Major Update "Firebirds" - Rumor Round-Up & Discussion (Part 3)

Yeah more than enough for 2077 i think and crush WT xD

I was looking at something similar then decided “nah I will wait for the 5090 series”, then certain words like tariff and things have happened and I am now looking at my bank account thinking

“well, this might have been a bad choice to wait” xD

For now though, I shall hold out with my 1060 strix and hopium. (honestly i am surprised this cards survivied what, 8 years?)

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Let em cook … you’ll only complain about a rushed update anyway. Its not like you don’t have 2k+ vehicles to grind in the mean time. (if its late and still sucks by all means be annoyed)

I wouldn’t expect the 5th major update devblogs to start for about two weeks after Firebirds drops.

The issue though is they likely dont want to push too far back into holiday season given you know, the devs want to go on holidays too lol.

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Sure they do.

But just from the last few years of updates, the December updates’ devblogs generally start at the very end of November or the beginning of December itself.

So unless we know for certain that Firebirds is coming out in the last week of November (forgive me if that’s been confirmed, I’m a bit out of the loop) I seriously doubt that the devblogs could possibly start as soon as Firebirds is released.

F-15E used Sniper XR targeting pod

For F-16C Block 50 equipped Sniper Advanced Targeting Pod - Sensor Enhancement (ATP-SE)

But F-16AM Block 15 MLU carried PANTERA pod (export of the Sniper XR)

Personally, it probably AN/AAQ-28(V) Litening AT ( Advanced Technology) and enough for A-10C

We’ve delayed the laughing

Another issue is that I think planes should atleast 25km away from the battlefield, it’s ridiculous that pilots may spawn within range of SPAA and immediately go defensive because on almost all maps they are within range of platforms like the Pantsir, and on some maps even out within range of the Ito and Tor

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Stop being funnier than me >:(

I disagree with that rule from Gaijin. One ship in one refit I can understand, a ship being unable to appear in multiple trees I disagree with. Fundamentally this is an Italian ship not a Soviet/Russian one, just one that the USSR used if it has to go in a singular tree, then it should go to Italy, the USSR actually has ships applicable that could be added in this space (such as one of Kronshtadt’s sisters in their intended configuration, or a modernised Gangut).

If there were 5 of them I’d understand but I view this as the theft of an Italian ship that could give them a full top tier lineup (even though perhaps these ships aren’t top tier worthy).

It’s pretty much Orion but with the superheavy capable mountings found on Marlborough and Queen Mary, its relatively little yes, but it takes it from being Orion with meh armour and meh guns, to meh armour and good guns.

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I just read that she was considered to be the most beautiful (perhaps warship rather than just ship) due to her resemblance to these aforementioned oceanliners, to be honest I’m not sure which I prefer, though I think Derfflinger might take the prize?

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That and maybe we can see an equivalent to the Pantsir? Even giving something to China would break the SPAA monopoly for better at top tier right now.

That is always my biggest complaint with a low performance CAS like a Tornado vs a Pantsir. Its not necessarily that I cant fight back, but I either have to AF spawn (where im low and slow for quite a while) or immediately go on the defensive and loose any chance of proper position to strike back.

Especially when you consider that something like an Su-25SM3 spawns beyond the range of most other SPAAs

In addition to moving airspawns further back, they should also increase the speed at which you spawn at by around 100-200kt imo. Might make a suggestion for that at some point, but need to gather some data on exact spawn speeds first.

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Yeah, she is a beauty too!

I can see an argument to be made for that, and i don’t honestly know enough about both to make a full assessment though I would point out that F-22 has a higher T/W on in-game Min-fuel which might edge it through particularly in a rate-fight at low speed vs the Su-57 even with ‘only’ 2d thrust vectoring.

It has been started, they are just deciding what customer-specific modules will be fitted, for example whether Germany will choose to fit PIRATE serially to these and whether it will include AMK>

Frankly in-game I think it’s pilots will ‘urinate’ (i don’t want a ban) all its speed away with one very very hard turn and then get themselves energy trapped. And if Gaijin adds some sort of binding to activate TVC then to be honest I highly doubt a stealth fighter can out-rate a dedicated rate-fighter with all the aerodynamic tradeoffs it has to have, particularly when EFT T/W and F-22 T/W are very close on min-fuel assuming no channel loss for F-22 and factoring correct channel loss for EFT and EFT has no aerodynamic tradeoffs.

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Su-57 was designed so that it could almost always sit inside the turn circle of an opponent, and couple that with high off-boresight IR missiles, a ratefight would be ill-advised. The F-22 will have a much better chance in a one circle, though it still comes down to fuel load and skill of the pilot.

Actual WVR fights are rare nowadays. But with the prevalence of HOBS IR missiles, nose-pointing ability is beginning to take a priority over energy retention. You only really force rate now if it is guns only.

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I mean a low speed (like stall speed where the nose is only in the air due to the TVC) rate fight, like when both are virtually falling out of the air trying to get nose on, in such an instance 2d vs 3d TVC will make virtually no difference as its all happening in the 2d plane, in which case my assumption is that the F-22’s higher T/W will generate a larger moment and I’m not 100% sure that the SU-57’s Levcons will be able to compensate for that.

Proper flaring techniques and pyrophoric flares could mitigate that going forwards but I do agree to some extend, I think its more valid against the F-22 than the Su-57 because the F-22 currently has no HMS and whilst the radar is AESA and has good margins i suspect there is a reality where once you’re out of the danger zone, its more valid to rate fight (thats assuming there is a merge at all)…

This discussion is part of the reason i have absolutely no interest in them adding 5th generation aircraft whatsoever or adding them without a hard-lock matchmaking.

That is indeed the word

My poor chaparral which can’t lock a Heli beyond 2km (and can’t hit IRCM Heli’s at all), or jets beyond 2-4km, being spawned a further 5km away from where it’s needed sounds awful ngl lol.

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Half a year has past.
Here is part 2:

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