Major Update "Firebirds" - Rumor Round-Up & Discussion (Part 3)

for the peaple wondering what the boat is
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After accidentally finding my Christmas gift in the Tornado’s cockpit I went down the list and saw what else had been changed…
Mirage IIIE
Not very informative, but it’s right in front of your eyes and very clear.

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AJ37

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Lock indicator on A-10

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Harrier GR.3
Pretty cute

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Sea Harrier FA.2
Well… Not funny

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Sea Harrier FRS.1
It’s like with Tornado, but opposite, the longer the line from the center, the closer the target. If the line is dotted and the light is on, you’re in the lock

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Great cockpit update for ASB

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Which doesn’t matter when the missiles themselves can’t see the target.

Sparrows, for example, still have a notch gate and will not see the target even if the parent aircraft paints it fully. We see this already with PD radars.

ARH still use PD radars which means they’ll still get notched. As soon as the missile gets off datalink it uses its own seeker and falls back to IOG, never back to datalink. So the only way an AESA could make an ARH missile stronger is if the missile were guided in completely with datalink which is just impossible since as soon as the missile gets close enough, notching doesn’t matter and also any singular chaff deployment will permanently disable datalink.

This all assume Gaijin models the multiple frequencies anyway, otherwise they’re notchable all the same…

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I suppose this is a valid concern. Some quick internet research shows that it carries around 550 lb (~250 kg) of tritonal explosive (TNT equivalent of around 295.24 kg), which is less than the explosive mass of the GBU-10/B already available (which is around 578.75 kg TNT equivalent according to the game). Perhaps I overestimated its usefulness in ground battles.

Nevertheless, it was mentioned in the devblog, and it is present in the files, which makes me think it was an intended addition. I just want to know what happened to it, even if it was simply excluded for lack of usefulness.

I do agree that some hard targets in Air RB would be nice. In general, ARB just needs a HUGE rework. It’s far too basic right now.

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okay we have m2000d rmv model now.so where is the AASM:)

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I think they’re working in the opposite direction - the 500lb and 750lb GCS-1 were added to the files shortly after the EJ Kai was, but had already been stated to not be coming since the developers research had concluded it did not have overland attack capability in a game-meaningful capacity.

From my own limited study of how they perform in the files, it seems that " weapons " don’t currently have a tagging system that makes a distinction between tanks and ships - they both count as " ground vehicle ", so if a missile seeker can lock one kind, it can also lock the other. However, aircraft radar 's use a different tagging system, which does have distinct can lock/cannot lock categories for tanks and ships separately.

That 's how the AS.34 Kormoran on the Tornado MFG is currently restricted from being able to launch against tanks - the plane it 's attached to has a custom radar file that can detect any vehicle on the ground, but only hard-locks ships. Since the hard-lock is required for the missile seeker to activate, it maintains the developer 's intended behaviour of only being usable against sea targets, despite not having any code in itself to cause that.

GCS-1 is an infrared seeker, and does not use the launch aircraft to find targets. So, it hasn’t come, even when there was a specific need for selfguided a2g armaments for toptier CAS in the JPN techtree.
Since the airlaunched Exocet has been added to the files, it 's a relatively safe bet that Gaijin plans to introduce more AShM for aircraft. Based on their past behaviour though, it 's unlikely that they’ll be usable in ground battles, Japanese ASM 's included.

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New arifield… is’t… wow…


I want JP233 to use against them

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Has anyone had the MAW work as expected? All my attempts ended with the game crashing (no matter if it was a plane or a helicopter). Apparently the snail changes something in the MAW code, and when the game tries to access the old code, the game crashes.

Difference being with the ASMs is we dont know the extent of ground strike capabilities

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They’re really sprucing up the cockpit RWR’s this update, nice.

by the time modern AESAs are in game, they may decide to rework ARHs seekers to be more notch resistant who knows

As theres no data on ARH seekers - they can do everything

But the modern AESA is already in game Looks at ASRAD-R

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@Smin1080p_WT ?

slightly worse GR4?

it’s a Marginally better ASSTA-1

it adds 1 new weapon and at best a new sidewinder

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I’m not going to argue with you.

In the game, Gr.4 will differ from ASSTA 3.1 only by Brimstones.

Which is a massive difference.

I’m really looking forward to seeing the distinctive, lively PPI scope of this AESA in the game, but is it possible that Gaijin plans to implement it with functional limitations, similar to the Brimstone?

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