Recently i’ve noticed that in front aspect and especially side aspect magic 2 shots, if the enemy fires a missile the magic will instantly lock onto and track the fired missile. This happens basically everytime. My reasoning is that surely the 1000 degree engine is way hotter than the cold barely launched missile leaving the rails. Adding to this its IRCCM. I find that missiles are much more effective than flares in side aspect. In my experience with the mirage f1c 200 I find that side aspect flares below 1.5km dont work, as well as with r73s and aim9ms which makes sense cause they are irccm. But no, a single missile is enough to counter a magic2.
Rocket motors are significantly hotter than jet engines.
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The ignition is the hottest part, air to air missile motors can burn between 2500°C and 3900°C. A jet on full afterburner will typically top out at 1400°C.
Also the forum has a search function, use it next time and you’ll see this question was already asked and answered.
IRCCM means it notices static or slow moving targets, and removes them from its list of targets, missiles being moving at a high speed ID as a target, and have a hotter burn, meaning they want to go for them instead.
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I did not know they were so hot, thanks