Yeah how long did it take them to fix that bug of a 7.7 mm one hitting a tkx in the side of the turret
Those are SPAA meant to be staying back from the fight, not ATGMs that are actively looking for tanks
Which is going to be make the chu mpm op ?
ANd ? Its a japanese atgm carrierat least it fills a gap
If it can use the radar to fire and guide the missile without line of sight… Then yes. If not, it would be rather weak compared to most IFVs at top tier that have some protection and another weapon.
I believe it’s just the widening of ‘NATO-hump’, but I can see that being problematic in all our CQB maps.
yeah so like pretty much all japanese tanks and stuff light to no armor gotcha
I have 48 air kills and 16 deaths in the Type 81
yeah it would be near useless in cqb but most japanese tanks suffer in cqb from slow turret rotation anyway and people still use the type 93 for memes yes but
Oh wow so long in it
It might have an impact defending against something like the Fox, but I doubt you’ll notice it vs most things.
Its a nerf certainly but I think
Is a tad bit of an exageration.
never used the thing but the, no idea how to spell this, Khrizentama has ground to ground radar in one form, radar guided missiles according to the wiki
It does, you are right, though that thing is totally OP
I would settle for the chu-mpm or the adats at top tier for japan. I’m not happy with a rather pointless at this rate battle bus with a 30mm cannon :)
Type-90 / 10 have unparalleled strengths too though.
Being able to beat everything on the reload is a huge advantage in CQB.
i honestly never meet them, when they are in games i just dont see them
its also the only one and isnt exactly new
no idea why they havent developed the ideas further for other nations
Yeah but you are very fragiel and the tyype 10 round is known for rather poor spalling so you have a good chance of not killing an enemy tank even if you get a good shot you will need sometimes a 2 one on it
I have done so a fair bit, the issue is their hull down ability is insane. If they get in a right spot, they are essentially unkillable
last i met one like that was when pradesh was added, cheeky spot for them on the bridge side
its should be a 3.4 it should also have abetter turret rotation and drive and handle better. I agree a fast reload works if you manage to get a hit that makes the other tank unable to simple return fire.