okay we have m2000d rmv model now.so where is the AASM:)
I think they’re working in the opposite direction - the 500lb and 750lb GCS-1 were added to the files shortly after the EJ Kai was, but had already been stated to not be coming since the developers research had concluded it did not have overland attack capability in a game-meaningful capacity.
From my own limited study of how they perform in the files, it seems that " weapons " don’t currently have a tagging system that makes a distinction between tanks and ships - they both count as " ground vehicle ", so if a missile seeker can lock one kind, it can also lock the other. However, aircraft radar 's use a different tagging system, which does have distinct can lock/cannot lock categories for tanks and ships separately.
That 's how the AS.34 Kormoran on the Tornado MFG is currently restricted from being able to launch against tanks - the plane it 's attached to has a custom radar file that can detect any vehicle on the ground, but only hard-locks ships. Since the hard-lock is required for the missile seeker to activate, it maintains the developer 's intended behaviour of only being usable against sea targets, despite not having any code in itself to cause that.
GCS-1 is an infrared seeker, and does not use the launch aircraft to find targets. So, it hasn’t come, even when there was a specific need for selfguided a2g armaments for toptier CAS in the JPN techtree.
Since the airlaunched Exocet has been added to the files, it 's a relatively safe bet that Gaijin plans to introduce more AShM for aircraft. Based on their past behaviour though, it 's unlikely that they’ll be usable in ground battles, Japanese ASM 's included.
I want JP233 to use against them
Has anyone had the MAW work as expected? All my attempts ended with the game crashing (no matter if it was a plane or a helicopter). Apparently the snail changes something in the MAW code, and when the game tries to access the old code, the game crashes.
Difference being with the ASMs is we dont know the extent of ground strike capabilities
They’re really sprucing up the cockpit RWR’s this update, nice.
by the time modern AESAs are in game, they may decide to rework ARHs seekers to be more notch resistant who knows
As theres no data on ARH seekers - they can do everything
But the modern AESA is already in game Looks at ASRAD-R
slightly worse GR4?
it’s a Marginally better ASSTA-1
it adds 1 new weapon and at best a new sidewinder
I’m not going to argue with you.
In the game, Gr.4 will differ from ASSTA 3.1 only by Brimstones.
Which is a massive difference.
I’m really looking forward to seeing the distinctive, lively PPI scope of this AESA in the game, but is it possible that Gaijin plans to implement it with functional limitations, similar to the Brimstone?
Yes? Then why is the whole forum in tears about the uselessness of Brimstones?
LJDAM on ASSTA 3.1 will be enough for me, the crybaby Brits can continue whining.
AESA is already in game, and it is made as PESA. That is, a single beam only is scanning.
But that’s in the context of ground vehicles, right? The balance adjustments are different from those for aircraft, aren’t they? So, is there really no chance that AESA implementation on aircraft could be set up to generate multiple beams properly?
i prefer not to think about it X)