They massively reduced it in the big economy overhauls but i see it creeping up rapidly. So far by about 2k per patch. Will be back at old numbers in less than a year of it goes on like this.
Fortunately.
R-73, R-77
once spaded it gets up to 8 R-27/R-77 and up to 4 R-73 with a total of 10 missiles
just like the Su-27SM
Su-34 can fire the missiles at a higher speed → the missiles are even faster → they reach the target earlier → Su is still far away
So let me get this straight,
F-15E got weaker engines because of Balance but Israel has got those said engines
Tornado can’t have FnF brimstones because of balance but yet the Su-34 got full bells and whistles.
F-117 is at 8.7 because it got no countermeasures or guns but yet the Ki-200 have to face it and early 262’s.
The Thai AV-8 got 9L but is at 9.7 while our Harries is at 10.7.
The Germans can’t get their new Tornado because they recently got the F-4
And when a dev say it’s for balance or X,Y,Z reason my response is this
Just another example of Gaijin being a circus.
Wait did the AV-8S already get added? I couldn’t find it on the dev server yesterday.
on the F-117 tho
this thing really can’t be any higher
like it’s literally bad
your Canberras and Arados will steal it’s bases and your Osas and stingers will shoot it down
Yikes.
@Smin1080p_WT Can you tell us which FV107 Scimitar do we have?
Model looks like basic FV107:
But it has thermal for gunner so the optics should be different like in MK.II:
FV107 MK.II ESPIRE optics:
I don’t know what to report, bad model or just bad model of optics?
Or is it once again mix of few vehicles? Like AH.1 Lynx, G-Lynx etc?
I was not excited for this Aircraft, suddenly I am
it will hopefully get pushed to 10.7, maybe higher as it has 240cm the shar early doesnt have any or have very few
Depends if those 240 CMs are chaff or Flares
Forgot ab that its been forever since ive flown a Harrier
so it tuens back to “new spaa when?”, hope for a SPYDER?
I spent some time test it with my friends, brimstone is fine but Tornado not so good.
Born and fly directly to enemy, quickly fire 3-4 missiles to enemy respawn point, switch to pod, lock Pantsir and turn lateral. keep in 12+km and do some slowly swing pull, to avoid pantsir’s missile, and when the counting down reach last 10s, turn to pod view to make sure it’s still on Pantsir.
It’s easier to do than say this, believe me. but still 1 big problem, there is a bug or so, then switch back in final 10s, the laser is often off, ou need to make sure it’s open.
as for other SPAA, it’s more easier, without the swing part
will say this is a very silly loadout, damn shame that the brimstones are kinda bad, hope we might get a dumbed down FnF
All they have to do is give it at least guarenteed 20km range and spike/pars type fnf and boom brimstone
But man is a fully loaded Tornado with brumstones sexy. Cant wait for the true peak form with ASRAAMS
from testing it, the pod doesn the angles to view targets if you turn away at 18km
also can the laser not guide multiple brimstones at once? I tried doing the thing with hellfires where you fire off multiple every few second and switch targets to kill multiple targets but seen only one impact