I did. I don’t speak German.
At the moment we have no way to confirm its capability, as the model isn’t even finished, but so far I’ve already noted a few inaccuracies;
- it’s overweight by 2.4 tons (!!!)
- its top speed is 5kph too high, reverse is likely 3kph too high
- still has a full 42 round load (should be 37)
- highly likely it will suffer from the PSO add-on armour issue, i.e armour not shattering APFSDS
Yes, mine protection
There’s an english translation to the right… so no, you clearly did not take a look at anything here.
And 2a7v too heavy
So far I’ve only seen that one picture that has Arcade stats on it, did you reference the same picture for this as well ?
The stat card was saying 68kph, possibly, maybe. Dunno really until dev server opens, but I’ve still noted it down since it’s an inaccuracy in my eyes (even if it might be due the game mode).
It also states 64 degrees/s turret traverse, so I believe top speed should also be affected by this.
Clearly nothing wrong there komrad
Things to look up for in the leo2a7v at the dev server:
Make sure the armor doesnt just pop off after 1 hit
Make sure the upper front plate actually ricochets shots unlike the PSO
Confirm if theres any acceleration difference
Check for mine protection and if it removes the first row of ammunition
Confirm whats the function of the armor package in the tank mods
Check and compare the general armor values between it and the strv 122s (it should have more armor)
Could be that, need to see it on the dev server (if it will be there to begin with).
Those are arcade stats!
That’s what I was saying.
2A5 vs 2A7V in files, seems like it’s the same composite
Andd that’s a bug report in that case. Submitting it now.
Does the 2A7V have the UFP Armor bug (like on the PSO)?
gonna have to test, currently look was from the stream
bad joke