My bad, I completely missed that one.
It’s also advertised with SPIKE.
https://www.knds.de/en/systems-products/wheeled-vehicles/boxer/boxer-ifv-rct30/
if the german boxer variant schwerer waffenträger ends up with the APS system, the KF41 would go in the back of my desires as well, the APS system is one of the biggest reasons i want the KF41
I read that Australia asked that Iron Fist be integrated to the RCT-30. I’m unsure of the German variant has it.
Which it could get similar treatment to the Tiger HAD Block 2 where only the Spanish used SPIKE.
Otherwise the tracked boxer has. 12.7mm turret with SPIKE that’s equipped with Trophy.
There are no artificial nerfs or buffs.
T-80BVM has the same exact turret as T-80B.
Pantsir’s missiles are 30G sustained out to ~11km, that’s not an artificial buff, that means they don’t hit me if I’m going over mach 0.91.
2S38 is a Soviet Lvkv 9040C without a search radar, and a better dart.
And no, no one has AGM-114Ls, zero nations have that. Let alone 16 of them.
America is strong, and I’m honestly sick of people claiming otherwise just cause Soviets have newer stuff. “Russia has newer stuff. Newer = better, always. Newer stuff is never inferior to older stuff! Newer Russian stuff is way more powerful than the older stuff of other countries!”
Absolute terrible takes.
And sweden could receive this variant with an apparently norwegian turret installed.
Actually lots of nations could probably get a boxer variant.
Yeah rheinmetalls strikeshield is an option as well, i just want any possible APS system, since the only next one would be leo 2a7a1 and that one is further away
Yeah, I mean there’s only a ridiculous amount of threads regarding BVM ERA eating whole LR Penetrators with the side armor (Impossible to begin with) and not even destroying the module (lol)
Or the Ammo racks acting like armor for the crew 20% of the time instead of the ammo rack design flaw that they are…
Or the Ka-52s taking 120mm HEAT-FS to the engine and having the tail fall off while it merrily flies around continuing to throw the only Laser guided frag sleeve ATGMs we have in the game out to 10km
Or my favorite… Ka-52/Mi-28MN being “immune” to any and all IR guided weapons in game because RMOD said they were. (Despite videos online of them being taken down by Piorun IR Missiles for example)
That helicopter has been so broken they removed the PvP Heli game mode because…it was broken. (And the Helicopters still haven’t been fixed.)
Except for the tiny detail of the “Relikt” which somehow adds 250mm KE protection…and nobody gets the Sacrificial tip APFSDS to counter it. Just get to continue playing the “hunt the weak points and pray the ammo isn’t armor this time” game.
On top of the 2S6 (which was just fine) and longer range than everyone out there…
FTFY
Nope, they get Spikes and ER Spikes, lots of them now.
Would love to have a fire and forget missile to use on the metric tons of AA out there…
And maybe they can fix the AGM-114 while they’re at it. It lofts, then drops back down to direct path before getting to the vehicle… so we get ALL of the flight time of a lofting missile with rarely the top attack it’s designed to do.
America is strong, but that doesn’t change the fact that it’s being artificially nerfed to inflate the ego of the Russian mains/RMOD.
They have all of their latest production tanks and helicopters (Artificially buffed) and the best ATGMs they can get. There’s technically that new super long (20km) range ATGM they have, but it’s slower than a TOW so I don’t think they’d get much mileage out of it, besides it would be added alongside the AGM-114R-4 and be moot.
TL;DR Russia is having the **** buffed out of it to try to stay relevant against NATO vehicles, while said NATO vehicles are nerfed. (Specifically the USA)
Being a Russian main in this game has to be shameful in the back of their mind knowing how much their hand is getting held to be “competitive.”
BVM’s side ERA is sandwiched, thus has higher effectiveness than the front ERA.
BVMs ammo rack identically to Leopards.
2S6 & Roland are at the BRs they should be at.
Spikes & PARS are significantly inferior to AGM-114Ls and they only get 8.
USA is not and has never been “artificially nerfed” as no country has. And Soviets aren’t buffed, let alone artificially. This is not an arcade game.
Russian vehicles are inferior to American vehicles IRL & in War Thunder. The more inferior a tank is the lower BR it is compared to older equipment.
No one is getting their hand held.
Oh yeah… I forgot you’re just Razervon who changed their name… yeah this is the last time I’m responding to you.
I guess we just double the bricks and it’s worth 600mm of RHA without actually breaking? “Legit”
Have never had any other tank entirely eat an APFSDS rod. Ever.
I’ve had Ammo racks be shot through and not blown up (about 10-20%) but NONE of the other ammo racks eat the APFSDS rod and stop it from going through the rest of the tank.
(Wonder if someone is willing to look at the module health of the charges and compare…)
Nope… just tested it again right now for this post. Ka-52 still has the IR lock immunity- you’re full of it.
lmao… yeh the 2S6 missile with near twice the speed and 2km farther reach is definitely equal to the Roland carriers… along with the stabilized 30mm guns.
I didn’t know they could stack BS that high… but here you are.
And? (It’s not like Gaijin is incapable of restricting loadouts, such as the half VT Shells on M247)
So… the M829A3 or 4 and DM63 are here, yes? How about the OFLE F2?
No? Those countries still get to use 90s ammo?
