Lets talk about the state of Germany

They’re working on F&F missiles to make it a random point in a circle where it hits.
So here’s hoping that development goes quick enough.

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The F84F isn’t that great even in ground rb. It’s just to slow, looses speed like hell and has a turn circle bigger than some bombers. It was a great bomb truck but no without airspawn it sucks in all modes

The G91R3 is workable but compared to planes like the A4s with 5 bullpups it’s a joke.

I don’t know if alpha jet has ccip but that would be the best solution if it had ccip. But one alpha jet with aim9bs at 8.7 and another one with better missles at a higher br

They need to fix pars3 switching targets. That’s not something pars3 nor agm 65 should do at all.

AGM-114L without the mast radar will be more balanced. Without radar, you require a laser lock for a few seconds before you can fire, even then it only knows rough range and bearing. So it’s common for the missile to just miss since the missile radar doesn’t activate initially.

PARS 3 in current patch // Gaijin.net // Issues
EC-665 Tiger UHT PARS 3 LR incorrect missile behaviour // Gaijin.net // Issues

@Smin1080p sorry again for bothering we can have an information on a fix for that?

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it is realistic not a nerf, the refill ammo belts are at the bottom of the tank and need to manualy be repalced to the turret, sure it is annoying but it is how it is suppsoed to be

https://community.gaijin.net/issues/p/warthunder/i/rKy9tyRE481C

Trying to fix German bombs for 3 months now but they still ignoring me, i send almost 5 or 6 suggestions about the subject on the forum but they deleted all of them and ignored the rest of my suggestion don’t expect any help from gaijin.

Dunno about missile behavior. Before we come to that, we should talk about how aquiring a lock (or not).

The biggest flaw of the UHT is the fact, that you can only lock up vehicles, which are completly unobstructed and fully visible. Like in this example: This enemy SPAA cannot be locked. It wouldn’t be an issue with any manual ATGM like the Vikhr. You could just kill it right away. But Pars won’t get you a lock and you can’t do anything. Also a tree or fence or any object in between would spoil any lock.

This makes the UHT only viable on very few flat desert or Fields of Poland type maps. Thats probably why the Vikhr or ATAKA helis are fotm by alot players. Precise, long ranged and very fast ATGMs, which fly where you want them without those issues. When you see a thermal signature within bushes or trees…well, you can just shot it. Same for partially obstruced vehicles.

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Ironically the 105 Tiger is the only one with correct turret placement.
The others have their turret too far to the front.

this is coming from someone that has in those “über german tanks” mostly a kdr from 0.7
Interesting ;)

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I don’t though. Then you look at my stats in an inferior Tiger version, which shows without being constantly in German teams the vehicles shine, probably not in groups with the highest BRs as a level 10 KT/Tiger I player.

One nation has this happening a lot more than others, just like what happens in Air with another nation.

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Germany has arguably the best 5.3 - 6.3 lineup in the game, but according to TS, their WRs there are barely over 50%. Ffs, seems like US 5.3 - 6.3 has higher WRs than Germany lmao.
Surely there’s some truth in that meme about Tiger/Panther players being atrocious.

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And of course, relatively, there are always grey areas in this sort of observation/discussion. But how many one nation only teams occur at these BRs and below and which nation appears to get most of them?

As a minor nation dabbler I know the makeups go in certain directions.

Some, though less than people think.

New players unlocking these tanks too soon and not knowing how to use them is an obvious issue, not too dissimilar (if for different reasons) from the people that buy a top tier premium and rush their way into top tier without knowing how to play beyond the merest basics.

But there are a few issues that affect you even if you know how to use these vehicles well. One is being on a team with said players, which can and will ruin your own match even if you’re a literal god of war. Another is the matchmaker. Because German 5.3 is so popular, it gets uptiered to 6.3 all the time. And I do mean all the time. I’ve never seen or played a BR that is uptiered so often. The increase in capability between those two BRs is notable, and you can tell by the “advice” people give to the supposedly terrible Tiger players, like “just angle” which is necessary but insufficient to save you even against several BR-peer competitors, let alone the stuff you can meet at 6.3.

For all that, this statement

is bull. New players suck. That is a given and we all sucked at one point. The distribution of new players is unequal across the tech trees, which is normal. But this sort of attitude is precisely what motivates me to try and kick ass in German tanks.

Well, if we take Thunderskill as representative of the general WT population (it might well not be, and I doubt its reliability, but I’m going with your assumption), this is what we get:

Tiger H1: 50.61% win rate in Ground RB, 2.58 kills per death.
Tiger E: 58.85% win rate in Ground RB, 2.4 kills per death

These statistics apply to how these vehicles performed in the hands of TS-tracked players for the past month. Longer time periods are only available to TS patrons, unfortunately.

