In 1988, The army initiated the LOSAT (Line Of Sight Anti-Tank) program. The program was scaled down and then canceled by the Department of Defense in 1992 and 1996 respectively, but the Army had managed to restart the program, which Lockheed Martin was then awarded the contract the produce the MGM-166 LOSAT. Lockheed Martin fitted the MGM-166A onto the HMMWV chassis, which was designated as the M1114 LOSAT carrier. Due to the compact carrier, the M1114 LOSAT carrier could easily and rapidly be transported by air, with up to 10 being fit on a C-5. Testing was successful, and the Army ordered a LRIP batch of both MGM-166 missiles and M1114 carriers to be made, but they canceled the program in the summer of 2004.
I figured since we already have the CCVL LOSAT carrier, we can have it’s smaller, goofier, cousin, the LOSAT carrier M1114.
Firepower
2nd generation FLIR
4 ready to fire MGM-166A KEMs
A researchable cart with another 8 missiles
775 millimeters of RHA penetration best case (1000 meters, 0 degrees)
40 millimeters of RHA penetration worst case (10 meters, 60 degrees)
Kinetic energy warhead
1,520 meters per second velocity
M1114 Carrier
50-55 miles per hour (80–85 kilometers per hour) top speed
He looks like a normal Hummi but he hides something dangerous :) and also that won’t be anything new there are tanks like that already so just go hush yourself.
The LOSAT gunner had a FLIR (Forward-Looking Infrared)/TV sensor to find and designate targets, and LOSAT 's fire control system (FCS) could acquire, track and engage two targets simultaneously. LOSAT was designed as a very quick reaction system, and a whole acquisition/lock-on/fire sequence could be completed within a few seconds.
Pretty much every MBT is missing its fire control system, but yeah seeing as they automatically lock onto centre mass it may go against the pixel peeking, barrel shooting meta of the game.
remove the “stop to shoot”
move NVD to III
fix the primary weapon selection
then you can forget about it again
it was more rational to remove this vehicle than abandon it completely so it wouldn’t hurt remembering that there was some sorry implementation. None would complain about wasted money (if there were) even if it was some good ambush (let be honest, it’s just a domestic-level drama). Or, just make a day for anyone. The sad “fixing the twitching guidance” trauma has already healed itself by now - the mentioned list above is the light work.
gaijin dont remove vehicles because they arent performing how you think they should, something like the LOSAT also doesnt really need to be that good, its funny
“The range was beyond that of existing main tank guns, allowing the LOSAT to fire and move before tanks could maneuver into a position to return fire.”: MGM-166 LOSAT - Wikipedia
That’s the historical point: fast engagement and relocation. I have not seen any real-world source or official Gaijin statement that supports a 3-5 km/h firing cap, so that restriction is a gameplay rule, not a historical limitation. This is indirectly confirmed by players discussing ATGM mechanics: Why can't vehicles fire ATGMs while driving?
“ill assume you havent unlocked rank 4 mods yet?”
The rank IV nvd issue: plenty of similar vehicles get equivalent optics at rank III, so LOSAT’s being pushed to IV feels inconsistent and grindy.
I haven’t played this vehicle in over two years, and it still feels constrained.
edited:
The twitching aim issue remains unsolved, and the missile guidance is very difficult by design. Removing the limitation would compensate just enough.
thats wikipedia and the forums, neither of those are valid sources, and that wikipedia excerpt doesnt even support your argument, it says the vehicle could fire at long ranges and then move after.
there is very little consistency in the rank of modifications, you might as well pray for such a change