But is it fun because its easy? Because you are facing less experienced players?
'Cause that is toxic.
It’s fun because it is more balanced, and slower paced. The tanks also have a lot more variation compared to high tier, which leads to fewer matches feeling the same.
You can filter on the service record already did you not check before making this comment you can see if someone is statpadding by looking at their individual vehicle stats
I play lower tiers every now and again because toptier is a boring monotonous grind that isnt fun also because i get constant fanmail from sealclubbing which is fun
I was a level 100 for years and didn’t start playing ground till the Tog event. Now it’s all I play.
“Player level” on the stat card is pretty misleading as a stat, for all the reasons identified. Crew level is a much bigger indicator of people engaged in clubbing, but that’s not exposed to other players.
One thing Gaijin COULD do here if they wanted is cap effective crew level for that match as a multiple of that match BR, up to BR 10 or so. So if the multiple was x15 for ground, your crews would be treated as max level 15 in a BR 1.0 match, 30 in a BR 2.0 match and so on.
This would encourage more experienced players to float to higher BRs to take better advantage of crew skills, and reduce the advantage at lower tiers of purchased crew skills and premiums.
I disagree with the idea for a number of reasons. I don’t understand where this concept came from that everyone experienced needs to play higher tiers and capping a paid for component (premium/crew skill) is just penalising the people who support the game financially. Why should that be the case?
I will play low tier because its fun, I like the wacky inter war vehicles and I want to play my BA-11 and other rare vehicles on occasion. I should not be told I can’t because I am more experienced or have played longer, that rabbit hole could go on and on (1 year vets vs 2 year vets etc etc). Plus there are a number of reasons a vet will be play low tier such as events usually require low tier vehicles to qualify, or I am in a new tech tree, or I am finally getting around to earning those camo’s I missed out on that previously didn’t work until the recent fixes.
An alternative idea would be to just say all new accounts have a time period/number of matches where they only play other new accounts until a certain age. Say after 1 month old, you go into the real BRs against all players but until then you can play ANY tier against equally young accounts.
Now obviously, even this can be abused by people simply jumping into new accounts but not sure what the point of that really is, except to troll. Since you don’t have the crew skills, vehicles spaded/unlocked and padding your KD isn’t really a thing if you are going to have to do it all again in a months time, this suggestion at least allows new players to have a buffer and allows everyone else to play their game, their way.
The reasons you’ve identified is why they likely won’t do what I suggested, because it would put long-standing players on more on the same level as newer ones, which is what OP is really asking for, even if they don’t know it.
Obviously the capping of crew level by BR wouldn’t have to be linear, you could say everyone has a crew level capped at 10 for a BR 1, but go up to full crew level at BR 5, if that’s where people feel the seal clubbing risk is no longer present. But yeah, it’s not going to happen because people want to pay or to have their previous payments recognized to give them the power level they think they deserve at all BRs.
What you’ve proposed instead is really just an extension of the existing “newb zone”, which people don’t really understand how limited it is now, and I wrote about here. The problem there seems to be they don’t want people to game the newb zone by staying in it for an extended period so now it’s been extremely constrained.
Or we just do the actually-feasible option and fix the awful crew points grind.
Interesting post on the old boards, thanks.
That would fall down for exactly the same reason. Because established players who have invested in those crew point advantages would hate it. Sealclubbing has its constituency, and they pay a lot more into this game than the average player. It’s just simply not a political option here, any more than my proposal was.
I’ve put GE into my crews (the time spent at work to earn that money is worth the improved QoL playing the game, for me) and I’d be entirely fine with the grind being eased, ideally by an order of magnitude. I simply want what’s best for the playerbase.
People with “I had it rough so you should have it rough too” (and similar) attitudes are best ignored.
Reducing the crew skill grind is one of the most requested and consistently-supported things in War Thunder; trying to play devil’s advocate here is either arguing for the sake of arguing, or being wildly out of touch.
All you have to do is read up this thread to see that’s not exactly true. Other than in the no-brainer sense we’d all like to pay less in terms of time to increase our crew skills than we do now, there’s no consistency in player feelings on this point at all. Look at any thread here where someone says that experienced plane crews’ high-g limits give established players a huge advantage in high-rank air and the reaction that gets for more evidence.
It’s not playing devil’s advocate to say that the core successful business model of WT for the last decade has been feeding a steady stream of newb players to the established paying ones to feed upon. Same as a lot of F2Ps, really. The idea that that paying long-term playerbase universally would want to see their advantages over new players in any way reduced, once gained, or that Gaijin has any commercial interest in wanting to reduce them and risk losing those players, is what seems out of touch here. No one makes money enough to pay the bills by “simply wanting what’s best” for others.
(Player level itself is still a nearly-meaningless stat for these purposes though. If you’re going to look at people’s player cards for a sealclubbing indicator, relative position% or average score/game are much more useful ones.)
If I grinded for my vehicles I have the right to play them, if I’m condemned to top tier I rather uninstall the game
This would potentially lead to people harassing them in the game saying you lev 100 yet you door “poorly” in matches.
I’m currently lvl 69, i love trying out new trees as it allows me to experience different teammates
Plus I won’t get much kills anyway because of my play style i might die in a few seconds.
Plus how else must i ace lower br vehicles.
I’m a Japanese main, i have br 9.0-9.3 in it
I played a bit of germany, france, sweden, italy, usa to try out their vehicles - GE/FR are 6.7 rest stuck at 2.7 for now.
I’m just more comfortable with 4.7 to 6.7 more than 9.3
Adapt, improvise, overcome.
There would always be those who are better than you, better learn how to play and don’t complain.
Unfortunately people see this as a problem when actuality, it’s an opportunity. An opportunity to learn from more experience players, and become a better player themselves.
Level 100 players (not squads as much) in ARB: never really any complaints.
Level 100 players in GFRB: OMG THIS IS SO UNFAIR.
As a player mainly for GFRB I never quite understand this.
And again level doesn’t mean a lot in WT.
I got to level 100 with planes even before there were any tanks in WT. So when I startetd playing with tanks I got inexperienced ground crews, stock vehicles and 0 map knowledge.
Someone may be 100 level today which he got from naval battles and he may tomorrow switch from naval to ground forces with zero ground experience.
Experience matters more than level does.
I saw a guy playing at 6 br with a Tiger at level 7 .I didn’t know you could do that.