Almost every strike jets are more awful than MiG-23ML in the current meta.
But your way of sacrificing whole strike aircraft for your ‘bomber tagged as a fighter’ is wild as hell.
Napalms are overperforming
With superior flight characteristics of a fighter
They are shameless.
Stop cherrypicking Gaijin’s flaw to defend your own flaw.
Stock grind is a problem.
But there will be also other ways to improve it without exploiting napalm.
There’s a third option there too, which is people who just want to grind their tree with a premium. The unfortunate part is, is that not everyone cares about your win loss ratio. They bomb to get RP, they could care less about their stats, they just want to get to the planes they want, spade those, and move on with their lives.
I’m not going to lie, I enjoy some PVP, but sometimes I will just go into Sim to bomb because I get a bunch of free RP. It’s less stress to go into Sim, say “friendly”, and then bomb. If some guy shoots me down, depending on how I’m feeling, I will either hunt him down, keep bombing, or I will quit and create a new match in a dead server. It’s less stressful than “Spawn, fire, die. Spawn, fire, survive.”
If anything, blame Gaijin for the bomber crisis. People are always going to find ways to get through the grind faster. Gaijin shouldn’t have made everything so bloody expensive while giving little exp. for destroying aircraft.
Its 2x as effective as reg bombs iir i havent taken angthing but 1000kg of napalm to any arb battle in years. If I remember correctly it takes 2000kg (4 500kg) bombs to destroy a base vs 2 500kg napalm. Sorry idk what imperial bombs are since ive only really been geinding russia last year or so.
And again the more bombs you bring the less rp/sl you get per base based on some wacky formula they use for loadouts. Some planes supposedly have loadouts that missed the nerf you can still abuse but idk what they are. The general rule of thumb is to only bring enough bombs for a single base, and since napalm is 2x as effective per kg you cut the weight you need to carry roughly in half.
If you remember the nerf to rockets a while back to bases, the real reason this was done is because rockets only slightly nerf rp/sl gains vs bombs, so people would bring just enough napalm for 1 base, then every other pylon would be rockets, allowong them to get multiple bases per loadout without nerfed gains. So it was nerfed into oblivion.
Yeah, I hated the rocket nerfs. But that was because I was playing Sweden, and if you know Sweden, they don’t get bombs on most of their planes, only rockets.
If I remember correctly, only the A29 and the Strike Aircrafts beyond the A29 get bombs. The Drakkens, Viggens, Saab trainer jet, MiG 21, Hunter, and the other fighters only get rockets.
What’s even worse is Gaijin actually listens to them. It’s funny how Gaijin usually picks the worst way to balance things. Absolutely infuriating, yes, but hilarious nonetheless.
Based on the fact there are 5x less bases per match to bomb and that change was made not long ago, the idea they would be open to making more bomb targets is extremely unlikely.
I know why you say this (it’s gaijin) but there would be no need to. Your rewards are already hard capped by how often you can fly between your airfield and the bases w/o dying.
It’s sad, because the best way to get rid of base bombers is to literally lessen the amount of experience needed to grind. We don’t need 3 minute base timers, we need things to be cheaper.
The game just needs massive gamemode overhauls in general. The gamemodes we have are downright shitty versions of the same gamemodes we had 5-7 years ago. Air RB is in a massively glitched state with many mechanics not working as intended.
Yeah, but the issue becomes the aircraft that can hit multiple but can’t due to the “base cap”
Things like the AMX can take out 4x bases with a single sortie
Buc S2/2B can take out 3.8
I have no idea how many something like the F-111s could take out
Tornados and Phantoms can take out 2 (and thats with conventional bombs not napalm)
If bases respawned so fast that you could reliably get 2 or 3 bases per sortie, then either those aircraft would get nerfed hard (economy reductions or BR increase) or the rewards for killing bases would increase.
Id rather them remove bases and overhaul how strike craft interact with the game entirely, but that will never happen.
Maybe best solution is just giving everyone their own base to bomb, and removing nerfs to loadouts they way to sneakily nerfed rp/sl gain is a bit scummy and 99% of players that bomb still go for multiple bases and actively nerf theirs and everyone elses rewards.
Just having a permament strong target, like we have in ASB, such as the forward AF, that may not reward as much but at least reward something for attacking would be imo the best short term change they could make.
What is really needed is an ASB equivalent for RB. markers, small maps, etc just doesnt make a good environment for most strike aircraft, no matter how many bases there are
If anything these aircraft would just go up slightly in BR. I can’t think of too many aircraft that can bomb an EXTREME amount of bases. For example, the BEST jet bombers (save for giant outliers like the F-111 carrying a full load) often can only get 2 bases before RTB and thats if you use the massive, heavy, FM destroying loadouts.
Relating to the last sentence, in the Tornado interdictors I don’t even take the 12x 1000IB loadout because while you can kill two bases, it makes you effectively SUBSONIC almost. Currently if you take that loadout, you literally WON’T get to bomb in ANY match because either your teammates will take ALL 4 bases before you can get a single one (nevermind 2), or because an enemy will jump you before you can arrive.
For your examples:
Extremely slow jet even before you attach bombs to it.
Buc is literally one of the most dedicated bombers in the game, this is literally fine. It can’t do anything else.
See why this doesn’t matter earlier in my statement
Gaijin is terrified of long que times they will never have multiple game modes for rb, and many players would complain about EC style rb if forced to play it.