Even not including ASEAN, there are still a few options, like the CCV and Type 11.
Type 96 MPMS and Chū-MPM. Both are multi-purpose missile launchers. That’s all I know, unless they want to add more prototypes like more Type 10 or Type 90 prototypes.
The Type 11 would have to wait until Gaijin decides how to add SPAA that require more than one vehicle. If I’m not mistaken it requires a separate radar vehicle like the Patriot system
It’s made to be fully used with another vehicle, however there is a targeting device that can be used in the case of only the missile vehicle being present, so it can be used independently.
I didn’t know that. Another fun thing at least according to its wiki page is they can technically add 2, each on a different kind of chassis.
That’s true. I wouldn’t mind either, however the Toyota Mega Cruiser one would be funny.
Here’s a thread about it, in case you’re interested in reading more Type 11 Tan-SAM Kai II - An Appreciated SAM for the JGDSF: Part 2 - Suggestions - Devs / Passed - War Thunder — official forum
anything new for it?
And with the upcoming Ammo crates these kind of vehicles with low missile count can be more in line with comparable vehicles.
Indeed.
Any reason this new devserver update made the game a blurry MESS? It looks like I have dlss on but it isnt (dlss is horrible). I will genuinely not be able to play it looks so gross. And for anyone who may ask for my settings, TSAA 4x SSAA no dlss is my AA settings, all others on max possible. And it still persists with ray traycing on or off. I have the newest I7 and a 4070 for gpu/cpu run on 2K res, and avg 60-80fps it isnt a hardware ossue or fps issue. My issue is how unplayable the blur is. (I have motion blur off) Ill make a bug report when im home from work. But i can always show a screen shot comparision from dev/live here if needed.
Same thing, but without APS, right?
also when Gaijin says it cant come because it needs a second vehicle to operate or this thing
why dont they just let us build/deploy this thing, bam problem solved.
i see no issue since we can build ammo crate and we would get a text like “you need to setup the Designator to be able to fire missiles” if we try to fire without it.
Pros: we can use these vehicle who can funktion with such a Designator
Cons: time for setup needed ( i gues 2-3sec woudnt be a issue) and we are inmobile as long we dont pack it up gain
That shouldn’t even be a problem, since there’re some vehicles in game that would never be used unless the supports are deployed.
Type 81 mod.(C) also requires a KCU in order to work independent from the FCS vehicle.
Turn off TSAA. You can also just turn on sharpness in Nvidia control panel.
Anything regarding dev server you’ll be better off posting in Dev Server Firebirds - War Thunder — official forum
Thank you, will try it when i am home. Didnt even notive this was rumor round-up not the other section my bad!
Yes, but also worse engine (as far as I know) and FY-2 ERA instead of FY-4 on the front plate.
Imo the Oplot-T might be better than the VT-4, although I think that’ll depend on if it has the targeting speed of the BVM or of a standard T-80U
Even still id take the different playstyle option, and at least that things armor is somewhat modeled correct ( my poor Type 10)
The countries in the suggestion would be a pretty great set of countries since these are mostly using western equipment (unlike Myanmar or Vietnam for example would), they have a nice theme to group them all together, being the founding ASEAN members, and they together bring up future potential additions to a level akin to larger “minor” nations like Britain and France with their own subtrees.
This would also still leave the notably Chinese aligned nations such as Myanmar, Laos and Cambodia to be added to China and (if Gaijin plays their cards right) can be done with very minimal C&P.
I’d still argue a subtree rework would be in order for so many nations in a tree, but that really is nothing new and has been the case for current subtrees already