This is one of those skewed maps, A is for north, C is for South (sort of), but C gives lanes and A gives defalades. A can be dominated by north and swing to B and C, C is the south domination; but of course the style is set for each cap.
But people do, regardless of vehicle type, get drawn to peek-a-boo central, and when in certain tanks to do this seems counter productive, especially when you had to travel further to get there.
I try to “if you can’t beat 'em join 'em” but I generally can’t bring myself to do it when I get Seversk North. And when I get South I find it advantageous to go A and B as more often than not you outnumber them.
You may believe that, but unfortunately the reality is different.
It’s just strange that these bugs only lead to one thing in some nations and have the complete opposite in others.
It was a direct hit in the ammunition depot
Edit: this Replay is from the 22. Oct 2023
so currently
I kept Italy as my banned map until Seversk came out and the game quite literally gave me Seversk to play on 10 out of 15 times.
Obviously, I got really fed up and it’s banned ever since.
I’m sure I won’t find out, since it’s been banned for months now and until something even more atrocious comes out, it will stay that way.
In my opinion you can’t tie something that’s out of your control (and also randomly happening) to player’s skill.
Sorry, haven’t played LoL so I can’t relate.
But, even if Garen was, let’s say, bugged in a way and randomly refused to die from things it should’ve, I wouldn’t call it less skilled just because of that bug.
Yes, it’s stats in the end might be higher than what’s expected, but ease of use should remain the same, since you have the same kit available all the time so movement, attacks, skills, ultimates and whatnot do not change, ever.
I was speaking from a purely theoretical standpoint.
Someone new (thus having almost zero skill) could very well fare better in 122s than in BVM, since the former also offers quite a substantial protection while also lets you run back pretty fast (which is something a new player will perform often), and will also let you use more spots behind cover, until you learn what spots are actually advantageous for you.
Yeah, we found a quite subjective topic to discuss, so I guess it’s better for us to call it a day.
The 122 is no better than a BVM just because it can retract faster.
The only advantage the vehicle has over the other Leopards is that it has a small additional armor on the bow.
The BVM is armored on the front and sides, as we all know, and that armor absorbs everything!
If you wanted to have an equivalent tank based on the Leopard, it would have to be at least a Leopard Revolution
Oh no no, my point is that the player’s skill is added on top of the % probability that the vehicle enjoys, this allows said player to perform better than in a vehicle which does not get the same probability.
But, even if Garen was, let’s say, bugged in a way and randomly refused to die from things it should’ve, I wouldn’t call it less skilled just because of that bug.
That’s part of the problem, it is both “bugged” and easy to use and perform in. If we took a Leopard 2A6 and gave it a full-on DM63 & DM11 load-out (btw both cannot physically be detonated according to Rheinmetall), a new player would still perform worse than in a T-80BVM because more than not, a 2A6s life depends on raw crew survivability, map knowledge and situational awarness rather than cheating death via a bug.
However if we up up game and make that into a Leopard 2A7V, a new player would dominate the current top tier, an experienced players could utterly and mercilessly crush top tier. This is similar to how T-80BVM currently is (or rather was since nowdays imo it’s a lot weaker now than it was in late 2021 i.e during its peak).
could very well fare better in 122s than in BVM
True, but this is also why I don’t want to dwelve into this subjective discussion further, since both MBTs are still map dependant (similar to the Tiger UHT, which on an open map can end the game by itself, but on a cluttered map is an RP pinata).
Anyhow, I gotta go now, was fun discussing this and not being called a “NATO fanboy” for once (since some users tend to jump to ‘name’ calling like that).
I wouldn’t see it that way.
In terms of model, the 2A7 would be a mix of 122 PLSS and PSO with L55
This does not make the tank OP, which can be observed on the PSO.
Gaijin won’t give the leopard his good ammunition either.
You don’t need to have the tank for this if you look at the BVM players.
Cry when the weak spot on the leopard, the size of a barn door, becomes a garage door and whine when their own weak spot, which is the size of a postage stamp, is hit.
These statements correspond exactly to the opening post!
Would you like to open a special topic where we document daily events in videos?
But then I won’t have time to play anymore because I’ll just make videos of the differences!
P.S. This exact whining was also the reason why Gaijin brought the TVM PSO into play, because many complained that it would be OP to give a German tank with armor!
