M1A1s should not get 5s reload time

There aren’t that many 11.0 tanks out there, but something like Merkavas and T-80s come to mind pretty quickly. Also, that thing is at least on par with plenty other 11.3 tanks, just take a look at Chally 2s and Arietes.

The Challengers have effective turret armor.

Italiano

In the case of the Merkava its reload rate is ahistorically nerfed by Gaijin for no legitimate reason

T-80s have effective armor for the tier I don’t know what your complaint is.

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Yes but it lacks in mobility, shells, gun handling and has only 4 shells in the ready racks, meaning reload rate will lack after prolonged engagements.
Keep in mind that’s a 11.3 vehicle, not 11.0.

?

Doesn’t change the fact they are worse than M1A1.

And the advantages stop right there.
UM2 has no thermals and Swedish T-80U has access to 3BM42 only.
Also, both of those suffer from poor gun handling, depression, reverse speed and reload speed when compared to M1A1.

The T-80U really doesn’t feel well armoured at all, tank blows ass.

i think i gotta put like 100GB of my drive as to only put all the videos of ohk to fuel/ammo on any top tier soviet tank so maybe then they will see that ammo does indeed explode

All Challengers lack in mobility and this is historical there’s nothing to do about it.

The ready rack is artificially nerfed to be slow to load yes.

“gun handling”?

Yes these are the differences between NATO vehicles an Russian vehicles. The lack of reload speed is complimented by an autoloader, Abrams loses reload advantage if the loader is wounded or killed.

Mobility is historical there is nothing you can do.

“gun handling”?

Who is discussing ammo explosion?

lol…

This isn’t about stuff being historical or not, it’s about making things balanced.

As I said, it has only 4 rounds in the ready rack, meaning it’s reload speed advantage over other tanks will pretty quickly be nullified, meanwhile M1s have way bigger ready racks.

Gun traverse speeds are often put in a single category called gun handling.

Autoloader is also complimented by one less crew member, which is a big deal.
If T-80 loses two crew members it’s back in the hangar, but M1 on the other hand still can function properly.

I’m just pointing out the fact M1A1 is on par (or even better) with most other 11.3s, so there’s no point in it sitting at 11.0.
So many 11.0s barely have a single advantage over it.

The only factor Gaijin should use to balance vehicles is BR rating.

The ready rack is historical the issue is the reload time of the ready rack which is artificially nerfed by Gaijin.

Turret traverse is historical.

Yes you’re sacrificing for benefits. That’s how it works. That’s irrelevant to either’s balance.

What isn’t on par is the tank’s armor. Its turret cheeks don’t have the armor upgrade. There is no world in which that tank goes above 11.0 even with a 4 second auto loader like the Japanese MBT prototypes excepting through BR decompression.

Most 11.0s have good guns / mobility but lack serious armor.

The T80 series tanks have effective armor until Gaijin decides to add newer APFSDS rounds.

Of all the BRs that are currently at issue 11.0 is low in priority, it’s a holdover BR with most nations not having support vehicles to produce full lineups.

Challengers wouldn’t lack mobility if they were modelled properly.

2 Likes

All NATO tanks are artificially nerfed because Gaijin doesn’t model regenerative steering.

So yes, but it would increase the Abram’s mobility as well.

The Challenger is not a “light” tank, it’s very heavy and its armor reflects that.

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It doesn’t have accurate armor values either, does it? Since it was leaked, which means it will never be accurate to real life any time soon.

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Every NATO tank.

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Gaijin doesn’t balance vehicles that way. If Gaijin wanted they could have given spall liner for SEP V2 just to balance it. Gaijin uses BR(Ammo sometimes) for balance

Yes, win rates should stay hidden in a game with nation vs nation matchmaking.
Clans would stat pad if stats were shown.

The only way that we get stats from Gaijin is if nation vs nation matchmaking ends.
No more USA vs USSR.
It’s everyone vs everyone all the time under your proposal.

@aDSD
10 tech trees 100% win rate, it should show 500 as the result.
It shows 534, which is 7% higher than it should be if it was a perfect result.
And honestly, any of the tech trees could have up to a 34% increase of their real stats. Less likely than the 7% margin of error, but it’s still possible & probable.

Who cares about what clans do?

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Gaijin and ever player that cares about fair play.
The cheating epidemic that would occur from open data would ruin War Thunder.

How do you get cheating from win rates?

You check the datapool, then you intentionally play the higher win rate tech trees to get a nearly 100% win rate adding your own skill to the mix.

Nation vs nation matchmaking MANDATES that winrate data be secret.