Lower multipath levels over water in Air Realistic Battles

Players just use the water to surf with no skill and radar missiles magically are kaput. Over water radars of missiles and planes are more accurate. It should be lowered to a level where it makes extreme maneuvering risky. Also, ever since Falkland Islands was added as a map, it’s dominated the rotation.

  • Lower multipath levels over WATER in ARB
  • Keep multipath levels over water and land equivalent
0 voters
7 Likes

Would be more realistic as well.

1 Like

agreed, or just lower multipath height in general tbh

on a side note can we get an equal rotation of maps in the matchmaker? So tired of the game spamming the same map for a few days then to change and do it again with another

3 Likes

we need stock chaff and ECM first, among other things before these changes.
Multipath is annoying but for stock jets it’s their only choice.
Of couse, I severely doubt 50% of the jets in the lobby are actually stock, but before changes like this are made, we need implementation of other mechanics

9 Likes

REAL
It’s not even hard to code just a simple random number generator

2 Likes

Sometimes I still get splash damage when flying above water.

When I’m trying to multipath on water I still zig zag to make the missile impact as far as possible

You’re out of your mind. Multipath is already hard enough as it is, and you want to make it even worse? This is the reason Air RB makes up such a tiny and shrinking portion of matches, whereas Ground RB is already the majority of matches. Top tier is terrible, and people like you want to make it even worse.

2 Likes

This is because each server loads one map for a while, to save resources.

Air AB has a large number of matches and has an even map rotation

Multipathing should be 100m. Many planes are literally unplayable against uptiers.

3 Likes

That can be solved by decompression, which is probably coming a little after GTA VI

1 Like

that’s b.s. and just excusing them being lazy and cheap.

more b.s. Air RB has WAYYY more players in the queue around top tier.

the gameplay meta is currently: Falkland Island is repeated and players use magical 50m bubble to survive and use HMD to shoot missiles in any direction. Is that not already easy? edit: atleast multipathing over land requires minuscule pilot skill. Simulator battles requires more skill, which is why I didn’t mention changes to that mode.

1 Like

What takes more skill, maneuvering while skimming over the water with your wingtips nearly touching the waves

OR

Lobbing a bunch of radar missiles from high altitude and hoping they hit

We all know the real reason you want multipath to be lowered is so you can get free kills with radar missiles.

4 Likes

didn’t know the wingspan of the average fighter jet was 50m!

1 Like

we all know the real reason you don’t want it to be lowered is because you don’t know how to use chaff and evade radar missiles

very simple way of saying using your planes kinematic state and missiles to your advantage while dodging other players missiles who have the same advantage because we have mixed matchmaker

1 Like

If you are any higher than 20 meters off the water the missile will still end up close enough to you that it still proxy’s on you and kills you.

because you fly straight and the missile iog intercepts you! maybe like…turn a littttttle

Not everyone likes the advanced gameplay of fire missile, turn left, spam key, turn back towards enemy, repeat step one.

you are so over-simplifying what you actually mean.

Flying high and dodging radar missiles while launching yours in situations where they will hit. BVR/semi BVR combat is way more engaging than RP’ing as a lawnmower. Flying low over a flat ocean is so incredibly easy, and it shouldn’t make you functionally immune to radar missiles.

Free kills aren’t free if the user was able do dodge.

My views on multipathing are to reduce it to historical levels in sim and RB, and almost halve the player count for rank VII+ to compensate.

3 Likes