Major oversights in the implementation of the CRV Block 2

as they share the same br and very similar weapon loadouts/intended use cases and are implemented in the same update it makes sense to compare.

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Is it a comparison thread or an “implementation” thread?

Because there’s no shortage of other BMPT threads to use

my points stand. Why no ammo crates for it and similar vehicles, why poor spike implementation (not a bug issue alone), why no blow out panels, and idk if they even fixed the aps yet
And why does it need a turret basket?

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That would be a bug report in the bug report site if you have the sources it should have one

You said not to compare it to the bmpt… you know where I’m going.

Unlike with Russia, German vehicles can actually be assumed to have crew protection in mind (hance their mildly higher prices).

What suggests that this specific version would say screw crew survivability

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https://community.gaijin.net/issues/p/warthunder

Such a sad sight.
(Disclaimer: No BMPTs were hurt in the making of this video)

Well BMPT and BMPT-72 are outliers because their belts being considered as “external” is just an artificial buff, nothing else really. And afaik the Boxer RCV doesnt feature blowout panels either(?)


ICV 24’s ammo e.g. is also considered external but only in spirit (and that one even has blowout panels) :)

ah malzi. I like him bc he doesn’t get the usual cc matchmaking. Generally a very similar success rate to me and more representative of the game

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Have you considered that some of the CC’s that play the game for a living (or as Esports, e.g. BPA_JON) may just perhaps be good at the game?

that struggles to explain how consistently they get superb games where all stars align. Meanwhile my audio in game doesn’t give enemies engine noise unless they are about 20 m away for one…
Can’t seem to fix that either

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They have thousands of hours in the game and thus know the common positions people tend to play (its like the same 3-4 positions per map + a few random spots that some andys flock to and die).

And then ofc there are broken early-game positions on each map to play aswell, which they will usually stick to (in that regard, I can recommend wait for me and fofo’s channels, they do show proper positions to play and explain their thought process/which angles to hold on each position/map).
https://www.youtube.com/@wait_4_me
https://www.youtube.com/@_fofoWT

BPA_Jon doesnt always comment on his positioning but you can still learn from how/where he positions and which angles he usually checks from said positions.
Same goes for cavenub but he’s a extremely good player with high awareness so he often pulls moves that may be suicidal if you arent fully aware of the enemies positions;
https://www.youtube.com/@BPA_JonWT
https://www.youtube.com/@Cavenub

Maximum audio distance for engine, track and transmission-sounds is 215m since they broke audio in Hornets Sting Update, hence why it feels like it doesnt work (215m is still absurdly low regardless).
Some sound mods (such as RCSM) make tank-engines somewhat louder and if you don’t play with minimum “own engine sounds” and maximum “other players engine sounds” you’re essentially griefing yourself at this point.

another thing.

If your laser warning system gets shot, your gun is disabled

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I follow most of them, but even following their exact strats just doesn’t work.