.
This is legitimately the first time I have heard someone complaining about airfields being a thing. I can understand people not enjoying the fact that you have to take-off every match, but that’s part of the game.
Not to mention that there are plenty of planes that absolutely need an option to restock and refuel.
Apparently this guy doesn’t acknowledge that flares and chaff exists, low ammo count (especially for Russian made vehicles), low missile count for Grippens, and fuel hungry jets like the F-16 and F-15.
I mean, those are still real targets. Countermeasures can be filtered out by not moving and missiles by their high closing speeds, that’s not a problem. Only issue are the ghost targets that move at normal speeds
You don’t I gave examples of F-15s and Typhoon pilots in BVR, if I cant rearm or refuel I need to play differently.
The endurance of the airframe comes into question:
how much fuel do I have
Can I sit on burner the whole time? Do I need to save my burner for when I need it?
Is it worth firing a 120 at that contact 50km away should I wait to get a more reliable shot?
Is that target going to enter a notch I only have 6 MRAAMS
Do I want to merge yet I only have my 2 IR missiles left.
I’m out of CMs I need to play carefully
Etc etc.
Hiding at the airfield is tried a tested calling card of the scum bag thats not why airfields should be removed at the higher tiers though. Or as stated make the maps huge
And how is it better? Su-57 has worse RCS and worse missiles, also it does not have HMD and engines with low thermal radiation. Su-57 is good if you do not understand aviation. The only thing that is better in Su-57 is its maneuverability, but in the game and in DCS we saw that this maneuverability at low speeds is useless.
Jets with less than 60 CMs, planes with only enough ammo to fire for like 4 seconds, planes that carry very little amounts of fuel, planes that have to go for low fuel to be agile enough to actually fight, planes that only get like 10 minutes of afterburner with their max fuel load, etc
Honestly man, when i think about the clutch carry games i’ve had over the years, pretty much all of them required one or even two trips back to the airfield.
Imagine a situation, even where its only 6v6, and some Gripen on a fail team absolutely clutches it, takes down 5 enemies but it requires all his ammo, and now he’s in a 1v1 with literally 0 option but to die. That just feels cruel.
The F-15s, Typhoons and Su-27s not having to manage their fuel, CMs and ammo doesn’t mean other planes don’t have to either.
There are plenty of planes even in top tier that get very little amount of CMs and ammo/missiles and have extremely fuel hungry afterburners. Even in 8v8 matches these planes might end up being left without any option to fight after having engaged in combat with equally skillful players and with bigger maps plenty of planes will have to go for a refuel even if they take a full fuel load.
If you add additional objectives you also have to keep in mind that bombers and strike planes would have to make multiple passes to achieve these objectives as they are limited in the amount of ordnance they can carry.
If the game was only fighters vs fighters like they do in the esports matches getting rid of airfields would be valid, but ARB and ASB aren’t like that.
You should be asking for a esports-like mode if you want that kind of gameplay, but ARB and ASB should keep airfields, even after extensive reworks.
On a sidenote, letting players destroy the airfields in higher tiers just like they can in low tiers would be the best of both worlds.
P.S. if you’ve been watching the tournaments you would also know that the diversity of planes that get used in those is extremely limited, due to the concerns mentioned by us. Why would you bring a plane with way fewer missiles and CMs that is just slightly more nimble when you can bring a F-15, Su-27 or Typhoon?
Definitely not the norm, but those are the sort of games i like to think we all aspire to have. They get your heart going, they’re what makes WT worth playing. And access to airfields is what makes it possible to overcome these kind of situations.
In a match that probably had 16 players on both teams and plenty of AI targets.
That’s not ridiculous at all.
The only thing ridiculous is here that you think a plane with just 4 missiles and 60+/- CMs should not be allowed to restock in 8v8, let alone 16v16 matches