its kinda annoying to have entire teams full of fighters bombing bases.
basicaly its known that if the team has a lot of fighters bombing its almost a guaranteed loss.
so in my opinion all fighters (doesnt matter if they have fire bombs or regular bombs or rockets) should only get a base reward multiplier of 1.0 to 2.0 (1.0 being for fire bombs and 2.0 being for regular bombs/rockets), and strike aircraft/bombers should get regular multipliers.
this would incentivize fighters to actually fight and not afk bomb.
strike aircraft/bombers would be unaffected
I’d prefer it if this was done for premium fighters alone since some tech fighters like the F-4J and F-4EJ have absolutely abysmal stock loadouts and bombing is the most viable way to unlock better A2A weaponry
imo, they should just give them better stock loadouts, like for the f4j maybe 2 sparrows and 2 sidewinders, same for the EJ, but yeah, if only premium fighters got lower amounts i wouldnt complain either
I doubt that would stop them (I don’t think most of them even know there is a reward multiplier, look at how many take ordinance for 4 bases despite how unlikely it is that you will get even 2) and the last thing this game needs is more nerfs to the economy.
Then there are planes like the F-104S TAF that is basically useless for anything but base bombing.
The system dose need a rework, but more nerfs to the economy is not the way to do it IMO.
Maybe hide base markers from fighters for the 1st 5 mins so attackers/ bombers can hit them, but doesn’t punish fighters for hitting them later then the last guy on the enemy team is airfield camping, or separate targets for different types of planes.
I think a better solution would be to nerf napalm in some way, such as halving its overall damage, or decreasing the initial damage, and increasing the time it takes to fully burn.
And remove it from dedicate fighter jets, excluding the F-104s.
They could also add different types of bases like hardened bunkers etc that require actual bombs to destroy. With the massive empty areas around the outside of the high tier maps there is room to add some interesting things, like bases protected by heavy air defenses that require peeling away in order to hit the base, so rushing in to speed bomb just gets you shot down.
to be fully honest, i really think the reason the f104S/G are at that br is the bombs, i mostly say bc when the XS lost the ability to bomb it went down from 11.0 to 10.3 in like what, 2 months?, i think the same would happen to the 104s if their bombs got removed
This would be my prefered solution for long term health of the game, but I do still think Napalm needs some rework
Various base types that require different methods of attack. Some would be better with Napalm/CBUs, otehrs regular bombs and maybe even a few that required GBUs and precision hits (though the GPS nerf does create some issue for that idea). They could also come in a range of sizes and a range of defences.
Of course only SB would truly benefit from having all types available. But in ARB. 1-2 “large” and “hardened” targets that need conventional bombs and perhaps a lot of them. Would probably be all that is needed shorter term (The forward airfield could be this target)
No. I dont think it was. The decompression had it move to 11.0 and whilst that was fine on paper. It constantly saw the strong SARH slingers in full uptiers and with no RWRs I imagine that was exceptionally rough.
It probably should be 10.7 though, so maybe the loss of effective base bombing was why it moved down to 10.3. But whilst it may have played a role. I think it was only part of it.
It might… It might not… Gaijin relationship with anything even resembling a mud mover is wierd.
i dont entirely remember where in the forum it was said that they balanced brs based on points per match (or was it SL gained per match, i dont remember very well)
tbf i have been playing a lot of mig23 br and successful mig23 bomb runs are always in the lower end, like, they either get TKd/crash , a f104/tornado beats them to the base or they get intercepted, i think the few successful bomb runs are what keep them at the br they are
That’s a good idea. Also napalm needs to be removed from premium jet fighters. The whole argument of “muh realistic” is boneheaded in the extreme. From a gameplay perspective, it’s borderline useless unless you’re bombing bases or open tops in ground RB the latter of which at that BR are virtually nonexistent. It’s so obvious that it was meant to be a cheap and lazy way to grind up a tech tree and is a godsend for bot farmers looking to sell accounts since in almost every game, premium fighters like the MiG-21 Lazur and F-104S always beat strike aircraft to bases.
Then why has the F-104S and F-4E never increased in BR due to their bombing ability? Why aren’t they 12.0?
Mig-21Bis in Sweden can’t bomb at all yet is correctly 0.3 BR below the superior F-104S and F-4E and the same BR as Mig-21s that can bomb.
But see the argument for the F-104 shouldn’t be “don’t nerf it cause it’s horribly overtiered and nerfed already so it has to bomb bases” the argument should be to actually fix the F-104 series and the way they’re terribly balanced rn. As a massive F-104 enthusiast and an F-104 main, they should have their base bombing privileges nerfed just like any other fighter. I’d rather have an F-104 that is actually somewhat competitive at its BR but can’t bomb bases very effectively, than an F-104 that is absolutely free food for anybody with a brain and overtiered to hell (reminder there’s an F-104 at 12.0 and it’s not even the worst version to play) but remains in ruins just cause everyone and their mom takes F-104s with minimal fuel and nothing but napalm to spawn, rush some bases, and leave.
The F-104S ASA is in fact 12.0 btw. And as for the regular F-104S, you clearly haven’t played them if you think they are balanced at 11.3 BR. All the Italian F-104s are at least 0.3 too high, and range from mediocre in a downtier to outright useless in an uptier. Try facing F-16s and F-18s, Mirage F1s and Mig-23MLDs in an F-104S. It gets eaten alive. Literally the reason it is so overtiered is because the RP and SL it earns is very high due to base zombers, and the few people who do play them as fighters are usually only people like me who specifically spend large amounts of time learning and playing the F-104 platform only to achieve bearable results. Meanwhile a Mig-23 or Mirage F-1C in the same lobby can fly around and clown on everybody, easily topping the scoreboard. So yes, the F-104 is overtiered very much in part for its RP and SL rewards from bombing, and even with napalm bombs it shouldn’t be 11.3 period.