You do have a point but, you have to keep in mind the vehicle that’s bugged will have a couple of disadvantages for which you’ll need some skill to bypass.
It’s hard to say which vehicle would prevail in the hands of a newbie, but in my opinion they are pretty much neck and neck when it comes to newbies controlling them.
Would those rounds be enough to ignore hulls of other top tier tanks, including Russia and China ?
Speaking of inert rounds, I think we talked about that in another thread but yeah, implementation of such rounds would be interesting to see for Leopard’s hull ammo stowage.
That’s why I took 122s as an example, since they have enough hull armor to bounce shots while also being identical to German tanks in about everything else.
I’m not really familiar with 2A7V so I can’t comment much on that, but I guess that’s a much more armored 2A6 with better optics and shells as well ?
If that’s the case, yeah, it would demolish top tier since it’s practically 122s but on steroids.
Yeah, we simply can’t get a definitive answer what vehicle is the absolute best since so many variables are in play.
Lmao, “fanboy” or “main” name calling is pretty stupid in most cases.
It’s always nice to have a civil argument with someone who doesn’t have ridiculous claims and/or ignores pros/cons for the sake of their case.
DM63 is just an inert DM53. The other one is already in the game on the Leopard 2PL (programmable HE round) but wasn’t made inert by Gaijin.
I’m not really familiar with 2A7V so I can’t comment much on that, but I guess that’s a much more armored 2A6 with better optics and shells as well ?
Ehhh, less of a “more armoured 2A6” more of a “holy shit why didn’t the Germany buy it back in 2008?” type of vehicle.
It’s more nimble (despite being 6 tons heavier), it has significantly better armour (think in terms of twice as good in certain areas), has optics that can see further than it can even fire, and its ammunition is purpose made to be, as I call it; “#ReliktCancelled”, and the entire inside of it is just spall-shields.
The funniest part is that in the next 2 years they will have an even more potent MBT in the 2A8 which will remove the last of the platform’s weaknesses (i.e susceptibility to ATGMs and weakspots in the armour). In the next 3 - 4 years they will have a tank that will go beyond that level, the 2Ax, which, per KMW’s patents from a few years back, might receive a larger turret ammunition storage (up to 30 rounds).
I haven’t seen many threads about 122s nor have I seen threads where T-tank users cry about their weakspots.
No ?
It’s common knowledge ammo/fuel tank bugs happen in most tiers of the game, if everyone was crying about it, forum would be absolutely unusable for other topics.
Ah yeah, now I remember from that other topic.
I think my arguments will stay the same, I suppose Gaijin cba to model inert ammo just for couple of rounds in the game, but I do hope it becomes a thing when more pieces of inert ammo come to the game.
In my opinion it will become quite an important part of the game and then the snail won’t be able to sleep on it.
Looks like a perfect tank to push our top tier to 13.0 or something and finally make room for some much needed decompression across many tiers.
I hope they add some stop gap(s) between 2A6 and that one, since performance difference seems to be ridiculous.
There’ve been countless threads over the years on the old forum with videos showcasing ammo/fuel tank bugs and I’m sure they are aware of the bugs.
You are just beating a dead horse.
If we are to engage in whataboutism, yes this is absolutely true for the same exact reason. That has been my criticism about U.S. Air and both are because of the same issue, players who use those vehicles fail to adapt and are usually players who are inexperienced. The type of game style isn’t particularly beneficial to high alt fighters, but this doesn’t make them suddenly useless. The same goes for Germany and their heavy tanks, people who can adapt despite not being placed in “optimal” conditions tend to do better than those that don’t. Experience is a key factor and is very relevant still to this problem.
Most of the time, it is not just one nation alone per match and team compositions are like you explain later.
This is basically the important point to take from this. You have a high chance of getting a team that is inexperienced when popular vehicles are involved. This is universal.
Probably the opposite.
As already mentioned above, with the Russian vehicles you only have to press W and you are in front of the enemy spawn. 😂
But also the fact that the tank would be so much worse and therefore has to be at 10.0 because the vehicle is missing everything possible.
But what you can clearly see is a large map, many hills and wide flanks.
Everything that, according to your argument, was a disadvantage for the T-72 and made it necessary to justify a Leo 2A4 on BR10.3 was not a problem for me and the others!