There is nothing preventing it from locking a ground target, the IR signature range it uses is the same that’s needed to target ground targets.
The issue is that the missile locks on after launch without any input from the carrier aircraft, so it would be very easy to accidentally teamkill if the bomb sees a teammate and locks it. This can be worked around with practice, but it won’t be nearly as convenient and many times with enemies close to allies you couldn’t engage them without risking teamkills at all.
In naval it could be more useful, but save for maybe the T-1 series or MU-2 (both not yet in the game) no aircraft that could carry them could be used in naval BRs. There’s still AI ships though
According to these parameters, Gripen does not really pull 13.7. (I’m not saying “lower” it, rather “raise” the others)
It has 1.5-2 times less current missiles (F-16’s, MiG-29SMT, J-10a and Mirage 2000’s have 6 ARH missiles, F-15’s, Su-27SM and Su-34 have 8 ARH missiles) (9M are used from a distance at which it is easier to die than to shoot down someone at the top range, besides, they are rather… “tight” with their 0.4 s control delay) and far from top acceleration.
At the beginning of Dev, my friends and I conducted some kind of test, approximately measuring the time spent on it. The test was aimed at checking how long it takes for the aircraft to reach the point for DVB, go into defense, leave it and be ready for an attack again. The precise attack speed was M1.5. We measured the runway takeoff, acceleration at ground level, altitude gain, reaching attack speed, we replaced 2 90-degree turns with 1 180-degree turn, and then acceleration to M1.5 again. Both Gripen and Mirage did really badly in these tests (we dragged the Su-34 there for fun, we didn’t expect anything from it), but the Mirage test, to be honest, was compromised so its time should be taken conditionally. During an attempt “behind the scenes”, another friend improved the time by almost a minute.
still a little hard to understand how it’s working.
you mean it’s seeker will turn on only after it’s dropped. so it will be like find a target by eye, drop it with ccip, and it will search for any hot things in it’s fov and go to it
Feel free to clarify with sources in a report if you have counter information. As I said yesterday, this is not the bug report site and this topic is not a discussion about bug reports.
Several of the clipping reports have already been accepted for review by the Devs.
You are right, I wouldn’t. I am a German collector and I aim to have all German vehicles (preferably spaded as well). Yet I won’t buy the premium Su-22 because:
I already have two German Su-22.
I refuse to support CTRL C cashgrabs.
Same with the premium Tornado and Mig 21. I already have two or more versions in TT and as an event, I just refuse to buy these CTRL V vehicles.
The premium Viggen Di is even worse offender in this regard, as it doesn’t even have the feature that sets it apart from the Viggen D. Which is a cockpit in imperial units.
But hey, I am happy for you and I am sure it will be a more effective grinder than the Draken XS.
Just curious if theirs any word on whether they’ll be bringing back the M728 CEV like they did with the Centurion AVRE. Figure they will eventually, but still curious if theirs been any rumor or word.
The NG was basically an export variant of an upgraded C, which got the E designation when it entered Swedish service, which means it could get added with all the different weaponry it was cleared for and advertised with (unironically every single modern western missile) whilst the E would probably only have weapons in service by Sweden.
Gripen NG doesnt exist as a vehicle the same way Leopard 2A7+ doesnt exist. Its anything representing further development of Gripen platform. You could ask for Gripen E (early) with old small wing and no IRST (or with IRST) and early development radar set.