And a god tier APHEDS. And an incredibly good coax, and a trolly reverse gear.
It just needs to be played with a peculiar mindset that doesn’t really transfer that well from/to other tanks. I have plenty of fun with it, and god knows I’m nothing special.
Sorry, but then you can’t play the tank.
The only mobility disadvantage with the TURMS is the reverse gear.
Maybe you should move the tank and the turret together, then it won’t take forever and three days.
The weapon handling is completely ok.
I don’t know which BR you play, but most of the maps are tailored to Russian tanks.
Either extremely flat or the other way around.
What’s the point of all this if you can easily be outmaneuvered?
Absolutely nothing!
Common sense would be play at that BR and observe why the winrate is so low. It’s not because of the vehicles Germans have available, I can promise that.
Almost 10HP/t more is absolutely nothing I suppose, right ?
Who needs turrets anyways, casemates are such a popular vehicle type for a reason lmao.
Bottom line is, when talking about gun handling, 2A4 can do everything TURMS can, but way better. Also, vertical targeting speed is abysmal on the TURMS.
And also filled with small, tight corridors where your mobility and gun handling matters a lot.
Then don’t get outmaneuvered ?
As I said, Maus required a specific playstyle to be properly used.
This video is from a game I had six months ago on Fields Of Poland, which is the least Maus-friendly map you can think of. And I went to the farthest cap, too.
I was obviously a worse player then than I am now, and even just looking at these highlights I can identify a few mistakes I’ve made that look very obvious in hindsight. My video editing skills also left something to be desired (still nothing special now but it has improved).
I mention all of this to drive home the point that you don’t need to be a pro player to do well with the Maus, you don’t even need it to be a full downtier or to be on a map that fits it. It’s a good tank, even at 7.7 pre decompression.
If you want me to generalize, most Mid BR German players only know how to press “W”.
If you want me to be specific, most German players from 6.0-8.0 are not very proficient. Let’s point back to when the Leopard 1 was 7.3 vs another competitor which was 7.7, the AMX-30. Other than the 20mm coax of the French tank, there was no significant difference between them, heck the premium with the .50cal was 7.7 still. The issue tends to be German players constantly underperform. This is verifiable with what we know about how balancing changes are made. They aren’t made by comparing the equipment the vehicle has, it’s adjusted by stats. Tiger H1 was another example. How does that become 5.3 when the E is basically the same tank minus the launchers?
This isn’t to say “if you play Germany, you are bad”. It is much more likely more inexperienced players are driven to the most iconic WWII vehicles, which happen to be German.
What good does speed do if you’re dead with the first hit?
You realize that you are not playing alone
also brings you a lot on all the small maps.
Out of almost 50 cards, there are only about 5 that are big enough so that performance and speed are important.
Every tank can easily get OHK’d.
Speed will let you take control of good spots first, which means you will control the area and will be able to capitalize on that.
Exactly, good mobility will often save you from being surrounded. Also, you will be much more efficient in engaging multiple targets at the same and isolate advantageous 1v1s.
Have yet to see a map where I can’t utilize my superior mobility to gain an advantage over way slower tanks.
Mobility and gun handling are universally important, you simply cannot deny that.