Honestly it wouldn’t be the first time that War Thunder ignores equipment damage in vehicles, (E.G going full afterburner for an entire ARB match), and also I don’t see why the fold in speed couldn’t be at the very least increased, so you can move faster than a crawl with the launcher out.
Also I posted it because there’s no reason to gatekeep information in a discussion, especially if it’s crucial to the topic.
This is another thing. If i’m wrong and it can be damaged by going too fast unfolded, then the speed could at least be increased. I’m sure a bradley could move 10 mph with its launcher unfolded.
Yeah, but im sure that it’s a bit faster than what’s in game at the very least. If im booking it and going 30mph, it makes sense that it’s folded, not like i’ll have time to stop to fire a missile anyway, but at 10 or less? I should definitely be able to drive unfolded.
Yeah, but theres a difference between a warning system and literal mechanical failure, yk? Like, a fighter jet is gonna give you a “check gear” warning far before the plane is fast enough to damage the gear.
Or at least thats what comes to my mind. I really could be wrong.
I’ve taken into account these.
Here’s my full cross analysis:
Speed Forward: BMP-2M by ~3 - 4 seconds to 50kph.
Speed Reverse: M3A3.
General mobility in tight spaces and around hills: M3A3 due to neutral steer and better transmission.
Gun: Effectively identical.
BMP-2M has 99 and 114mm 0 - 60 degrees.
M3A3 has 100 and 116mm 0 - 60 degrees.
Fire rate: Both not <200rpm. In a 2 second engagement, both will put at least 7 rounds down range. If gunner is fragged, that 2 second engagement turns to 4.
Missiles: Top attack goes to M3A3.
Tandem: BMP-2M. Tho allegedly TOW-2A should have 1000mm of pen or more and that’s a historical issue. Once fixed I consider them tied if that’s a sincere issue.
For their BR both are 800mm or more in penetration, which is more than enough for what both are facing.
Missile maneuverability: About the same, the extra speed of BMP-2M requires a bit more practice.
Defensive: M3A3, missiles can be launched from behind cover.
Scouting: Both sub-par to light tank options: M1128 and CCVL for USA, and 2S25 for Soviets [either].
I find firing on the move for missiles pointless personally, the accuracy drop for only having 8 missiles isn’t worth it IMO.
You may disagree with my conclusion, and that’s fine.
You may say that you prefer 10 rounds down range in 2 seconds, and that’s fine.
Having seen the major complaints of fire rate, I almost never see people complain about 7 rounds down range in 2 seconds.
It’s largely Warrior and even that’s rare these days. Partially cause it’s 8.3 probably.
And it’s okay if we disagree here.
The cross analysis is itself so I looked up players.
I checked Cavenub, I checked countless others that played both M3A3 and BMP-2M, all sharing similar performance.
Kind of following here. Let’s see if we can clear some things up.
First, in my time we usually called it lap loading. There are several reasons why it is dangerous. First, the cartridge is made of paper and if you break it you would get propellant all over the tank. Second, if you are on the move it’s easy to get knocked around the turret and with a tank round in your hands a loader would have a really hard time with it. Finally, if the turret gets penned while you are lap loading it makes the situation much worse.
Second, I was an officer so I never allowed it on my tank. However, I’m highly confident that on some of my tanks it probably happened in combat. Combat is all about balancing risk and a fast reload could save your life. Still, usually a bad idea.
Finally, if we are talking about load times in the M1A1 and M1A2 the ones in game are much too slow. 5 seconds is pretty standard for a loader. 7 seconds is the MAXIMUM a noob, terrible loader is allowed. And the pros could easily and consistently beat five seconds. A gold star maxxed out crew in this game would be like 3.5 ish seconds to match reality.
I know why they don’t do this. Gaijin has lately maintained that they use load times to “balance” tanks. Just remember that top tier in this game is fake AF. And if you start arguing about reality you will run into the fact that the protection is fake, the damage penetration is nerfed to hell on Russian and Chinese tanks (carousel loaded tanks that are penned are K-kill ammunition detonation a HUGE majority of the time) and the bullets are all fake. In order to make this game “accurate” you would have to have access to classified information. The sources used result in ballpark guesses that are fine and all, but not “accurate” at all. Whenever Gaijin asks for “documentation” to make changes to vehicles they are asking for things that are illegal to change things that are wrong anyway.
I completely understand that. It’s why I think some bradley crews, especially when faced with the type of thing we see in game, would choose to drive a little with the launcher unfolded, probably carefully, but at the same time not as slow as it is in game.
I was an Abrams guy in the Marines. Never even been in a Bradley. Can’t help you one way or the other here.
I can say in combat situations a lot of “regulations” go out the window. I just don’t know if it is technically possible and what the risk level would be to do so in this case.
Also if you could DM me your tanker friends name I might know him, if you they are comfortable with it. Not a lot of tankers in the Marine corps and none anymore.
If the Tow-2Bs weren’t nerfed into the ground it’d be fine at the BR it’s currently at. They were only nerfed into the ground because IvanBoos were screaming bloody murder that their Bias-Coded shenanigan armor was being circumvented by top attack ATGMs.