Major Update "Firebirds" - Rumor Round-Up & Discussion (Part 3)

Sea Harrier’s too. FRS1 has been waiting for its correct HUD for nearly 2 years now.

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i know but tbh with the amount thats been pulled out of a hat idk if it was intentional or not

I dont want to be the bearer of bad news, but its also affected by the ping of the enemy. Had a game where i had to watch 5 starstreaks just phase through a drone, i doubled check my ping and it was fine.

Doesnt help when combined with being shot by guys not even looking in your general direction when going round corners.

Drones are… an exception.

Even with perfect ping, hits and… hit and miss. You have to essentially aim for the wing because they are small enough for the missile to pass around. By aiming for the wing, the missiles have a higher chance of hitting the body.

Though wouldnt be surprised if target ping can have an impact as well

Thats what i thought, so i aimed using the darts rather than the centre for the following 4 of the 5 i fired at it. None of them hit, which isnt likely when i shot 5 in total. Also, i had never had much trouble hitting drones before unless frontally on as aiming for the centre of the wing spar always worked for me.

so we’re not gonna talk about how flawed your (as in gaijins) metric for balancing is?

The game today is more compressed for 12.0s than it was before Seek and Destroy

Before S&D the current 12.0 roster was 11.3 while the current 13.0 roster was 12.7

So either every single former 11.3 saw massive player performance boosts (unlikely given as most of them are premiums) and every 12.7 saw massive player performance tanking

or… the metric is terrible and balancing should be done by vehicle capability, not by a system as provably flawed as player performance.

we have former 11.3s fighting planes they never had to fight before now more than ever.

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Hmm… yeah… I still think drones are a unique issue, due to their size more than it being a universal issue. I’ve not had a missile phase a heli in months and only 1 plane in recent memory

what was said conspiracy theory out of curiosity

In my opinion, as long as Gaijin is willing to add one or two decent light tanks to Israel, this dead cycle can be broken, with a focus on the a-4n and kurnass 2000 ah60m, adding a few suitable light vehicles, such as the eitan and sabra light tanks with several variants, to expand its competitiveness in GRB, while giving some preferential treatment to merkava, such as high-definition thermal imaging of merkava 3c/d or allowing the engine to absorb more shell fragments, then Israel can win the favor of more players. In my opinion, this amount of work is not really huge

For GAIJIN today, copying and pasting many Leopard II or other popular vehicles is indeed the simplest way to help a country increase its strength and popularity. However, in the future, GAIJIN will inevitably step out of its comfort zone. Many players always want to play new vehicles, rather than the same tanks that have already been played dozens of times in Germany, Italy, Sweden, and France.
Especially considering that the developers of gaijin may not be able to come up with a new gaming mode that can further attract a large number of players and be on par with existing resident game modes and mechanisms for a long time, it becomes even more important to further enrich the characteristics of other countries, that is, to add unique vehicles instead of replicating C&P

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How about and

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Drones can be hit but you have to aim with the edge of the darts. They should be engaged normally, as Starstreak darts are modelled incorrectly in game. They should cross the laser beam, not circulate around it, but im not sure if devs will be willing to implement the correct behavior, as it would be a very random, in the sense of behavior, thing.

same

I also dont get the whining but ICE change is straight up bs considering all of 3rd gen fox3 carriers.

@Smin1080p_WT may i make a small request
devs are working hard rn and i just want to see a small modification for an already existing vehicle.
and its pretty low effort too considering

FlaRakRad EM could be made a modification to the existing FlaRakRad (as was done irl).

while the Osa for germany is a great blessing over the FlaRakPz (which is functionally useless against jets), at top tier i and all German players would really appreciate such a, imo needed, upgrade to our anti air capability.

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mandatory roland video (lol)(this bus can moove)

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Hi @Smin1080p_WT, I am happy to see you are adding both a TT and PP JA 37Di.
Still a little confused as to why we have to see the 37C and 37D exist without their model-specific kit (RB 74+ BOL, and RB 99 respectively) but we’ve had this discussion over at Maho’s before.
Anyways, back to the 37Di:

I presume this will be a situation similar to to the Japanese F-4EJ and F-4EJ (ADTW) coupling where the TT and PP variants are identical save the livery(/-ies) and names.
Can you reveal anything about which division or unit the premium Di will belong to?
I noticed the 37Di found in the files is fin #52 belonging to F4. Will this be the premium or TT variant?

As a small humble suggestion for me I think it would be very appropriate and very much an interesting choice to make the premium fly with the colors of Försökscentralen (FC) which could be approximated as the Swedish equivalent of China Lake. They did essentially all and any major prototyping, test programmes, development of new tech etc.
image
This airframe (37347) was used as the build prototype for the 37Di and was indeed the first proper Di. As you can see it received the orange nose ring indicating FC ownership and its fin was painted with a Swedish flag containing "iNTEROPERABILITY to indicate its new role; using NATO-aligned instrumentation.

It would for sure make for an interesting premium and like the F-4EJ ADTW it would indicate a very specific unit rather than just a random normal flight line unit.

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One thing I want to know is why the Viggen Di has a cockpit in Swedish and in metric units on devserver, when the only thing that sets Di apart from the D version is that the cockpit in Di is in english and in imperial units. That i in Di stands for “international”.

Are they really going to charge 70EUR or more for a plane and not even bother doing the bare minimum after pressing CTRL C + CTRL V? I made more effort today going to the toilet in the morning, where is my 70EUR? If Gaijin wants to keep the cockpit in Swedish/metric, that´s fine. But then change the name to JA37D and give it a different skin.

Viggen Di cockpit↓

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My guess is they had no photos of Di cockpit so they modelled it after regular D or they wanted to kill both birds with one stone and make a unified cockpit that would more or less fit both JA37D and Di.

I am pretty sure that if they gave 200SEK to some Björn War Thunder enthusiast, he would happily go into the Swedish museum and snap a few pics of the cockpit. I mean charging 70EUR for this just doesn´t feel right.

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With all seriousness we are finally getting proper D model cockpit in game and I’m happy as a kid that my favorite aircraft is also coming to the game. I couldnt care less about having or not having the cockpit in English at this point when there are way more important features that are missing or need adjustments.

I’m just happy its not another J35XS treatment when it got no AIM-4, completely wrong cockpit and no techtree equivalent.

We should focus on pushing for radar and HUD changes instead of focusing on something of such low value as cockpit language. Posting these reports below just in case:

https://community.gaijin.net/issues/p/warthunder/i/QAq87VtAJ0kw

https://community.gaijin.net/issues/p/warthunder/i/7DIdWqEwWE4s

https://community.gaijin.net/issues/p/warthunder/i/FTqoZnSIguof

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