Just because it’s a Chinese client maybe? The CN translation differs a lot between vehicles
Epic lmao Let me use player search for a min
wack I remember seeing a polish client and in it the FGR2 for the UK was the F4M which isnt wrong but its just a neat little change
Ok, thanks.
Since Chinese are from a completely different language family… that makes sense maybe
We tend to use the codename translated (the Chinese character refers to Phantom) for Nato armament. And keep the original name or transliteration for USSR
Plus: not always true, in game the US F4 still has it’s original name in Chinese Client, don’t really follow a particular pattern
sorry but just out of curiosity I havent seen an RWR like this
anyone know what the second ring is?
nvm Im stupid its the MAWS
Will you guys also remove the FCS from the turret thats for ESPIRE too? As RARDEN was kind of well, unique, in not using what others would call “a fire control system” xD
Or do we actually have to bug report the RARDEN not having its own FCS like that, relying on being paired to a gunner sight which is effectively as they say “it”?
image for reference to what I mean
That plus the engine being a diesel engine (while named jaguar) makes me think there was a mixup on “which scimitar” it was supposed to be, so I assume the FCS is there in error.
Good Morning @Smin1080p_WT, I hope you’re keeping well.
I just wanted to re-ask you a question you were kind enough to answer for me last December, just to see if you were aware of any updates since then.
Essentially, In a Q&A after ‘Kings Of Battle’, We were told that Saraph receiving Spikes was under consideration. Is the answer still the same now? Cheers
also gotta say the new airfields look amazing, there is an issue on desert maps like Suez where they have grass lol
@Smin1080p_WT Currently PLZ05 has reload time of 7.5s in the dev server, which is slower than both what the dev stream showed and conflict with what the issue admin replied in the following issue:
[DEV] PLZ-05 reload speed error // Gaijin.net // Issues
Could I ask what’s Gaijin plan for PLZ05 reload time? Will it be 7.5 or 6 seconds? Do we need to raise a new issue report?
Just so you know (if you didn’t already), Gaijin don’t really accept bug reports on reload speed (Even on autoloaders). They are set and adjusted solely based on ‘balance’, not realism.
Last time i checked, they did accepted on autoloaders.
Unless something has changed recently I don’t think they do? In the link that gentleman above provided, in the ‘similar issues’ section on the side there is a bug report about Leclercs reload speed (another autoloader), which was rejected because :
'‘Not a bug. The reloading speed is a balanced characteristic and is set at the discretion of the developer, depending on the efficiency of the machine, at the moment there are no plans to change this characteristic on Leclerc tanks.'’
Thats what I understand too. That’s why Gaijin would not change the reload time of T-72 based autoloaders.
I think generally speaking they try to aim for realistic loading times when and where they deem it appropriate, but it’s not something they promise.
I mean look at Merkava Mk4’s for example. Their semi assisted loader was 6.7s for years, then it went down to 6s, then it went down to 5s. Multiple bug reports on it were rejected, the only thing that got it to change was the vehicles stats seemingly performing poorly.
And why do APHE Shell Changes require a vote while you impose FCS restrictions without asking the players?
Most MBTs have certain limitations on the fire control system that can be detrimental to playing with this vehicle.
Does the game need them? - NO!
Finally the sign.
I am buying Leonardo da Vinci instead of a Russian tank in this sale. It has heavy cruiser-ish armor but has 13 guns, enough for any smaller vessel removal
Can I ask why it was placed in the SA line , not before Swingfire in the British light vehicles line?
Fox was somewhat logical as all the SA vehicle development was wheeled, but right now there is a tracked British IFV is there