I know for a fact you saw my server replay screenshot of the Ka-50 getting a direct hit to the engine with a 120mm HEAT round, in actual 4k, and taking “tail damage” while flying off.
But then, it’s already well established you’re full of it. Looking forward to your next name change.
They need to have their artificial buffs removed and drop the BRs where appropriate.
I don’t know what it is with people that think Russian vehicles are the best in the world getting upset when I tell them the hard truth that they’re not.
And I tested Ka-52 with friends, they locked me using Stingers at ~3km.
Speed doesn’t mean much if the missile can’t maneuver well.
Gaijin doesn’t artificially restrict loadouts on anything. If M247 is restricted on something, that’s because the manual said something.
M829A3 isn’t needed, A2 is already far superior to 3BM60, OFL 120 F1, and L27A1. OFL F1 is essentially identical to 3BM60. There are no artificial buffs to remove.
You claim Russia’s the best & buffed above all else, superior to everyone; and when Americans prove you you’re wrong you accuse us of silly childish names.
“Muh Kamov indestructible! Russia No1!”
Looks directly at France’s Leclerc reload held back for “balance”
Spoiler
Alongside with paper armor,nuclear fuel tanks and mobility.
Reload is slower on all tanks with articulating guns, no exceptions.
Whether by 0.2 seconds or up to 2 seconds slower. T-72s are 1.1 seconds slower than real-life, which is fine because 7.1 a good average time.
@Panther2995
Fuel tanks being nuclear is just part of all tanks as well.
Mobility is also all tanks because regenerative steering isn’t a thing at this time.
& torque converter simulation could use improvements.
My Abrams,Leopard 2’s, Merkava’s and Challengers disagrees with you.
Even my T80’s doesnt even care fuel tank damage most of the time.
All those fuel tanks go nuclear, just they have armor between them and the crew compartment, unlike Leclerc’s current primary tank, and of course T-series tanks.
Which is why fuel explosions killing crew is common on T-series & Leclerc but not others.
Now whether it’s accurate that Leclerc’s forward tank has no armor between it & the crew IDK, I haven’t seen the driver’s position of Leclerc before.
I hate to break it to you but you’re dead wrong Gaijin artificially nerfs stuff all the time. For instance take the 15mm gunpods currently on the Bf 109 F4’s which were previously and more importantly were correct 20mm gunpods, I even bug-reported the inaccuracy but gaijin ignored the document because it was a way to nerf the Bf 109 F4’s
The Germans had ran ground tests of both the 15mm and 20mm gun pods on the Bf 109 F4 and they discontinued the 15mm’s during the trials. They never worked due to the smaller sized rounds jamming in the feed chutes due to the vibration of the guns firing and the geometry of the chutes with the smaller rounds. The 15 millimeters failed consistently well before they had fired even half of 125rounds (per gun pod) they had loaded up. Out of the 10 or so live-fire trials they had only surpassed firing 100/250 rounds in total like 1-2 times. They discontinued testing of the 15mm gunpods and continued on with the 20mm due to the better feed rates and less jam failures experienced… If I remember correctly they continued to test fire the 20mm gun pods about 20 times compared to the the 15mm pods.
And now you just have to take a look at the newly released KF41(Italy), I find it funny how the monitors/controls on both the commander side and the gunner side of that vehicle are included in the vertical drive control hitbox meanwhile I hop over to practically any other vehicle and they’d be apart of the optics module. The only other vehicle I’ve randomly come across with this same modeling abnormality is Ironically the Italian Freccia only this time the monitors and joysticks are apart of the Horizontal Drive hitbox.
You only have to look at how Gaijin has repeatedly nerfed German Autocannons and by extension every other auto cannon in the game. Instead of fixing their horrible random number calculator to mimic real-world results better they’ve instead ahistorically dropped WW2 German 20mm pen and 30mm pen as a “Fix” when there’s documented penetration of those shells. (insert the tired excuse of “well they’re just making it fair for all shells so they preform correctly and consistently”) If that was the case then their calculator would reflect the reality of the shells capabilities in real life and bring the nations shells up…
Now we have in game cold war/modern era 20mm’s with APDS that can in all reality penetrate 61mm of armor at 1000 meters that now only pen 61mm at 100 meters. Keep in mind that German WW2 20mm HVAP is easily capable of penning 61mm at 100 meters and is well documented doing such only now its artificially nerfed to only penetrate 45mm at the same range gee what a fix it is… not, instead of fixing their calculator they’ve now lowered all small caliber auto cannons across the board instead of fixing their broken junk number generator.
A calculator is only good if it spits out correct information. If reality says a 20mm 0.1kg projectile made of tungsten traveling at 1050m/s will punch a hole through 61mm of armor at a range of 100m and the “calculator” says otherwise your calculator is putting out garbage. You don’t rewrite documented facts to fit garbage you rework your garbage till it spits out factual data.
Which is funny considering Leclerc’s interior compartments are also armored but not modelled in game.
İ take it you dont know this?
Um, no. The reload is purposely set to 6 seconds. By Gaijin. The Leclerc reload is 5 seconds IRL. The T-72 has a stated fire rate of 8 RPM, which is… .4 seconds faster in game than IRL.
Dont forget Leclerc’s loading mechanism can also be override in order to fire faster in exchange of increasing malfunction percentage.
But since Gaijin doesnt model compartment errors it shouldnt be the case for Leclerc.