M103 is even worse now

I can show vid if need but the AP is bouncing / doing not very much anywhere I shoot it in its hull- unless gun port

The tigers spawned in angle > 120mm peas

Im not sure what I can do different as its just not penning. I was already pretty sure Id shot enough but I just fired another 20 and still no bueno

AP not HEAT. And unless someone actually proves me wrong- it has gun port and turret pixel where it can be killed

I was wrong to say it cant be 1 popped in turret but its extremely unlikely.

so that brings us full circle. The m103 is a stinker, no ifs/ buts

Its a simple test with same parameters. T29 is just better vs tiger 2. If the m103 comes into its own vs ruski I cant really say but cant see it as its struggling with a tiger

I just messed around a little with the HEAT. Just go shoot the tiger 2 from close/ straight on in turret and see how bad it is. Are you remembering how good it used to be as i feel like im playing a different game at this point

I said HEATFS for the hull. Try that.

ah yes

just use HEAT, on a tank with such a bad reload that it is slower than the base crew replacement even if you are shooting with an ace crew

so even if you kill the gunner, they will be replaced before you can follow up

and you obviously have HEAT post pen damage, idk why anyone would chose to use the HEAT on this especially given the AP rounds IRL and former performance

We are taking about hitting the hull. HEATFS is the round you need to use for that.

I main the AP since it works better in most cases but i carry some HEATFS just in case i need them.

yes, and thats the problem

at that range and angle the AP should easily pen the turret (which it doesnt) and potentially pen the hull

which again for some reason (gaijins scuffed pen formula, angle modifiers, and bounce chances) it doesnt

All solid shot seem to have some issues. Its weird how those with HE filler have a bit more pen.

Though it is at least much better than pre-france release. Still needs some more work.

Iv suffered even more for science

From spawn HEAT- lucky capola x1 / still only 1 pops the drivers port

But it gets worse. From close- straight shots. Heat still only 1 pops the gun port- even the turret fails

AP close and straight- drivers port is now not 1 shot as the angle doesnt take the round into ammo enough. It makes the ammo turn colour twice- it looks like crew is actually soaking up most of the spall.
The turret weak spot is still a pixel! Same hole right hand side (commander sights not sure? Even slightly to the right of pixel takes 3 rounds- similar to gun port.

This isnt 100% as its annoying AF with the tiger spawning in the ground so have to ram it back straight. The rounds are broken or the tiger 2 is just its nemesis with how the crew is positioned. Either way its the hardest tank iv ever used to kill a tiger that isn’t around its BR and its not even close

yes and no

all solid shot has some issues, but theres a couple different sets of slop modifiers and bounce chances

and the AP round on M103 has one of if not the worst for both of these especially the bounce angles, along with underperforming flat pen

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i mean the bounce angles is not that relevant, it could make a difference on some scenarios but on larger caliber like on the 120mm is not that noticeable as they get a lot of overmatch reduction, even if it says "100% bounce change at 65º you can still pen a lot of things at much higher angles, and it also does have better slop modifiers than capped ap, but not as good as the soviet blunt nose ap

protection analysis is not accurate here
and doesnt show bounce chance

and it is very relivent, eg it has a high chance on bouncing on panther UFP even at close ranges

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the 65° value is the not accurate value, it does only apply to plates where overmatch doesnt take into effect, you can very much reliably pen a panther’s side at 70°, like i said overmatch is very much a thing on the game.

It doesnt.

yes overmatch is a thing in game, but the round still has a chance to bounce, which is not indicated in protection analysis until it is over 60%

it has a much higher chance than it should, and given that you have a 20s base reload with 15s aced, its a bit of a problem

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