CoffeeBean, your stats in the Heavy Tank No.6 in Ground RB are: 49.58% win rate, 1.7 kills per death.

All in all, I’d say there isn’t much of a difference between how TS-tracked players use their Tigers, and you use yours.

Overall is a different matter, as TS data for the Heavy Tank No.6 are exceptional: a 50.64% win rate, and… 5.42 kills per death. I have to admit this looks a little strange to me, though. Even considering that WT is not a deathmatch game blah blah blah, if that was the average K/d ratio, you’d expect the win ratio to be higher than that. This is one of a few instances where TS seems to produce odd stats that I’m not sure how far to trust, or how to interpret.

Still, there it is. If you do decide to go by TS data, German Tiger players aren’t as bad as they’re made out to be. Make of that what you will.

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The 5.3 and 5.7 lineups have only slow tanks (tigers, panthers and pz4/70). No light tank to flank or to spot. A great lineup needs a mix out of mobility, armor and great guns. Germany at 5.3/5.7 has only 2 of these and thus can be defeated with flanking and capture point rushing.

6.3 is great though but the 5.3 and 5.7 lineups aren’t.

Light tanks are simply the best tanks because the rule in war thunder is “don’t get hit in the first place”.

It was buffed for the update, now with a little bit of luck you can actually hit targets around 8km. Pantsir obviously still crushes it in every way though

Unpopular BRs will get screwed more than popular ones.

TS players are surely above average players, I doubt someone new will go through a hassle of looking himself up on TS, not like they even know what that is.
So those stats you are looking at are probably from the best 1-2% Tiger players out there.

I don’t think that’s hard to explain. Japan is a minor nation so it’s players should be better on average than players from the big 3, which could explain higher K/D.
WRs might suffer because, at least from my experience, Japan is frequently matched with Germany.

You can have a situation where 2-3 Japanese players simply cannot carry rest of their team, thus resulting in a loss with those players having pretty good K/D.

You can always use VK 3002 as a pseudo light tank, it is pretty speedy and has basically 6.0 gun. The sheer number of great tanks are what’s making this lineup great. You have great TD in Waffen, one Tiger, two Panthers and a solid SPAA.

Only real light tank from big 3 in that BR is US’ M18, but guess what, it is open topped, which puts it as a prime target for every aircraft and MG fire.

Will they? When I play 4.3 and 7.7, I get a much higher number of downtiers than usual. In fact, full uptiers to 5.3 and 8.7 are very rare (I say this with more confidence with 4.3, because I’ve played it a lot more). The BRs where I personally experience full uptiers the most often are 5.3 and 6.7.

I suspect that is the case as well, although for the users that were looked up by someone else, the picture may be more confusing.

I assume you’re being hyperbolic. I consider myself an average player at best, and I have a 50.42% win rate with the H1, and 55.3% with the E. K/d is 1.5 for the former, and 1.6 for the latter. That seems to be more or less in line with the overall TS results for those tanks, and I doubt to christ that I’m even an order of magnitude close to the 1-2%.

It could explain higher K/d, but not this high. If it was, say, 3 to 1, then sure. But 5.42 is god tier.

And there’s more than that, there is another way in which the data here doesn’t really make sense, and I’ve seen this happen before in plane stats on TS, too. And that’s the fact that kills per battle for the Heavy Tank No.6 are higher than kills per death: a whopping 6.8.

That doesn’t seem possible. Even if you spawn in a backup every single time you die, there will be many matches where you survive to the end, especially the matches you win, which in this case is 50% of the pool. That’s why kills per death across TS are higher than kills per battle. You can play three battles in a row, not die, score two kills per battle, and you’ll have a K/b of 2 and a K/D of 6…

Think about it this way. How many times have you been in a match where you were carrying the team, and you lost heart-wrenchingly by a very narrow margin at the very end, despite all your best efforts, when another player or two doing a bit more would have been enough to turn the match?

Well, a 6.8 K/b is that margin. Many of the matches that go absolutely down to the wire would be decided by the player being so good. Many times that I’ve ended up narrowly missing on a win in a similar situation, that would certainly had been a win if my K/b was that high, and it isn’t. Not even close.

Hell, this is 5.7 we’re talking about, full uptiers to 6.7 give you access to nukes, anyone whose average is close to seven kills per battle will be dropping enough nukes that their win rates will reflect that for sure.

