Limit the usage of napalm bombs against bases by fighters

This to be honest, sounds like what ASB / RB EC should be. I dont necessarily have issue with ARB being a deathmatch gamemode, the issue is there is little alternative unless you are willing to learn how to play ASB and deal with its shortcomings

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If we have ARB persist as being a “deathmatch” game mode, then they need to solve the problem of attackers and bombers being permitted to even queue for the game mode since they are largely deadweight. Granted there are some exceptions to attackers being useless like the F-15E that are basically fighters wearing a funny hat, or things like the A-10 and Su-25 trolling early generation jet aircraft that lack countermeasures.

For the most part though people spawning into attackers, or things like F-4s with base bombing loadouts, are deadweight for their team. They probably aren’t helping their team win at all. Arguably their presence is detrimental to their team when they alternatively could have had another fighter for the deathmatch. They’re only there to try to scrounge up some RP for lack of better options.

Attackers and bombers don’t really have any place within a deathmatch. If air RB is supposed to be a deathmatch, then attackers and bombers shouldn’t be in air RB. If attackers and bombers shouldn’t be in air RB, then they need some alternative mode where they can do something more productive than racing headfirst at a base while screaming “MINE MINE MINE MINE!” like the seagulls from “Finding Nemo” and praying that the RWR beeping is indicative of a missile seeking their adjacent teammate instead of themselves.

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Yeah, in Gaijin and some bad fighter mains who want bomber/attacker to be ‘manned bot, which can do nothing in a match but gives a superior reward than those unmanned A-4B or CL-13’
With Gaijin’s way of solving(Laugh) the problem.

I can’t wait to see the complete removal of my fully spaded bomber branch, and say goodbye to my Tornado IDS forevermore in this game. :|

Then I will finally can quit this game which is in rubbish bollock status.

I really want to see that Strike Aircraft and Bombers can do a real thing in ARB but
My mind is just broken, and I don’t have any faith about that anymore…

The problem with playing strike aircraft in ARB is to do it efficiently for a win you basically have to “troll” to get anywhere by playing the most ungodly fast ones and dragging the game out and bleeding tickets for a win. Definitely with some airfield camping, feigning landings and order spam necessary since people will go apeshit after you(which is often how you win :) ). Often times most of your team mates are also useless for it because they are all dead before the bases can even respawn.

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IMO, low-tier strike planes (I don’t have top-tier) are the WORST. They (1) have cannons and spawn at bomber ALT, making them bomber hunters (2) dive and rush for the bases (3) They are the TOP Teamkillers. TBH, if you want to ban napalm, it wouldn’t be hard for some F-4 to find OTHER options, like Rockets (I’ve heard most use rockets now since napalm has bad rewards), Snakeye bombs, maybe even ATGM/ASGM like the ones on the SU-34. What we SHOULD do is, however, is to make a statistics that gives bombers 100-200% MORE RP and SL when they DAMAGE/KILL a base. AND the MAIN reason why fighters choose napalm is because it’s lighter and more damaging. But why? Because after the base respawning changes, (I also know what it is) they figured only four (4) bases won’t be enough, rushing for the bases with the lightest load possible. We can (1) add up to eight bases (someting like SB) so that there is less competition in both low and top tier, (2) add AAA (low tier) and AAM (top-tier) around bases so that fighters might not want to take it. And we can have AAA and AAM target low-flying planes (mostly fighters) so that leaves bombers in peace. I know, because of the ballistic computers and retarded bombs, bombers also fly low. So, we can rig the AAA and AAM to target fighters like crazy while target bombers a little less (second priority). It’s realistic since IRL bases are not left undefended. (I know that they should target bombers first, but the point is to discourage fighters). What ya think?

I miss the bases respawning right after I landed. :(

No need to nerf fighters, especially since many of them are actually fighter-bombers irl. Why not to just increase amount of targets to bomb as well as health points/protection of each base?

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Agreed. Also, stock grind, and the fact that some planes are simply awfulz like Smb2, that the only decently consistent route is to grind is bomb

Almost every strike jets are more awful than MiG-23ML in the current meta.

But your way of sacrificing whole strike aircraft for your ‘bomber tagged as a fighter’ is wild as hell.

Napalms are overperforming
With superior flight characteristics of a fighter
They are shameless.

Stop cherrypicking Gaijin’s flaw to defend your own flaw.
Stock grind is a problem.
But there will be also other ways to improve it without exploiting napalm.

Actually, in the case of SMB2, many 9.0 strike planes (IAR-93B, A-32A) perform better than it, they dont compress at mach 0.85

It is Super Mystere’s fault. For Christ’s sake.

The fact that SMB2 acts worse doesn’t give licence to whole other fighters for shaming strike aircraft.

It can be fixed with buff or decompression.

There’s a third option there too, which is people who just want to grind their tree with a premium. The unfortunate part is, is that not everyone cares about your win loss ratio. They bomb to get RP, they could care less about their stats, they just want to get to the planes they want, spade those, and move on with their lives.

I’m not going to lie, I enjoy some PVP, but sometimes I will just go into Sim to bomb because I get a bunch of free RP. It’s less stress to go into Sim, say “friendly”, and then bomb. If some guy shoots me down, depending on how I’m feeling, I will either hunt him down, keep bombing, or I will quit and create a new match in a dead server. It’s less stressful than “Spawn, fire, die. Spawn, fire, survive.”

If anything, blame Gaijin for the bomber crisis. People are always going to find ways to get through the grind faster. Gaijin shouldn’t have made everything so bloody expensive while giving little exp. for destroying aircraft.

Its 2x as effective as reg bombs iir i havent taken angthing but 1000kg of napalm to any arb battle in years. If I remember correctly it takes 2000kg (4 500kg) bombs to destroy a base vs 2 500kg napalm. Sorry idk what imperial bombs are since ive only really been geinding russia last year or so.

And again the more bombs you bring the less rp/sl you get per base based on some wacky formula they use for loadouts. Some planes supposedly have loadouts that missed the nerf you can still abuse but idk what they are. The general rule of thumb is to only bring enough bombs for a single base, and since napalm is 2x as effective per kg you cut the weight you need to carry roughly in half.

If you remember the nerf to rockets a while back to bases, the real reason this was done is because rockets only slightly nerf rp/sl gains vs bombs, so people would bring just enough napalm for 1 base, then every other pylon would be rockets, allowong them to get multiple bases per loadout without nerfed gains. So it was nerfed into oblivion.

Yeah, I hated the rocket nerfs. But that was because I was playing Sweden, and if you know Sweden, they don’t get bombs on most of their planes, only rockets.

If I remember correctly, only the A29 and the Strike Aircrafts beyond the A29 get bombs. The Drakkens, Viggens, Saab trainer jet, MiG 21, Hunter, and the other fighters only get rockets.

A lot of these ppl don’t want to hear it, but they suggest nerfing fighter options simply due to spite.

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What’s even worse is Gaijin actually listens to them. It’s funny how Gaijin usually picks the worst way to balance things. Absolutely infuriating, yes, but hilarious nonetheless.

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Based on the fact there are 5x less bases per match to bomb and that change was made not long ago, the idea they would be open to making more bomb targets is extremely unlikely.

(5 min base respawns vs 1 min)

the 1 minute timer was very short lived

That was strictly speaking a bug and not an intentional change.

Now I do think respawn times should be faster, about 3 minutes instead of 5. But make it too fast and they’ll nerf the rewards from base kills a lot

I know why you say this (it’s gaijin) but there would be no need to. Your rewards are already hard capped by how often you can fly between your airfield and the bases w/o dying.