Players just use the water to surf with no skill and radar missiles magically are kaput. Over water radars of missiles and planes are more accurate. It should be lowered to a level where it makes extreme maneuvering risky. Also, ever since Falkland Islands was added as a map, it’s dominated the rotation.
Lower multipath levels over WATER in ARB
Keep multipath levels over water and land equivalent
agreed, or just lower multipath height in general tbh
on a side note can we get an equal rotation of maps in the matchmaker? So tired of the game spamming the same map for a few days then to change and do it again with another
we need stock chaff and ECM first, among other things before these changes.
Multipath is annoying but for stock jets it’s their only choice.
Of couse, I severely doubt 50% of the jets in the lobby are actually stock, but before changes like this are made, we need implementation of other mechanics
You’re out of your mind. Multipath is already hard enough as it is, and you want to make it even worse? This is the reason Air RB makes up such a tiny and shrinking portion of matches, whereas Ground RB is already the majority of matches. Top tier is terrible, and people like you want to make it even worse.
that’s b.s. and just excusing them being lazy and cheap.
more b.s. Air RB has WAYYY more players in the queue around top tier.
the gameplay meta is currently: Falkland Island is repeated and players use magical 50m bubble to survive and use HMD to shoot missiles in any direction. Is that not already easy? edit: atleast multipathing over land requires minuscule pilot skill. Simulator battles requires more skill, which is why I didn’t mention changes to that mode.
we all know the real reason you don’t want it to be lowered is because you don’t know how to use chaff and evade radar missiles
very simple way of saying using your planes kinematic state and missiles to your advantage while dodging other players missiles who have the same advantage because we have mixed matchmaker
Flying high and dodging radar missiles while launching yours in situations where they will hit. BVR/semi BVR combat is way more engaging than RP’ing as a lawnmower. Flying low over a flat ocean is so incredibly easy, and it shouldn’t make you functionally immune to radar missiles.
Free kills aren’t free if the user was able do dodge.
My views on multipathing are to reduce it to historical levels in sim and RB, and almost halve the player count for rank VII+ to compensate.