I agree that the lineups at this range are amazing, but it’s also true that the lack of a light vehicle is a handicap. Even if you do use the VK, it’s basically out of the question that you will be capping first, unless another nation on your team has access to light vehicles. And given the fact that light vehicles also get the airstrike discount… yeah.

Don’t get me wrong, I don’t even enjoy playing light tanks. I can just tell you, from my personal experience and observation, that in a game built around capping points and the point-streak-power-up of CAS, you often start on the back foot for that reason alone.

PAK Puma should have been in the tech tree. I’m even more convinced of it now that I have it (lucky ice cream bucket drop).

Let’s test that hypothesis, in so far as what we can ascertain from TS. We’ve looked at Tiger H1, Tiger E, and Heavy Tank No.6.

Sticking to that methodology:

M4A3E2 has 53.03% win rate and 1.9 kills per death. Stats that almost perfectly overlap with Tiger H1.

IS-1: 45.19% win rate, 2 kills per death.

No British heavy at 5.3 or 5.7, so I’ve looked at the Comet: 39.64% win rate, 2.22 kills per death; and the Challenger, 38.03% win rate, 2.21 kills per death.

China has no heavy in that vicinity, so I went with T-34-85 GAI. Win rate is 64.93%, 1.98 kills per death.

Similar story for Italy. M36B1 is at 60.06% win rate, and 1.45 kills per death.

The French Jumbo is at 53.97% win rate, and 3.21 kills per death.

As for Sweden, the Strv 74 is at 55.19% win rate, and 0.71 kills per death.

Looking at this, it seems like the 50% win rate of Heavy Tank No.6 is unlikely to be an anomaly related to being frequently matched with Germany. Italy also is frequently matched with them, and they seem unaffected, and moreover, win rates hovering around 50% seems to be the norm, with the T-34-85 GAI being the outstanding performer here.

So, no, Thunderskill’s data does not support this conclusion.

EDIT: Tiger E at the same BR has a 58% win rate. They are also “matched with Germany”, lol. So even if the Heavy Tank No.6 was matched with Germany in every single game, it should have a similar win rate on account of being on the same team. Let alone when you include that it has much higher K/b and K/D.

The alternative would be that the Heavy Tank No.6 is matched with Germany only on the matches that Germany loses. Which seems a tad unlikely.

We can’t know for certain, a lot of people will have different experiences when it comes to down/up tiers. I’ve been playing lots of games around 9.3 - 10.3 (area where most popular premiums sit), and I got more favorable matchups as closer I were to that BR range. Meaning I got better matchups with 9.3 lineups than with 8.7, but it’s all just my personal experience, yours may vary.

I meant to say that most players on TS should be way above average for that BR. Also, you might be an average player in the grand scheme of things, but at that BR, someone with 10k+ battles surely will perform better than average. After all, 5.3 is an easily reachable BR and beginners are there en masse.

TS surely isn’t something we can trust blindly (or at all lol). We simply can’t know the real truth behind K/D that high.

You don’t need to cap first, light vehicles at this BR often have sub-par guns and will struggle with your frontal armor. You can simply brute force through their initial push, especially when your guns are overkill for everything that isn’t a heavy tank, and those surely won’t be able to match Panther’s mobility.

I’m currently going through US tech tree and I enjoyed playing M18, but that thing is quite literally a magnet for CAS. You kill someone and he comes back with basically any plane to shoot at your open top turret.

I don’t know what’s happening with Italy, I barely see them ever, regardless of the side. And when I see an Italian player, it’s most likely R3 or FIAT single-vehicle lineup rusher. In rare cases they are actually normal and trying to spade 2S1 lol.

True.
But as I said above, TS isn’t really competent to show us the full picture about anything, that’s why I tend to disregard TS data in threads about balance and stuff.

I disagree with that statement. For example Germany has tons of 4.3 tanks, all good, but only tank destroyers (hetzer, jagdpanzer, brummbar, stug, sturer emil etc.). But 4.3 is not a good br to play for Germany. uptiers to 5.3 are the rule and on city maps you are more or less lost.

You need different tanks for different maps. If you have only tanks from one categorie then you can’t react to the maps you play on

Russia has the pt76b aswell at 5.3 which isn’t great (workable after the reload buff) but still good in city maps and spotting is powerfull aswell. Hope they add sooner or later an east german pt76b just for doing daily tasks.

Nearly all nations have either a pt76 or m18 and that’s why Germany alone is not that good at 5.3 or 5.7. People underestimate spotting. Wiesel can decide entire games if you get into a good spotting position

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