It’s already there, did you not see it
funny :-)
It’s not currently planned. A few details were covered on steam and with the F-117 blog.
Not regular tech sadly
Does anyone have a link for the leaklist? Or a screenshot?
Are Romanian voicelines planned for this update?
They’ve added the Francesco to the DEV Server
But from what i could find so quickly, the guns that would have been equipped fired HE and AP rounds, not a SAP Round. If it only has that armament its quite lackluster for an 15inch Ship. But that would explain why it was placed before the Conte di Cavour
And its still quite unfinished, it floats like it would be empty lol
What RoF does it have?
currently 40s reload
How many grom-1 missiles it took to destroy a base? Just found that they’re not coming to the game.
4-6
Meh, but still good. I just bought Leonardo da Vinci
standard 30 seconds for Ace
Mhmm now i kinda understand their decision, although i would love to larp with the pseudo cruise missile…
The AV-8S is stated as a pack vehicle, further proving the point all sub trees after south africa are fraud and does not improve trees
wouldve been cool, too bad gaijin didnt code the cruise missile capability yet, like going at a low fixed altitude and then pitching up near the end
But @Smin1080p_WT, the devblog didn’t cover how the stealth properties are modeled.
There are no primary sources for this and very few secondary ones. Do the devs use software to calculate RCS?
Secondly, how should we bug report stealth properties when there is no documentation except scientific papers?
The reason I’m asking is that stealth will only become more important and more secretive as the game progresses into modern stealth fighters. We want to know how the devs will approach this problem