M1 br placement

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Does these photos looks ok for you? Cause sure as shit they arent, especially for a tank that weights 65.5 ton.

Please :D

Its on par with Challenger 2’s which is something im quite use to.

Only if you dont know how to use suspension.

Its not related to transmission its related to the steering.

You do realize the only real reason Merkava has more gun depression when it aims toward backwards its because it has gigantic hole at the back of the hull right? Which is something doesnt matter since you can easily turn your hull slightly to look back in your TKX or Leclerc.

Never thought i would see to someone praise Merkava due to its one niche ability.

Still overall mobility is better on Type-10 due bein lighter and more nimble, also smaller silhouette helps alot during positioning which is something Merkava lacks.

Only if you’re facing one vs one and Bmp focuses on your transmission first instead of your barrel which can easily disable it with couple rounds.

Oh you mean the famous APS that barely works these days due to how Gaijin butchered it, god i forgot that thing exist on my building sized Merkava, even DROZD works more consistently than Trophy these days.

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Yeah man its quite resistant indeed :D

Even Merkava Mk3 models are immune to Kornet irl while in game MK4 cant even tank it with its turret

this-merkava-mk-4-was-hit-by-rpg-29-or-atgm-kornet-v0-0xkixwhex7l91

So do i but for certain reasons i cant take you seriously when it comes to Merkava’s performance.

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Go find the post on the forums called abrams round inaccurate he has the info posted already on it

Quite honest i dont care how good stats yours considering i know players who has better stats than yours in Ariete but i never saw them called Ariete as a really good tank.

Stats doesnt mean anything as long as you perform somewhat decent.

Also its interesting that no matter how much i try i cant see your results or even your name on statshark nor in game, quite interesting i must say.

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So you dont even know how to use protection analysis do you? You’re supposed to account for parallax, and T-80BVM is definitely not as tall as Merkava Mk.4.

This looks like the right angle right? However this does not penetrate in game, and if you tested it like I have, it ricochets. If you fire at this angle and then move to the side, it shows the round shooting down into the UFP, which isn't right.

The correct angle is shown here, accounting for parallax.

Unfortunately not someone that I can recognise. His stats seem decent but I can’t say they’re anything special. Though, it’s hard to gauge someone’s skill level on stats alone after a certain point.

The lower upper portion of the right turret cheek should be relatively green then:


It can quite often lead to the destruction of the vehicle.

Excuse me?


Please explain.

What do you mean it doesn’t feel like it?
What would make it not feel like it otherwise?

I see.

Sure let me fix it for you.


Here, 3BM60 still penetrates your cheeks without issue while same cant be said for M338, i’ll give you credit for ignoring most vital parts and focusing on slight angle difference.

Oh it penetrates just fine, i also tested with my friend not too long ago in order to remind myself why im not playing with Merkava’s anymore.

Anyway you got anything else? This is getting quite boring m8.

Does not change the fact that the gun handling is objectively bad.

I explained this in a later comment.

What? What are you on about? Its both. Its well known that Type 10 accelerates faster than Type 90, however the acceleration in game is the opposite. The CVT is not modelled.

If this was how some scenarios played out NATO hump would NEVER be a problem. It is sometimes, not always. Leclerc and Type 10 hull turning are also rather sluggish.

They are equal. Smaller silhouette also nukes survivability. There are quite a few map objects you can also shoot above due to Merkavas height which is unexpected by enemies.

I have never had a problem with BMP-2Ms, ever. They are fodder vehicles. By the time he can even get one round off with his autocannon he’s already gone. And ofc, in 1v2, it depends on how paid your enemies are to lose to 1 guy.

They fixed it…

And in a lot of these areas the spall is soaked up by engine.

Huh? Merkava Mk.3 was NOT immune to Kornet. Merkava Mk.4 armor is underperforming against CE but IRL a Kornet hit the turret wedge and it flew off.

Go play them out again. 20 games in them. Don’t throw.

That is still not the right angle. Go test it with a friend in a custom like I did.

2A7 UFP? No. It does not. I tried it with M829A2 in game last week.

Am i stupid or is the m338s pen wrong its faster then dm53 out of the l44 and heavier but pens 13 mils less put of the same gun and also dm53 out of the l44 at 500m has the same pen as m338 out of the l44 the only difference is that dn53 l44 has 1 mil more pen at 30° then m338?

You guys are getting a bit off topic just as a heads up

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Yeah i see that now

That’s too low. It should be level with where you’re shooting assuming you’re shooting beyond ~200m away:

All he did was shoot my Mk.4 turret as I told him where to shoot. I think even a level 1 could do this.

It did not penetrate in our testing.

In my hundreds of games I died to turret ammorack twice.

Not all hills are like this.

I don’t know. I feel like I would notice, considering I can notice the 1 deg of difference between Leo 2 and Abrams. But the depression has not failed me yet.

Fair enough.


I think this is the problem.

How close were you shooting from?

How often do they shoot your right cheek?

If the hill is too steep, neither the Merkava nor the Type 10 would be able to play hull-down.
If the hill is shallow, then there’s no need to use suspension – both the Type 10 / Merkava would be able to play hull-down.

If the hill requires more than ~7 degrees of gun depression, then of course the suspension controls would help, such as with the inclination included in the picture I posted.

Strange.


Here, both Type-10/90 has same gun handling so i used my both ace crewed Merkava 4M and Type-90.

Only 4 degree difference on horizontal and 5 degree difference on elevation which can be totally manageable if you’re a semi decent player.

Someone doesnt know the first rule of survivability it seems, anyway it comes to personal preference on this part so im not gonna push.

Any player who has more than one more braincell will not have any issues with bmp2m but this doesnt change the fact that it can easily immobilize you from front with its main gun only which was the main part about this conversation since the topic was about merkava’s protection.

Just tried on test drive and it seems they indeed fixed it, my bad on that part.

Quite cherrypicked since i can say the otherwise, when it was first released Merkava family’s engine indeed soaking the spall, on these days its quite random.

Irl it was, at least when it was facing in hulldown position.


this-merkava-mk-4-was-hit-by-rpg-29-or-atgm-kornet-v0-0xkixwhex7l91
Almost same spot and as you can see in game Merkava lacks proper armor values against both CE and KE, in fact reports about underperforming armor is submitted years ago yet Gaijin still refuses to fix it.

Just for the sake of conversation i will play with them for 5 games not planning to torture myself with this building sized cardboard.

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100m. Might be too close lmao.

In my experience? Mostly breach, they dont want to gamble with the turret as they dont face Mk.4s often enough to know where to shoot.

Possibly.
I would try somewhere around ~300m or more.

Then that may be why.

Its quite noticeable tbh. The elevation on Type 10 ticks me off.

Yeah, I know, don’t get hit. But if you do, Merkava often gives you a second chance.

Tracks. On all MBTs.

I have not done research on the turret but the hull was terrible.

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