That’s just as relevant as using their level or how many hours they’ve played to see how skilled they are
They could have been playing the same thing for hundreds or thousands of hours and still stuck in it
That’s just as relevant as using their level or how many hours they’ve played to see how skilled they are
They could have been playing the same thing for hundreds or thousands of hours and still stuck in it
Statshark takes stats from the game itself, so pretty much
It just lets you get a better idea of someone’s performance as you can look at monthly performance or performance in a certain time frame
It still has its flaws
but don’t u need to have a Statshark account to make other players be able of looking ur stats? i have found some players that have never heard about StatShark.
You don’t need an account
“Level 100 players on low BR” don’t sit in BMPT or 2S38.
Big issue with statshark is how it weighs things.
Namely it weights win rate too much in certain modes whwre individual contribution is less than stellar (including ability to join games well in progress that are guaranteed losses) and score.
I have seen people with like 0.5 k/d but lots of score from base bombing or airfield suicide bombs and lack of opposition get pretty stat shark colours… (ive even seen purple before!)
While a k/d of 1.14-1.31 gets you borderline blue/green.
Also jets vs props are treated under the same hood when bvr combat has 0 transfer with flying a ww2 prop in a dogfight and vice versa (altho prop has some transfer to jets in the act of flying being harder in a prop but irrelevant given sas and missiles).
A better markernis looking at the vehicle list on statshark and comparing someone’s specific vehicle against someone else’s specific vehicle either in raw stats or vehicle rating.
Use the sessions tab to approximate the last month performance.
Issue with that is that bots are counted as kills too
Ideally you’d use a combination of different things to estimate person’s skill level, recent sessions + overall stats (which is not affected by bot kills) and generally what they seem to know about the game in a conversation is how I tend to estimate skill level.
It’s not fully accurate, but it’s the best I got
Only in the service record for individual vehicles.
The KpB ratio (Kill-per-Battle) counts just player kills.
Just to let you know, level and k/d mean just nothing. Tbh I always struggled to understand this obsession with stats and “skill level”. I am a lvl 100, I have MILLIONS of SL so most of the times I just play careless, I don’t mind if I get shot or if I lose my vehicles just by crashing into the dirt.
Maybe it’s an unknown concept for most of you, but there are players interested in playing the game, having fun and not giving a damn crap about stats and that’s really toxic (and among the reasons that made me stop playing this game for almost 2 years)
I cant see a way they could put in any sort of real way to separate highly skilled players from low ones, and honestly i don’t see it as an issue at all.
It was done the other way around: Separate the low ones from the regular and good players at the start.
But this had several problems:
The moment when the separation ended, new players suddenly experienced all hell to break loose. They were used to be king of the hill at that time, now they were trash of the match.
People started new accounts to have fun with the newbs.
New players deliberately avoided the exit conditions and played over 1000 matches in the newbie zone, creating the problem again that the zone should actually avoid.
As a consequence, the zone is gone.
Yeah i feel like the way it is now is fine. low tier is generally easy to learn and people get better as they play and learn the game.
Putting people in a box seems like a bad idea overall