Long-time player and really not enjoying the direction of the game

Su-11 was moved up already. It’s 7.3 now.
J35XS only has 12 flares, and rear-aspect missiles. It’s effectively a Mig-21MF.

It’s 7.3 where it’s just a better Su-9. J35XS has flares, good flight performance, good speed and 6 AIM-9Js at 10.3. It’s borderline op.

My personal favourite br right now is 13.0 in the kfir c10 and getting games at 14.0 is far more fun than ones at 12.0 for me because people hard focus a kfir c10 in a 12.0 game but if youre at 14.0 you get ignored. And if you use the derbys on that thing like SARH missiles it is basically a guaranteed kill because of how good the radar is. Which is why I oppose multipath removal because it would make planes like the kfir c10 useless and BVR is horribly boring

The BR I try to avoid atm is 10.7 to 12.7 because I find that is where premium spam is most prevalent

yeah well I play Britain and Japan at those BRs… they’re not great after 13.0

I think every nation is fine after 13.0 but the “ideal” playstyle above 13.0 of BVR is just awful, which sucks all the fun out of top tier

I agree with that, but I hate playing 14.0 with a Gripen which is stuck with R-Darters

Ouch yeah forgot about those

Britan and japan, r-darters and aam4, rough picks

ahahahha it could be worse. They could have given the Gripen AIM-9Ls

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It means you have an opinion. That and $5 (or whatever is appropriate in you location) will get you a cup of coffee.

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So first of all I don’t agree with premiums being overly OP. SU 25, A-10, Clickbait are all vehicles that can be found in the techtrees as well. I agree with the 2S38 being broken but that’s just one individual case, this isn’t a general case for premiums.

Also I don’t believe that we have too many premium tanks. It has gotten more, also relative to the amount of non premium tanks, but what’s more relevant is the amount new players who play these premiums. More premium tanks don’t mean more “wallet warriors”, so that’s not the problem.

I believe that this game has a problem with a too many long time players leaving the game. Today War Thunder is full of new players because too many old ones leave, that is what I believe to be the main difference compared to a few years ago.

War Thunder is oversimplifying gameplay, in Ground RB as well as in Air RB, at the cost of competitiveness and ingame depth.
And you have given examples for that; for example the meta of fire and forget missiles that pushed away the old meta of being good at dog-fighting, it’s less about skill and more easy for beginners.
Another example for Ground RB is the narrowing down and simplifying of maps which takes away a lot of the diversity of them. -I have made a post about this-

So the experience you describe is real and an actual problem, I just don’t believe that there is one simple reason for that like “too many premiums vehicles”. I think War Thunder is becoming too boring for the typical veteran and so for the playerbase, that doesn’t just rely on premiums.

Also what I’d like to add: Sabres, Migs etc. indeed aren’t what they used to be. One reason for that is power creep, this has always existed in War Thunder and is an issue. Though, in the last 1-2 years Gaijin has actually made good progresses when it comes to that.

This is also a massive issue that I’ve recently found. Most games of GRB result in me rolling my eyes as soon as I see the map. Sands of Sinai is great design, slightly one-sided for A spawn, but otherwise very good and offers the chance of long-range engagement playstyle or closer quarters with C cap.

I’d say the other 80% of the maps though are total ass. ARB’s map issue is, aside from repetitiveness of visuals, the almost complete wipe-out of historical battles. It seems like there’s no effort anymore to keep battles, especially at prop tier, remotely realistic. The rare prop games I play these days are team comps like:

Japan, USSR, UK vs USA, China, Italy fighting over Britain;

which is probably never going to be solved now since they decided to cram in more minor nations like Sweden/Israel that inevitably have to load in somewhere. It might seem like a minor thing, but I used to love the USA v Japan battles over pacific maps, USA/France/UK vs Germany over Koln, or USSR v Germany over Berlin… they just don’t seem to happen in my (albeit limited) experience(correct me if I’m wrong). I feel like many players underestimate how fun and important these kinds of battles were. Is it a player numbers problem? Do we not have enough USA and Japan players for example to pit one nation vs one nation? Same in high tier - why can’t we have battles of NATO-aligned countries vs WP or BRICS(Russia/China) countries? I’m currently in a game of USA/GER/USSR/UK/CN/FR/SE vs USA/GER/JP/CN/IT/IR… it just doesn’t have the same feeling.

Especially a lot of the newer maps are basically obstacles randomly placed all over the map, nothing of tactical value.
But the lack of Overview is what Gaijin wants because it helps new players who don’t have that anyways.

No they don’t happen no more. And you are right, the game has lost a lot of it’s unique vibe over the years.

Now tbf mixed battles happen very rarely, we have seen way worse already.

Keep in mind I’ve only restarted WT in the last few months, before that I played for a few weeks every 1-2 years and last played majorly around 2015-17, but I’ve noticed a massive influx of new, low-level accounts especially at top tier, level 14’s or 20’s. I know it’s because they bought their way to the top, but why are Gaijin pandering to this? Is it greed?

They’ll bring in new players for a while, then eventually they’ll get bored of how stale the game has become as a result of new-player pack-buyer pandering, and eventually the game will just dry up. We’ve seen many big companies over the years completely drop the ball with game satisfaction after they put player satisfaction before getting as much $$$ as they can. I don’t think for a moment that Gaijin cares, like almost every other company they’ll milk the cash cows that are making them boatloads of cash. But eventually that’ll dry up when they could instead just have a sustainable, long-term income from player retention.

Again, stop pandering to new players who buy their way into these tiers. Re-do the top tier maps(and for the love of everything holy remove fire arc) so that half of them aren’t just fields with random obstacles(like you said), or one-sided shitfests like Alaska and Sinai.

Shit, I had to come back to the game after years and learn notching/RWR meanings completely from scratch after getting my ass kicked game after game, but I’m still here. The good part about being new at the game is you’ve got plenty of time to learn.