2S38 is still broken as heck. It shouldn’t be as survivable as it is… especially with the lack of spalling.
I see nothing in those screenshots that are unique to 2S38.
Spalls identically to your tank [I know cause I use it], 2nd shot you missed ammo which is a normal wiffed shot.
1st screenshot I can’t tell, but it looks like you missed ammo on that one as well.
First one should’ve killed at least two crew members, if not, the ammunition rack.
The second one, zero spalling. If it were a STRF, it would have spalled everywhere.
You can even see the spall getting absorbed by the fuel tank on the fist one.
And we’re suppose to find this ‘damage model change’ to be a nerf?
Spalling occurred just fine in the 2nd, it just hit the other side of the hull and the autoloader.
Exactly, that’s the job of fuel tanks, universal on all tanks.
Relying on spall to cover for aiming mistakes will lead to more situations like this against all tanks, not just 2S38.
So happens that the 2S38 is broken, in such that its fuel tank blocks all shrapnel to protect crew members (making it as survivable as the Lvkv).
Do you seriously believe that Challenger 2 as on the same level as T-90M ? Go get your brain checked please. Challenger 2 is 10.7 MBT at best and Challenger 3 11.0
2S38 is functioning correctly, thus not broken.
Fuel tanks are functioning correctly as their secondary job is to block spall.
And if you mean broken as in OP: All tanks function this way, 2S38 is not special.
If it’s functioning correctly, it’s survivability is insane and deserves an uptier to 10.3 or 10.7.
Yes they’re good except by mobility which shares almost same performance compared to T-90M at short ranges.
@AlvisWisla is correct about the fuel tanks being anti-spall, its the reason they are put in the front of the tank to begin with. Additionally the 2S38 is built out of ABT-102 aluminum alloy that is specifically designed to be low spall at the cost of some hardness.
no, you need to learn how to deal with it like any other tank in the game. from your screen shots I can see you are not carrying HE or HEAT rounds that will over pressure and destroy it with a single hit to the turret, so start with that.
LOL I always destroy 2S38 with the first shot.
BMP-3 and 2S38 are supposed to have explosion-proof tanks IRL, but in the game they explode
Pantsir is a good SAM, but its radar is poorly implemented in the game. It could be better, but it would be better if the developers added TOR-2 for Russia instead of Pantsir, because Pantsir is redundant, but it is easy to destroy with a gun flying low from cover
The fact that I have to switch to HE just for this vehicle tell me enough about it.
If he had ace crew, that would make it so that instead of 3.5s left, it would be 2.5s, so time remaining till fully loaded without loader would probably be another 5s, which out-loads your 7.1s.
You should always be carrying a few HE/ HEAT for any light tank, SPAA or open top that you run into, from BR 1.0 to BR 11.7, that has been true since before the S238 was added and is in no way unique to it.
The problem is when on single nation is OP and can keep the skies clear, while allowing their CAS to work. If both teams had proper AA then it wouldn’t matter. But when only one side has decent AA and overtierd CAS then they can do whatever they want.
The Longbow and AGM-88 missing in game, is pure bias. Coupled with the missing proper counter SPAA makes the game silly at top tier.
I guess we can just ignore the Premium (don’t have to grind air) SU-39 with R73s and 30km KH-29s? Sweden might have good tanks, but you can’t just buy a strike fighter for top with it like you can the soviets.